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Hay Guys Should I Buy The Pretty Baby?


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#1 Homeless Bill

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Posted 11 November 2013 - 11:36 AM

I know the Awesome is generally a great chassis, but I'm hesitant with the Pretty Baby. Though the 400XL sounds great, I'm not entirely sure what to do with the hardpoints. What would you tell someone that longs for an awesome Hero Awesome?

#2 Odins Fist

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Posted 11 November 2013 - 11:59 AM


Edited by Odins Fist, 11 November 2013 - 12:00 PM.


#3 Turist0AT

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Posted 11 November 2013 - 12:09 PM

Dont feed the trolls

#4 Buzzkillin

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Posted 11 November 2013 - 12:25 PM

Wait for the hitbox fix and see how Awesomes fair.

#5 Deathlike

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Posted 11 November 2013 - 12:26 PM

View PostHomeless Bill, on 11 November 2013 - 11:36 AM, said:

I know the Awesome is generally a great chassis, but I'm hesitant with the Pretty Baby. Though the 400XL sounds great, I'm not entirely sure what to do with the hardpoints. What would you tell someone that longs for an awesome Hero Awesome?


If you like the QQs coming from the PB, HAVE FUN!

#6 Sephlock

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Posted 11 November 2013 - 12:55 PM

Don't, it's a super brokenly OP chassis that is bound to be nerfed.

:D.

>_>.

#7 KharnZor

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Posted 11 November 2013 - 12:56 PM

View PostHomeless Bill, on 11 November 2013 - 11:36 AM, said:

I know the Awesome is generally a great chassis, but I'm hesitant with the Pretty Baby. Though the 400XL sounds great, I'm not entirely sure what to do with the hardpoints. What would you tell someone that longs for an awesome Hero Awesome?

Posted Image
I am disappoint Bill.

#8 Otto Cannon

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Posted 11 November 2013 - 01:11 PM

Even if it isn't as bad as people say, because players perceive it to be an easy kill you'll get focused to death. If the hitboxes get changed you'll have bigger side torsos and the fast XL engine will kill you.

I love the Awesome so I'd like to be more positive, but I can only recommend using C-bill variants. The Dragon Slayer is a nice fast assault though, if you don't already own it.

#9 Tahribator

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Posted 11 November 2013 - 01:34 PM

Trolling? I have seen you playing with the PB on your stream.

#10 Deathlike

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Posted 11 November 2013 - 01:41 PM

That's all I got for you Bill:
PRETTY BABY

Edited by Deathlike, 11 November 2013 - 01:42 PM.


#11 Homeless Bill

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Posted 11 November 2013 - 01:48 PM

For the curious, I'm writing an article about how the Pretty Baby is bad and it should feel bad. It's not a troll post, but I couldn't write this without leaving it dripping with sarcasm. I figured it'd be nice to have a collection of opinions. Odin's link is exactly what I was looking for, though I'm curious to see if anyone shows up on the pro-Baby side of things.

#12 Carrioncrows

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Posted 11 November 2013 - 01:51 PM

If if the hitbox change happens the Pretty Baby's hardpoints and Perk (penalty is more like it) are still severialy limiting.

3 Energy hard points
- 1 Right Arm (Fantastic)
- 1 Left Torso (Clear over on the other side of the mech, hurts convergence)
- 1 Head hitbox (Limited to single slot weapons)

3 Missile hardpoints
- 2 Left Arm (Would be good if you were not capped to 4 missile tubes) So no LRM, no SRM6
- 1 Right Torso (Fantastic, but capped at 15 tubes)

So out of 6 hardpoints only 2 are good and the rest come with significant drawbacks.

Lastly the Perk. The Perk is that you get to 400XL and the other Perk is you slow down a lot slower which will end up getting you killed more times than not. The Pretty Baby is a true juggernaut. Once are going speed you can't stop, you are far better off trying to run passed the mech or turn for cover than attempting to stop and back down the hill.

So it makes this mech very hard to brawl with because you absolutely need to slow down to turn and to pop in and out of cover.

That being said I have more XP in my Pretty Baby than any other mech to date, and I own 72 of them.

I have spent a massive amount of time in my Pretty Baby and it is Rubbish. But for some reason I still love mine. I can't explain it.

Edited by Carrioncrows, 11 November 2013 - 01:52 PM.


#13 Deathlike

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Posted 11 November 2013 - 01:52 PM

View PostHomeless Bill, on 11 November 2013 - 01:48 PM, said:

For the curious, I'm writing an article about how the Pretty Baby is bad and it should feel bad. It's not a troll post, but I couldn't write this without leaving it dripping with sarcasm. I figured it'd be nice to have a collection of opinions. Odin's link is exactly what I was looking for, though I'm curious to see if anyone shows up on the pro-Baby side of things.


I think those pro-PB players are scarred or in hibernation.

My suggestions for the PB are the following:

1) Remove the decel nerf.

2) Add an energy hardpoint in the CT.

3) Rescale it - that won't happen... so settle for the "hitbox revision" to occur next patch.

#14 Deathlike

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Posted 11 November 2013 - 01:55 PM

View PostCarrioncrows, on 11 November 2013 - 01:51 PM, said:

Lastly the Perk. The Perk is that you get to 400XL and the other Perk is you slow down a lot slower which will end up getting you killed more times than not. The Pretty Baby is a true juggernaut. Once are going speed you can't stop, you are far better off trying to run passed the mech or turn for cover than attempting to stop and back down the hill.

So it makes this mech very hard to brawl with because you absolutely need to slow down to turn and to pop in and out of cover.


Wouldn't it just make better sense to run into a hill or wall? Instant decel! :P

#15 Mister Blastman

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Posted 11 November 2013 - 01:58 PM

Bill, if you are this guy:
Posted Image

Then yes.


(PS. I actually think that's what Spider pilots must look like to some of the QQers around here)

Edited by Mister Blastman, 11 November 2013 - 01:58 PM.


#16 Carrioncrows

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Posted 11 November 2013 - 02:06 PM

View PostDeathlike, on 11 November 2013 - 01:55 PM, said:


Wouldn't it just make better sense to run into a hill or wall? Instant decel! :P


You still have to take the time to reverse throttle. You may physically stop but it still takes time to wind down the turbine and switch to reverse.

You hit a wall you are basically stuck there for a 5 seconds while you try and decel.

Edited by Carrioncrows, 11 November 2013 - 02:11 PM.


#17 Deathlike

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Posted 11 November 2013 - 02:12 PM

View PostCarrioncrows, on 11 November 2013 - 02:06 PM, said:

You still have to take the time to reverse throttle. You may physically stop but it still takes time to wind down the turbine and switch to reverse.


Seems like it would be easier to just turn outright. Having driven the Awesomes, I hadn't had much reason to go in reverse though.

Anyways, here's some comparable loadouts to what I've linked:

Kintaro version:
KTO-18
Same build could be done on any of the other KTOs, including the GB while adding other benefits (missile bay torso protection vs better torso twisting on the KTO-20, better convergence by putting the PPCs on the right arm)

Quickdraw JJ-capable version:
QKD-4H

The poor bucket version:
TBT-7M

Tonnage limits on extreme, so I'm not sure how I could do much better on it (besides its super large arms).

Psuedo-Streakhawk version:
SHD-2D2

You could build a better medium mech version than the PB.

Edited by Deathlike, 11 November 2013 - 02:23 PM.


#18 Carrioncrows

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Posted 11 November 2013 - 02:25 PM

View PostDeathlike, on 11 November 2013 - 02:12 PM, said:


Seems like it would be easier to just turn outright. Having driven the Awesomes, I hadn't had much reason to go in reverse though.

Anyways, here's some comparable loadouts to what I've linked:

Kintaro:
KTO-18
Same build could be done on any of the other KTOs, including the GB while adding other benefits (missile bay torso protection vs better torso twisting on the KTO-20, better convergence by putting the PPCs on the right arm)

Quickdraw JJ-capable version:
QKD-4H


For instance a match I just literally played was on forest colony.

We had the enemy forces pinned out by the ship and I was flanking via land. Sneak up and getting shot near the culvert river bridge and was in the alley way opening fire with my ppc and LRM15.

I get rocked from behind and my mech quite literally stands in one spot for 5 seconds as I am fighting the decel form pretty baby and then the accel only to come face to face with an Atlas.


Normally I laugh at Atlas's, they are a joke of assault mechs unless my only weapons are streaks or I am in a Pretty baby.

So I turn to fight and slowly accelerate back towards him and torso twist to avoid his ac20 and fall down near the river as he is slight above. (Good move initially as it takes me below his ac20 guns)

He sweeps passed me and I am forced to stand in one spot for a kid you not, a full 8 seconds. The 5 seconds it takes to decel and the 3 seconds it takes for me to accelerate. He got off a full 3 alpha's in that time which my mech just standing there waiting to go.

This is the one penalty that there are no tips or tricks to avoid and it absolutely sucks when people get up on you. Even Atlas's can out maneuver you.

#19 Deathlike

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Posted 11 November 2013 - 02:30 PM

View PostCarrioncrows, on 11 November 2013 - 02:25 PM, said:

This is the one penalty that there are no tips or tricks to avoid and it absolutely sucks when people get up on you. Even Atlas's can out maneuver you.


Say whaaaa? :P

#20 JDH4mm3r

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Posted 11 November 2013 - 02:30 PM

lol @ blastman....like srsly?

i avoid awesomes like teh plague





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