I always have enjoyed the sound effects and aside from a few instances, like the center of Terra Therma, think the sound crew has done a great job, but the attention to detail on HPG is killer. The fact that you do not get any sound but your mech's in first person and only Betty in third person is spot on.
Great work and keep the effects coming - more is better!


Hpg Sounds
Started by CommEE, Dec 18 2013 01:43 PM
2 replies to this topic
#1
Posted 18 December 2013 - 01:43 PM
#2
Posted 18 December 2013 - 01:49 PM
Agreed, I love the sound effects and appropriate lack of sound on HPG.
Great work PGI.
Great work PGI.
#3
Posted 18 December 2013 - 01:53 PM
I also think the altered sound in HPG is pretty cool. One problem, though - I would really like *some* audio feedback, when I'm hit by enemy fire. Out of the blue I'll here a "Center torso, critical damage" from Betty, and look down to see I'm nearly cored. I wasn't even aware I had been taking damage.
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