

Rudder Pedals
#1
Posted 16 October 2013 - 10:14 PM
#2
Posted 16 October 2013 - 10:33 PM
There are some neat boutique offerings these days, but even regular pedals work great although I find CH's physical arrangement to be goofy (feet too close together...)
#3
Posted 17 October 2013 - 04:23 AM

http://www.saitek.co.../compedals.html
you have to screw them down to the floor ,,, but they sure are great...
#4
Posted 17 October 2013 - 09:43 AM
#5
Posted 17 October 2013 - 12:12 PM
I had read earlier that turning controls were purely digital. If that's changed it's great news and I may have to give some rudder pedals a try.
#6
Posted 17 October 2013 - 12:27 PM
Quote
I had read earlier that turning controls were purely digital. If that's changed it's great news and I may have to give some rudder pedals a try.
Analog turning was (finally) added long ago, so what you read was either old or wrong.
#7
Posted 17 October 2013 - 12:27 PM
the rudders I posted swivel right foot forward or left foot forward This is your analog turn axis... Their is also toe peddle buttons you can push down. so you get your turning axis and 2 buttons/toe peddles to boot. I set one to center Torso and the other to Center Legs.
#8
Posted 18 October 2013 - 04:16 AM
I have Saitek Pro Flight Rudder Pedals and my old gameport CH Pro Pedals still lying around here (running on a gameport -> USB converter, lol). Haven't tried them with this game yet though, since keyboard seems to work fine for me.
I mean, it's not like in a flightsim where you definitely need that smooth, analogue control action for coordinated turns or to keep/correct a firing solution...
S.
#9
Posted 18 October 2013 - 04:20 AM
Loc Nar, on 16 October 2013 - 10:33 PM, said:
There are some neat boutique offerings these days, but even regular pedals work great although I find CH's physical arrangement to be goofy (feet too close together...)

#10
Posted 18 October 2013 - 05:56 AM
Rudder pedals really make a difference. No more jerky movements and you can make smooth turns while tracking your target easily. At least something a peripheral does better than the "twitch crowd controls"

#11
Posted 18 October 2013 - 02:17 PM
I'm 6'3"; for any of you guys of similar height, have you found any drawbacks to any specific models? I've read reviews of some of those with a 12" width are just too close together to be comfortable for some people (though, I could easily modify that).
So, that's 2 votes for Saitek PRO Flight Combat Rudder Pedals....
Are they aluminum / durable materials? or plastic pedals?
#12
Posted 18 October 2013 - 02:42 PM
#13
Posted 18 October 2013 - 02:55 PM
They are 17 In. wide from outside to outside.
Peddles themselves are 5 in wide. With 7 in between the peddles inside to inside.
#14
Posted 29 October 2013 - 04:19 AM
Any suggestions?
#15
Posted 29 October 2013 - 01:01 PM
you will also want to add some dead space to each band....
maybe 30% = does nothing.
70% = press key.... A or D.....
#16
Posted 29 October 2013 - 02:08 PM
PocketAces, do your CH ProPedals have the Auto/Plane switch between the pedals at front? If so turn it to plane and you get the rudder axis to work properly. I am using CH ProPedals and they work without a glitch.
#17
Posted 14 December 2013 - 09:40 AM
So, I tried to at least set up analog throttle, but the axis was inverted and the throttle axis is the one axis you can't invert in the UI. I tried inverting the axis through CFG files using some CryEngine documentation but that didn't work.
Finally, I tried to put the jump jets on the left pedal. That only has a chance to work using the external customizing software for the pedals, and that's by mapping pedal values to key presses. The problem: it's single keypresses apparently, and the key is not held. So, you get a very short sputter in very quick succession on the jump jets but you won't get off ground. All in all, that was quite disappointing. Hey, imagine analog jump jet controls!
@PGI: please, I'd love an option for inverting the throttle axis! And please also consider for UI 2.0 improved configuration possibilities for analog game controllers like the ones in WarThunder. What they did there is just awesome.
#18
Posted 14 December 2013 - 10:19 AM
#19
Posted 14 December 2013 - 02:52 PM
DarthPayne, on 14 December 2013 - 09:40 AM, said:
That didn't sound right. I haven't played / patched since they put that friggin' 3PV {Scrap} in, but just for you I'm patching up, so I can check in the Test map.
{14 patches later...}
Well... you appear to have a point there. While I did get some response from my keyboard command for turning the legs either left or right, it appeared to stop working (or at least stop reliably working once I used the Rudder axis to turn.
Things to look into, if you want to try the rudder pedals again.
1. Learn not to panic.

2. Check your rudder pedal output in the Windows control panel. It may be necessary to set some deadbands in order to get the most effective use from your pedals. There is a deadband setting for centered pedals, and another for the fully deflected pedals.
3. If the first two don't cut it for you, maybe look around for a software alternative to the Saitek SST profiling software. There might be something that will let you set curves for the analog axis outputs, which would let you keep the output about the way it is now for when you are close to centered, but jack the output up when you go full deflection. Well written games/sims (ie. the DCS series of combat flight sims) have that built-in, but don't expect PGI to go to that much effort.
Maybe Pinnacle Game Profiler could help... http://pinnaclegamep...er.com/features
Quote
In the USER.CFG file:
-------------------------------
-- MWO Joystick config setting for user.cfg Version:beta2.1.1 by EternalCore
-- Last Update: Aug 12th 2012
-- cl_joystick_invert_throttle = 1 //makes the throttle work in the right direction.
cl_joystick_throttle_range = 0 //makes the throttle work in (Forward/Neutral/Reverse) mode.
i_joystick_buffered = 0 //disables the Joystick buffering which greatly increases the joystick's sensitivity
-------------------------------
Set the values to either 0 or 1 to obtain the desired behavior.
-- comments out a line.
My Saitek X-52 Pro throttle was set to produce 100% full forward with the throttle pushed forward, stopped in the middle, and 100% full backward with the throttle pulled back.
Quote
@PGI: please, I'd love an option for inverting the throttle axis! And please also consider for UI 2.0 improved configuration possibilities for analog game controllers like the ones in WarThunder. What they did there is just awesome.
Good luck with getting a proper controls setup capability from PGI. Their focus has been the Lowest Common Denominator, which is ... 'Everybody has a mouse and keyboard'. Any support beyond that is pretty much just gravy.
For the Saitek rudder pedals, your Saitek SST profiling software may be able to solve the problem. Check out the Advanced Commands / Macros capabilities. You should be able to enter a command that continuously sends the jump jet command when pressing the left pedal. That wouldn't be analog, but it should at least get you something you could work with. There are timing delays in the Advanced Commands (time for the key pressed, and time for the key released) that might be able to get you finer control ( a pseudo-analog scheme, if you will )... but I seem to recall obtaining less than thrilling results for what little playing around with that I did a long time ago. This is another one where Pinnacle Game Profiler might help, also.
Good luck!
#20
Posted 15 December 2013 - 01:14 AM
What I did get working after re-trying with the Saitek SST tool, is to set up the jump jets using "Advanced Commands". Make two bands 0..33 (release space) and 34..100 (press space). That works fine now. But if I can only get the jump jets to work, it won't make me put the pedals under my desk, yet. I'll need at least the throttle for that. I guess I'll try again later after UI 2.0 is introduced. Now looking forward to the Star Citizen dogfight module with rudder pedals...
Thanks again!
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