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Rudder Pedals


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#1 Hythos

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Posted 16 October 2013 - 10:14 PM

Has anyone had positive experiences with different types in MWO? Are any as smooth in turning-wise as I would expect? I'm thinking of getting some, and wanted to get some feedback first. Thanks!

#2 Loc Nar

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Posted 16 October 2013 - 10:33 PM

They work great in fact, and offer a mechanical advantage not available to kb players too, since you can smoothly achieve lower than full rates of turn in addition to full rates. Makes tracking targets easier, in addition to immersion and fun. Do it!

There are some neat boutique offerings these days, but even regular pedals work great although I find CH's physical arrangement to be goofy (feet too close together...)

#3 Darth Buddha

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Posted 17 October 2013 - 04:23 AM

I really like my

Posted Image

http://www.saitek.co.../compedals.html


you have to screw them down to the floor ,,, but they sure are great...

#4 Hammerhai

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Posted 17 October 2013 - 09:43 AM

absolutely worth it. More so than a Joystick.

#5 VooDooAddict

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Posted 17 October 2013 - 12:12 PM

So rudder controls work to turn your mech with an analog input?

I had read earlier that turning controls were purely digital. If that's changed it's great news and I may have to give some rudder pedals a try.

#6 Loc Nar

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Posted 17 October 2013 - 12:27 PM

Quote

So rudder controls work to turn your mech with an analog input?

I had read earlier that turning controls were purely digital. If that's changed it's great news and I may have to give some rudder pedals a try.


Analog turning was (finally) added long ago, so what you read was either old or wrong.

#7 Darth Buddha

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Posted 17 October 2013 - 12:27 PM

you can set turning to analog...

the rudders I posted swivel right foot forward or left foot forward This is your analog turn axis... Their is also toe peddle buttons you can push down. so you get your turning axis and 2 buttons/toe peddles to boot. I set one to center Torso and the other to Center Legs.

#8 1Sascha

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Posted 18 October 2013 - 04:16 AM

Squaddie of mine swears by his rudder pedals.

I have Saitek Pro Flight Rudder Pedals and my old gameport CH Pro Pedals still lying around here (running on a gameport -> USB converter, lol). Haven't tried them with this game yet though, since keyboard seems to work fine for me.

I mean, it's not like in a flightsim where you definitely need that smooth, analogue control action for coordinated turns or to keep/correct a firing solution...

S.

#9 L I U Y I C O N G

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Posted 18 October 2013 - 04:20 AM

View PostLoc Nar, on 16 October 2013 - 10:33 PM, said:

They work great in fact, and offer a mechanical advantage not available to kb players too, since you can smoothly achieve lower than full rates of turn in addition to full rates. Makes tracking targets easier, in addition to immersion and fun. Do it!

There are some neat boutique offerings these days, but even regular pedals work great although I find CH's physical arrangement to be goofy (feet too close together...)


:)

#10 F lan Ker

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Posted 18 October 2013 - 05:56 AM

S!

Rudder pedals really make a difference. No more jerky movements and you can make smooth turns while tracking your target easily. At least something a peripheral does better than the "twitch crowd controls" :)

#11 Hythos

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Posted 18 October 2013 - 02:17 PM

Yep - I absolutely expected heading-turning to be smoothed out with pedals, but I haven't considered looking into it for about a year now since people were talking about joystick / controller issues (which, should be worked out by now, and apparently are). Once upon a time (1994) I had an early Thrustmaster model that worked decently (game-port Analog control)...

I'm 6'3"; for any of you guys of similar height, have you found any drawbacks to any specific models? I've read reviews of some of those with a 12" width are just too close together to be comfortable for some people (though, I could easily modify that).

So, that's 2 votes for Saitek PRO Flight Combat Rudder Pedals....
Are they aluminum / durable materials? or plastic pedals?

#12 Madara Uchiha

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Posted 18 October 2013 - 02:42 PM

Damit you guys are making me want to buy the Saitek.

#13 Darth Buddha

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Posted 18 October 2013 - 02:55 PM

The peddles are metal. with the base being metal and plastic...

They are 17 In. wide from outside to outside.

Peddles themselves are 5 in wide. With 7 in between the peddles inside to inside.

#14 PocketAces

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Posted 29 October 2013 - 04:19 AM

Hiya, after reading this thread I thought I would go out and get some pedals and a throttle. I want to use the toe press for turning left and right, except MWO only recognizes the one axis, so I end up running around in circle. I have the CH Pro pedals, saitek price is out of my league.

Any suggestions?

#15 Darth Buddha

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Posted 29 October 2013 - 01:01 PM

if you want to do that you need to set up each toe to fire a keyboard command..


you will also want to add some dead space to each band....
maybe 30% = does nothing.
70% = press key.... A or D.....

#16 F lan Ker

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Posted 29 October 2013 - 02:08 PM

S!

PocketAces, do your CH ProPedals have the Auto/Plane switch between the pedals at front? If so turn it to plane and you get the rudder axis to work properly. I am using CH ProPedals and they work without a glitch.

#17 DarthPayne

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Posted 14 December 2013 - 09:40 AM

I've recently bought the Saitek Pro Flight Rudder Pedals. After some experimentation, I'm not using them with MWO anymore. The analog turning is nice for just walking around. But when you're between buildings, you need full turns immediately which you can't get with rudder pedals. I was always too slow and panicked. Once you configure the turning to the rudder pedals, you can't also use the keyboard. It's one or the other.

So, I tried to at least set up analog throttle, but the axis was inverted and the throttle axis is the one axis you can't invert in the UI. I tried inverting the axis through CFG files using some CryEngine documentation but that didn't work.

Finally, I tried to put the jump jets on the left pedal. That only has a chance to work using the external customizing software for the pedals, and that's by mapping pedal values to key presses. The problem: it's single keypresses apparently, and the key is not held. So, you get a very short sputter in very quick succession on the jump jets but you won't get off ground. All in all, that was quite disappointing. Hey, imagine analog jump jet controls!

@PGI: please, I'd love an option for inverting the throttle axis! And please also consider for UI 2.0 improved configuration possibilities for analog game controllers like the ones in WarThunder. What they did there is just awesome.

#18 Werewolf486 ScorpS

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Posted 14 December 2013 - 10:19 AM

Besides they will be handy when you play War Thunder and or Star Citizen!

#19 CyBerkut

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Posted 14 December 2013 - 02:52 PM

View PostDarthPayne, on 14 December 2013 - 09:40 AM, said:

I've recently bought the Saitek Pro Flight Rudder Pedals. After some experimentation, I'm not using them with MWO anymore. The analog turning is nice for just walking around. But when you're between buildings, you need full turns immediately which you can't get with rudder pedals. I was always too slow and panicked. Once you configure the turning to the rudder pedals, you can't also use the keyboard. It's one or the other.


That didn't sound right. I haven't played / patched since they put that friggin' 3PV {Scrap} in, but just for you I'm patching up, so I can check in the Test map.

{14 patches later...}

Well... you appear to have a point there. While I did get some response from my keyboard command for turning the legs either left or right, it appeared to stop working (or at least stop reliably working once I used the Rudder axis to turn.

Things to look into, if you want to try the rudder pedals again.

1. Learn not to panic. :( It is just a game after all.

2. Check your rudder pedal output in the Windows control panel. It may be necessary to set some deadbands in order to get the most effective use from your pedals. There is a deadband setting for centered pedals, and another for the fully deflected pedals.

3. If the first two don't cut it for you, maybe look around for a software alternative to the Saitek SST profiling software. There might be something that will let you set curves for the analog axis outputs, which would let you keep the output about the way it is now for when you are close to centered, but jack the output up when you go full deflection. Well written games/sims (ie. the DCS series of combat flight sims) have that built-in, but don't expect PGI to go to that much effort.
Maybe Pinnacle Game Profiler could help... http://pinnaclegamep...er.com/features

Quote

So, I tried to at least set up analog throttle, but the axis was inverted and the throttle axis is the one axis you can't invert in the UI. I tried inverting the axis through CFG files using some CryEngine documentation but that didn't work.


In the USER.CFG file:
-------------------------------
-- MWO Joystick config setting for user.cfg Version:beta2.1.1 by EternalCore
-- Last Update: Aug 12th 2012
-- cl_joystick_invert_throttle = 1 //makes the throttle work in the right direction.
cl_joystick_throttle_range = 0 //makes the throttle work in (Forward/Neutral/Reverse) mode.
i_joystick_buffered = 0 //disables the Joystick buffering which greatly increases the joystick's sensitivity
-------------------------------

Set the values to either 0 or 1 to obtain the desired behavior.
-- comments out a line.

My Saitek X-52 Pro throttle was set to produce 100% full forward with the throttle pushed forward, stopped in the middle, and 100% full backward with the throttle pulled back.

Quote

Finally, I tried to put the jump jets on the left pedal. That only has a chance to work using the external customizing software for the pedals, and that's by mapping pedal values to key presses. The problem: it's single keypresses apparently, and the key is not held. So, you get a very short sputter in very quick succession on the jump jets but you won't get off ground. All in all, that was quite disappointing. Hey, imagine analog jump jet controls!

@PGI: please, I'd love an option for inverting the throttle axis! And please also consider for UI 2.0 improved configuration possibilities for analog game controllers like the ones in WarThunder. What they did there is just awesome.


Good luck with getting a proper controls setup capability from PGI. Their focus has been the Lowest Common Denominator, which is ... 'Everybody has a mouse and keyboard'. Any support beyond that is pretty much just gravy.

For the Saitek rudder pedals, your Saitek SST profiling software may be able to solve the problem. Check out the Advanced Commands / Macros capabilities. You should be able to enter a command that continuously sends the jump jet command when pressing the left pedal. That wouldn't be analog, but it should at least get you something you could work with. There are timing delays in the Advanced Commands (time for the key pressed, and time for the key released) that might be able to get you finer control ( a pseudo-analog scheme, if you will )... but I seem to recall obtaining less than thrilling results for what little playing around with that I did a long time ago. This is another one where Pinnacle Game Profiler might help, also.

Good luck!

#20 DarthPayne

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Posted 15 December 2013 - 01:14 AM

Thanks a lot, CyBerkut, for taking the time! The deadbands were already set up to a narrow band but that didn't really make it for me. I guess for MWO, I'll just ever use the pedals if I can get them to work (i.e. without the Z axis). The user.cfg settings you proposed were the ones I had already tried. So, no luck there. I know I edited the right file because I've adjusted the "fov" parameter. I also installed the Pinnacle Game Profiler after your suggestion but it would either have no effect or MWO wouldn't start anymore, depending on the settings. Also, they could improve their UX (user experience aka usability). Took me ages to make head or tail of it.

What I did get working after re-trying with the Saitek SST tool, is to set up the jump jets using "Advanced Commands". Make two bands 0..33 (release space) and 34..100 (press space). That works fine now. But if I can only get the jump jets to work, it won't make me put the pedals under my desk, yet. I'll need at least the throttle for that. I guess I'll try again later after UI 2.0 is introduced. Now looking forward to the Star Citizen dogfight module with rudder pedals...

Thanks again!





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