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Pure Function Call


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#1 Stile3081

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Posted 17 December 2013 - 11:50 PM

when exiting game early after being killed, client crashes out and displays attached error.

Cryengine error
pure function call.

#2 Libstertec

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Posted 18 December 2013 - 12:01 AM

same here, since the last patch

#3 LoneGunman

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Posted 18 December 2013 - 12:35 AM

Ditto. Running GeForce GTX 670 on latest drivers (331.82) (non-beta). Just patched tonight.

No crash if you exit after a match is complete (stats screens are up).

Running the repair tool now just to be sure it isn't just a local corrupt file: still happening. Definitely consistent with exiting prior to match end.

FYI: There's another thread covering this: http://mwomercs.com/...-function-call/

Edited by LoneGunman, 18 December 2013 - 12:37 AM.


#4 Asmosis

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Posted 18 December 2013 - 01:04 AM

haven't had it since I turned the music off.

#5 Bitey001

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Posted 18 December 2013 - 05:49 AM

I'm having the exact same error.

#6 ekkek

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Posted 18 December 2013 - 05:58 AM

I'm experiencing the same error as well.

#7 Pineapple Salad

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Posted 18 December 2013 - 06:24 AM

Just had this happen.

Insane input lag and rubberbanding, horrible hitreg issues and then game crashes with pure function call error when I exit match.

#8 MechWarrior071507

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Posted 18 December 2013 - 06:31 AM

And jump jets still only rise about 20 meters which is 6x less than they should be doing. they added all this new unpassable terrain and jumpjets still cant provide the tactical role they were designed for from original battletech. It's kinda disgusting.

View PostPineapple Salad, on 18 December 2013 - 06:24 AM, said:

Just had this happen.

Insane input lag and rubberbanding, horrible hitreg issues and then game crashes with pure function call error when I exit match.


sounds like you had bandwidth issues. turn off the **** torrents.

#9 Werewolf486 ScorpS

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Posted 18 December 2013 - 06:35 AM

Another patch that broke stuff?

#10 Pineapple Salad

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Posted 18 December 2013 - 06:38 AM

View PostKhorek, on 18 December 2013 - 06:31 AM, said:

And jump jets still only rise about 20 meters which is 6x less than they should be doing. they added all this new unpassable terrain and jumpjets still cant provide the tactical role they were designed for from original battletech. It's kinda disgusting.


This is adding to discussion about the issue how exactly?

View PostKhorek, on 18 December 2013 - 06:31 AM, said:

sounds like you had bandwidth issues. turn off the **** torrents.

My ping was about 150 which is completely normal for Europe.

Oh and I forgot, my chat messages were not appearing either.

#11 MechWarrior071507

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Posted 18 December 2013 - 07:31 AM

Heat sinks double are still only doing 1.2 heat dissipation.





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