Battlemaster Torso Energy Hardpoint Placement
#1
Posted 17 October 2013 - 09:57 AM
I tried a few diff things but nothing seems to change it... for example I want my ER LL at the top, LPL in the insides and LL on the outsides
ERLL ERLL
LL LPL LPL LL
How do I get the mechlab to do this?
#2
Posted 17 October 2013 - 10:02 AM
#3
Posted 17 October 2013 - 10:10 AM
If that is the case they are pre-assigned in an intentionally f'd up way
#4
Posted 17 October 2013 - 10:12 AM
It's easier just to stack the same weapon in the same torso section for now, to minimize the impact of this behavior.
#5
Posted 17 October 2013 - 10:22 AM
#6
Posted 17 October 2013 - 02:10 PM
#7
Posted 17 October 2013 - 03:31 PM
#8
Posted 17 October 2013 - 05:22 PM
Finn McShae, on 17 October 2013 - 03:31 PM, said:
Yup, sucks.
You can put PPCs up high on the shoulders, but one you get in game, they are in the chest... Sad
#10
Posted 19 October 2013 - 11:21 PM
1. Setup your mech so that the next weapon you mount is in the slot you want it. Save mech.
2. Get rid of all other copies of that weapon. Sell them, or stick them on other mechs. You should have exactly one on the list to the right.
3. Place Weapon, save mech.
4. Repeat if needed.
#11
Posted 27 October 2013 - 11:30 AM
RandomLurker, on 19 October 2013 - 11:21 PM, said:
1. Setup your mech so that the next weapon you mount is in the slot you want it. Save mech.
2. Get rid of all other copies of that weapon. Sell them, or stick them on other mechs. You should have exactly one on the list to the right.
3. Place Weapon, save mech.
4. Repeat if needed.
Didn't work for me.
#12
Posted 27 October 2013 - 11:46 AM
Edited by Artificer, 27 October 2013 - 11:49 AM.
#13
Posted 27 October 2013 - 10:19 PM
It does't work for me when I still have a single weapon in my back shop inventory, then try to save the design.
I have not tried it as I don't want to waste 400,000 c-bills to test this.
#14
Posted 02 November 2013 - 01:01 PM
bottom is top mounted weapon
middle is outer edge weapon
top is inner torso weapon
Edited by omegaorgun, 02 November 2013 - 01:04 PM.
#15
Posted 02 November 2013 - 01:58 PM
#16
Posted 02 November 2013 - 02:08 PM
Edited by omegaorgun, 02 November 2013 - 02:09 PM.
#17
Posted 18 December 2013 - 05:38 AM
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