Nicholas Carlyle, on 18 December 2013 - 10:07 AM, said:
If someone wants to be a dink in Assault, they can be a dink. I've been in matches where one guy decides he's going to hide in Tourmaline and force like remaining 3 assault mechs to trudge along to the enemy's base to slowly cap.
Well, you can still cap and end it ASAP. It's not as bad as that sounds unless it's TT or Alpine.
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Conquest gives you a reason to be a dink, since you can actually win by hiding. I used to do it all the time in Alpine.
In new Alpine Conquest, you blob the 3(+1) spots and kill everything. You can certainly hide, but most of the time the loss is by gross mismanagement between killing mechs and not capping.
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Skirmish is fine and I agree with Roland, unless you are PURPOSELY being an ***, you are probably dropping in Skirmish to fight.
And like I said if your goal is to annoy people, you can do that in any match type.
Sure, but I think Skirmish is grossly worse for it due to how the time is a function of how a match is ended. You can speed it up for Conquest+Assault, but Skirmish doesn't stop until everyone is dead (which is already a function of the current mentality).
Roland, on 18 December 2013 - 10:08 AM, said:
Err.. no.
In the planetary leagues in MW4, we always played Team attrition, no respawn.
I'm not saying there weren't others.
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Yes, we got exactly what we asked for, and it's great.
It's the game type that formed the foundation for years of competitive play in MW4.
You're right, you can't just force people to come to you. THAT IS GOOD. It means that you actually are forced to continually maneuver and use the terrain, to gain advantage over a dynamic enemy.
I understand that, but the crying exists against Assault because people didn't like being capped. Now it's that people are crying that the usually very crit light is hiding because there's no benefit to engaging (outside of the poor damage bonus).
Sodapop, on 18 December 2013 - 10:06 AM, said:
You mean respawning? If so, this is not really true, bud. NBT planetary league in MW4, for example, used No Respawn in all their games. Everyone enjoyed there enjoyed it and it was a whole lot of fun.
I didn't participate in one-spawn leagues, and I'm not saying it didn't exist. It was my personal flavor and it is what it was. It's different, and I'll leave it to that.