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Griffin-1N Missile Tubes


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#1 Revein

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Posted 17 December 2013 - 01:42 PM

My griffin have a lrm 10 and 2x srm 6... The darn mechlab will not let me save loadout so the lrm 10 is in the top Circle tubeholder. When i save, it will go down and be low on the chest and the srm6 will be on top... Anyone know how to make lrm be on the big Circle missile holder on its shoulder??

Edited by Revein, 17 December 2013 - 01:42 PM.


#2 SgtMagor

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Posted 17 December 2013 - 01:46 PM

afaik, you cannot load missles where you want.

#3 Revein

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Posted 17 December 2013 - 01:55 PM

View PostSgtMagor, on 17 December 2013 - 01:46 PM, said:

afaik, you cannot load missles where you want.

But it looks allright, and then i press save loadout. Look at another mech, then back again, and then missiles are switched around, for me it seems like a bug...

#4 Lucian Nostra

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Posted 17 December 2013 - 02:06 PM

View PostRevein, on 17 December 2013 - 01:55 PM, said:

But it looks allright, and then i press save loadout. Look at another mech, then back again, and then missiles are switched around, for me it seems like a bug...


It's like the Jagermech's where with AC/2s and AC/5s it'll load them properly (2s atop the 5's) but when you switch back and forth it inverts the guns. Sadly PGI has know about this since the Jagers came out and it hasn't been fixed there so don't expect it here for a looooooooooooooooooooooooooooooooooooooooooooong time

#5 Revein

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Posted 17 December 2013 - 02:10 PM

Really stupid that srm take pri over the highest missiletube spots....Clearly LRM need to be high up on the mech body to shoot missiles over terrain,,,,

#6 Kojin

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Posted 17 December 2013 - 02:16 PM

This is a common issue on several mechs with various weapons. Some stay where you put them, some don't.
I do hope they'll fix it some time...

#7 stjobe

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Posted 17 December 2013 - 03:07 PM

Someone explained it like this in another thread:

When you buy a 'mech with say a SRM-6 in position 1 (let's call the top missile spot that), the launcher "remembers" that it's supposed to be in the top spot.

Then you strip that launcher out and it goes into your stockpile. Time goes by and you get a Griffin, and want to put a SRM-6 into it. So you do, and it looks fine at first (because the top spot was taken by a LRM-10 already). But when you save the loadout and then load it back, the game looks at that position number of the SRM-6 and puts it on top (why it doesn't do the same with the LRM-10 I cannot answer...)

Anyway, the advice given in that thread was to try to use different launchers (load the offending launcher onto another 'mech, or sell it if you're bathing in CBills) and see if one can stick on top like you want.

Hopefully this won't be a problem in UI2.0, but then again I haven't heard that it won't.

Edit: Found the thread. Basically what I said, but much more eloquently put and with much more detail.

Edited by stjobe, 17 December 2013 - 03:17 PM.


#8 BarHaid

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Posted 17 December 2013 - 03:09 PM

I tried it with an LRM15 and some 5s, and the LRM 5s load first, then the 15. I think it's the mechlab sorting the stuff in your torsos automatically. Perhaps PGI can turn off auto-sorting? Devs, little help here?

#9 NRP

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Posted 17 December 2013 - 03:14 PM

It seems most (all?) mechs with "upgraded" weapon art have this problem. I've noticed it on the Battlemasters and the Boar's Head.

I too hope PGI takes the time to fix it.

#10 Bors Mistral

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Posted 17 December 2013 - 04:38 PM

View PostRevein, on 17 December 2013 - 01:42 PM, said:

My griffin have a lrm 10 and 2x srm 6... The darn mechlab will not let me save loadout so the lrm 10 is in the top Circle tubeholder. When i save, it will go down and be low on the chest and the srm6 will be on top... Anyone know how to make lrm be on the big Circle missile holder on its shoulder??


I feel your pain, brother. The Thunderpolt finally gives us a reason to use SRM2s - they don't limit visibility like SRM6s (and sadly SRM4s, since they were lazy enough not to make a separate package for them and use the oversized 6) do on that mech.

So, in the mechlab, whatever you put in first on the side torso goes on top, second next to the cockpit. It seems like you can't havs SRM4 high and 2 under. However, the moment you save the mech and reload it just rearanges it by some internal order.

On the opposite hand, if you want to slap a big launcher in the lower position, say you're not running XL and you wish to further protect your CT with it, and you do not put a second launcher so that you don't enlarge the profile of you already almost-as-big-as-a-85-ton-Battlemaster 65 ton mech... well, you do not have that option. If you have a single launcher it always ends up on top.

In short, we want to be able to specify exactly which hardpoint is used for which weapon.

#11 MerryIguana

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Posted 17 December 2013 - 04:43 PM

Put a 15 and a 10 in and it puts the 10 on top, put a 20 and a 10 in and it puts the 20 on top. Sigh

#12 Spheroid

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Posted 17 December 2013 - 05:06 PM

@MerryIguna: Are you talking about the T-bolt? I guarantee you the LRM15 sits in the bigger slot. I removed the SRM2 for a LRM10 and it is launching in one volley.

Posted Image

Edited by Spheroid, 17 December 2013 - 05:26 PM.


#13 Corbon Zackery

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Posted 17 December 2013 - 05:17 PM

It happened to me my SRM 4 is in the top and the LRM and SRM 6 are on the bottom I know why your upset because you like to ridge pop so you want the LRM in the high launch tube so you don't have to expose yourself.

Edited by Corbon Zackery, 17 December 2013 - 05:18 PM.


#14 TELEFORCE

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Posted 17 December 2013 - 07:57 PM

The AC swapping used to happen all the time on my Jagermech, but it doesn't anymore. Huzzah for symmetrical AC arms!

#15 TELEFORCE

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Posted 18 December 2013 - 04:19 AM

Okay, I just noticed that the missile launchers on the Wolverine 6R swap hardpoints as well. My SRM-6 launcher was occupying the leftmost shoulder missile box, with the SRM-2 mounted on the inner one. Now they've swapped.

#16 MerryIguana

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Posted 18 December 2013 - 05:30 AM

View PostSpheroid, on 17 December 2013 - 05:06 PM, said:

@MerryIguna: Are you talking about the T-bolt? I guarantee you the LRM15 sits in the bigger slot. I removed the SRM2 for a LRM10 and it is launching in one volley.

Posted Image


Griffon. All my Tbolts are brawlers. ;)

#17 Ngamok

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Posted 18 December 2013 - 07:55 AM

The highlander does this as well. They all have a 20/10 tube count. If you put an LRM20 and LRM10 in, the 10 goes in the 20 slot and the 20 goes int he 10 slot. Same if you put in an SRM6 and an LRM20 or 15, the SRM6 goes in the 20 slot.





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