

New Player... First Mech And Loadout Thought
#41
Posted 20 December 2013 - 05:18 PM
#42
Posted 20 December 2013 - 09:08 PM
Kai Harper, on 20 December 2013 - 02:48 PM, said:
Loving that TS, eh Bucko? =P
In game voice is the biggest thing this game is missing. Might as well add it in yourself.

Bruce13F4O, on 20 December 2013 - 05:18 PM, said:
As I understand it, yeah, you're basically toast. It generally hasn't been a problem for me with my one Gauss Hawk, but I don't exactly have a large enough play sample to make a sound judgement.
#43
Posted 20 December 2013 - 09:47 PM
DarthPeanut, on 18 December 2013 - 11:31 AM, said:
After some reading, settled on a Shadowhawk 2D2 variant for my first mech. Thought about a Hunchback 4SP as well but leaning Shadowhawk.
Did some configuring and came up with the below for a loadout. To preface that, I am looking to keep modest mobility (only limited jump jets, decent speed) and keep with my team. Medium range harassment with enough armor to hang in there for a repositioning if I get caught out of place.
http://mwo.smurfy-ne...7a6b2e21e771ecd
Am I way off base with my loadout, any insight from you more veteran players or anyone else who would like to comment?
Buy Stalker and equip it with LRMs, Streaks and PPCs, it's the most elite 420 1337 MLG PRO skill loadout and people will be congratulating you for using it.
http://mwo.smurfy-ne...e7b2897b5299c53
Edited by Mike Getsome, 20 December 2013 - 09:57 PM.
#44
Posted 21 December 2013 - 05:06 AM
Mike Getsome, on 20 December 2013 - 09:47 PM, said:
http://mwo.smurfy-ne...e7b2897b5299c53
I honestly don't know if you're trolling but.. you're trolling, right?
#45
Posted 21 December 2013 - 09:44 AM
3x ssrm, 2x mpl, 1x uac5, bap, endo, ams, dhs, xl280, full armor (front favoring), 2x jj, etc... unloacked all the basic efficiencies... almost enough gxp for advanced zoom.
You all where right about the lrms, tried them and they do not really suit this build well. Maybe in a future missile boat mech.
Really appreciate the help here, learning quick. Hope to attempt a 2H next with triple ac2.
Edited by DarthPeanut, 21 December 2013 - 09:46 AM.
#47
Posted 21 December 2013 - 12:32 PM
DarthPeanut, on 21 December 2013 - 09:44 AM, said:
3x ssrm, 2x mpl, 1x uac5, bap, endo, ams, dhs, xl280, full armor (front favoring), 2x jj, etc... unloacked all the basic efficiencies... almost enough gxp for advanced zoom.
You all where right about the lrms, tried them and they do not really suit this build well. Maybe in a future missile boat mech.
Really appreciate the help here, learning quick. Hope to attempt a 2H next with triple ac2.
That's great to hear, Peanut. Sounds like you're really taking to this like a fish to water!
#48
Posted 21 December 2013 - 12:53 PM
I had 9 kills, 1000 damage Yen-Long-Wang last man standing match and 8 kills 4SP 900 damage uber comeback match and lots of PWNAGEs in 9A and I'm saying playing medium mech right now is hard and certainly not for the novice player.
#REKT
#49
Posted 21 December 2013 - 01:30 PM
What about mediums are bad for novices?
#50
Posted 21 December 2013 - 03:36 PM
Buckminster, on 21 December 2013 - 01:30 PM, said:
What about mediums are bad for novices?
Matches I described were 8+ months ago. Haven't played the game in these months because it was getting worse and worse. 2 days ago I played 20 matches in Jenner and mediums at american time. It was a total nightmare of LRM spam all over the map, streak lock-on cancer and everyone running heavies and assaults. Go figure.
#51
Posted 21 December 2013 - 06:36 PM
#52
Posted 22 December 2013 - 01:53 AM
#53
Posted 22 December 2013 - 02:30 PM
They move quickish, are affordable, decent loadout, etc... anyone can go buy a bunch of MC and get an assault but I think you are a better player if you work your way up fighting.
So far my best game is just at 500 damage and 3 kills with a couple assists on the hawk as above. Average game I do a couple hundred damage, 1 kill, and some assists. Almost enough GXP (the hard way) to get advanced zoom. Bought a 2H as well with Cbills and have it all ready to go with 3x ac2 and 3x ssrm... almost full armor (except arms since they have nothing), ams, endo, lots of ammo, etc. Just waiting on enough money to buy the xl245 to power it
#54
Posted 22 December 2013 - 02:50 PM
#55
Posted 22 December 2013 - 04:08 PM
They don't always go that well. I think I have had a 3 kill and 400+ damage only 3 times.
Have advanced zoom now finally and sooo close to getting my 2H triple ac2 up and running. I just cannot bring myself to buy MC so I am grinding it out the hard way.
Edited by DarthPeanut, 22 December 2013 - 04:10 PM.
#56
Posted 22 December 2013 - 04:53 PM
#57
Posted 22 December 2013 - 07:20 PM
#58
Posted 23 December 2013 - 10:37 AM
DarthPeanut, on 22 December 2013 - 02:30 PM, said:
I would recommend staying away from any engine under a 250 if you have any reason to worry about heat (and with 3 AC/2 you probably will...)
Koniving can (and frequently does) put it better than I, but the invisible DHS in the engine (which caps out with the 250 grades) are full double heat sinks (2.0 more heat cap and dissipation) as opposed to all DHS outside the engine (including those put in to bring you up to the required 10 minimum heatsinks for engines under 250) are only 1.4 more heat cap and dissipation.
In case you were not already familiar with it - every mech needs at least 10 heatsinks. engines come with 1 heatsink per 25 grade (100 grade engines get 4 - 150 get 6 and so on)
#59
Posted 23 December 2013 - 11:52 AM
Shar Wolf, on 23 December 2013 - 10:37 AM, said:
I would recommend staying away from any engine under a 250 if you have any reason to worry about heat (and with 3 AC/2 you probably will...)
Koniving can (and frequently does) put it better than I, but the invisible DHS in the engine (which caps out with the 250 grades) are full double heat sinks (2.0 more heat cap and dissipation) as opposed to all DHS outside the engine (including those put in to bring you up to the required 10 minimum heatsinks for engines under 250) are only 1.4 more heat cap and dissipation.
In case you were not already familiar with it - every mech needs at least 10 heatsinks. engines come with 1 heatsink per 25 grade (100 grade engines get 4 - 150 get 6 and so on)
I discovered this the hard way yesterday. I configured it on smurfys but neglected to pay attention to the warning in the upper right hand area of the window that stipulated the heat sink requirement was not met. Ugh. So I am now carrying an extra DHS in my loadout.
Not sure about the 3x SSRM I have currently on it with the 3x AC2's. Might change that up for something else. It goes through ammo like crazy as you can imagine. Think I have 4 tons of AC2 on it right now and it will run out on a long match.
#60
Posted 23 December 2013 - 12:19 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users