Rhent, on 18 December 2013 - 03:13 PM, said:
Got to admit, putting in a game mode where you can have 1 fast ECM mech vs 5 heavy/assaults and then have no way for the heavies/assaults to win the game and have to wait for a Time Out is possibly a poor thought out game mode.
I've already dealt with this on Skirmish a few times and its not exactly fun being forced to lumber around for 8 minutes while a light mech just runs around and doesn't engage. Skirmish needs this:
In the event there is 1 vs 4+ left, and there has been no weapon damage done in the last 30 seconds, the game automatically ends and the team with the most numbers win. It would prevent the light mech from griefing everyone, including his own team to make them sit out playing the game for 10 minutes. So at the very least, the light mech would have to do some kind of damage every 30 seconds to keep the game going. Eventually he's going to explode.
30 seconds is far too little time for such a mechanism. I've been that last light, killed an opponent, and realized I was the last one standing on the far side of the field...and the last trio are over on the other side of the map, camping near their base.
I'm not making it across the map in 30 seconds. Not to mention I've been that last light and healthy with three crippled targets that could barely shoot back, if at all. They HID from me, since it'd be a win by numbers if it timed out. Including a gunless
Atlas with it's ECM working just fine and a two guys who were smart enough to hide back in a tunnel and power down (with like a PPC and two small lasers between them, but still). It took me five minutes to find two of them huddled together and I ganked the third one with less than a minute on the clock. In a
Jenner. No ECM, natch.
By your rules, I'd have lost despite actively hunting the opponent.
You can't catch ninja light? Moral victory for Team Ninja Scout, you'll get the win (eventually) and next time, maybe you won't pilot something over 50 tons and remember why speed is life just to keep it from happening. There's a Steiner
Locust pilot I keep seeing who manages to keep that 20-ton bug alive to the last bit of the game- and not for lack of fighting, from the battle damage - and if it's a loss, trolls the opposing team hard by playing hard-to-get.
She drives people like you nuts. I applaud. If you don't want that situation, play something that doesn't require you to catch and kill everything- I hear capping Sigma is easier than shooting that 120kph pain in the rear, as it doesn't move nearly as fast and your waddle-Mech can get close enough to do something.
Ironically, I've seen 12-0 happen in Skirmish, while even total stompfests tend to at least involve SOMETHING dying on both sides in Conquest. People are more prone to gather around resource areas, so accidental focus-fire happens enough even on terribad PUGs to have them blow something up on the opponent's side of the board.
On the other hand, I've watched (while lobbing LRMs from about 500m away) a conga line of seven light-to-assaults walk down the same path, one at a time and explode like a string of firecrackers, followed by the lance that did it (and their eight friends who were happily nomming the other four) come out and shred me afterwards.