The Assualt Spider Mech
#21
Posted 19 December 2013 - 08:27 AM
You preach scouting, capping, so on so fourth yet you do not have a TAG? Get rid of your over powered assult mech killing medium laser and grab a TAG.
#22
Posted 19 December 2013 - 10:45 AM
aniviron, on 18 December 2013 - 04:16 PM, said:
This. Plus, the BIGGEST issue with the Spider is the fact that it is both very skinny and has enough JJs on it to constantly be up in the air. That means that if you're fighting a Spider using lasers, you're either going to be missing a lot of spreading the damage around. And if you're using projectiles, you've got an even bigger chance of missing a lot. They take damage mostly appropriately now, its just that weapons are either spreading out too much or they're simply missing outright. That isn't to say that HSR is 100% on target but the Spider just happens to be the biggest culprit where HSR works and you still lose.
#23
Posted 19 December 2013 - 11:34 AM
VeeDog, on 18 December 2013 - 06:01 PM, said:
Huh. We really must do this again? Okay, if you insist:
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Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. Clan technology provides their designs such as the Adder (Puma) with firepower equalling Inner Sphere 'Mechs twice their size.
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And a couple we don't have yet, but that are still non-scout light 'mechs:
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Please try to understand that "Scout" is a role, not a weight class. "Light" is a weight class that can perform many roles, "Scouting" is one of them. "Sniping" and "Striking" are two others, and all of them can do the generalist "Combat" role - or they wouldn't be on the field of battle.
#24
Posted 19 December 2013 - 11:41 AM
mwhighlander, on 18 December 2013 - 06:31 PM, said:
If you have trouble killing lights, its you. Not the light. Most of the hit detection problems have been improved greatly.
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most times when I get wrecked by Lights its a wolfpack that waits til I am engaged with the big boys. Then howl in nipping at my ankles. Which is how lights should fight. If my own team was better about situational awareness, instead fo everyone trying to solo rambo, we could just beat them off, and finish the fight, but too often what happens is your team gets focused on tryign to be the one to get the kill on whatever mech is crippled, and ignores the wolfpack in thei midst, unless they are the ones getting targeted.
Lights themselves, while occasionally still lag shielded, and hsr is still not perfect, I would say they are far more killable, and about where they should be.
#25
Posted 19 December 2013 - 11:53 AM
Bishop Steiner, on 19 December 2013 - 11:41 AM, said:
Ooohh Myyyy.
Lulz, sorry, I couldn't resist. Something about being done with teaching for two weeks is bringing out the inner teenager.
#26
Posted 19 December 2013 - 12:33 PM
I die a lot. Either to talent, or from my mistakes and misjudgement.
If I am on my game though (and not too damaged), you're dead.
#28
Posted 19 December 2013 - 01:12 PM
Bishop Steiner, on 19 December 2013 - 11:41 AM, said:
This is exactly how you play a striking light like a LCT-3M, non- 5K Spiders, Commandos, Ravens, or jenners. It is also how you play a Cicada. You simply cannot go toe to toe with other mechs (even badly damaged ones usually) and need to rely on the enemy being distracted or otherwise unable to detect you. Preferably you are not even within effective range of SRRMs for long enough to be locked on to and are evasive enough to avoid any other return fire as you fade away again. Trying to go toe to toe in a light is usually a complete folly.
The LCT-1V and SDR-5K are more vultures, preying on the wounded due to their light ballistics, in combat. They only move in after a target has taken a beating and go for the finish.
All have a place in combat that is not simply 'scouting' or 'tagging' targets. To think that is all they are good for in both TT and MWO is silly.
#29
Posted 19 December 2013 - 02:54 PM
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You preach scouting, capping, so on so fourth yet you do not have a TAG? Get rid of your over powered assult mech killing medium laser and grab a TAG.
DONTOR
The laser are for infighting with the big guys, if you know how? Well, many do not. I am not going to tag while infighting someone that is in front of my face. But these little guys is an embarrassment, and it is a joke when they kick ***. Yes they laugh like lights are to be OP over assaults.
#30
Posted 20 December 2013 - 03:22 PM
#31
Posted 20 December 2013 - 04:20 PM
that being said, im ok with lights being able to fight, but i would prefer they find someway to stop things like the PPC Cicada, or LL Spider, i get that its not exactly broken, but it just feels wrong, at well as the having somthing snipe you from a distance that it is impossible to shoot it back or catch up with it is frustrating as all hell lol,
but i like the way most lights work, the picking off of the weak, or wolf packing someone who decided to go it alone, or that one guy who is LRMs only (i have been in that position, and i only blame myself for not sticking with the team)
Edited by Set Tesh, 20 December 2013 - 04:28 PM.
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