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Scrirmish Mode Quaestion


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#1 Superslicks

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Posted 17 December 2013 - 11:42 AM

I can see many a mech hiding till near the end of the game and then? boom easy pickings .
And what about mechs that just wait and take the kill that you worked hard for? .
But its nice to see a new mode.
regards
superslicks

Edited by Superslicks, 17 December 2013 - 11:44 AM.


#2 dragnier1

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Posted 17 December 2013 - 01:06 PM

Sometimes it happens, might not even be intentional, for example dual gauss/ac20 users

#3 Boris The Spider

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Posted 17 December 2013 - 04:39 PM

Sounds like a great way to lose lots of games and nose dive your Elo. No thanks. Anyroad, the last mech doesnt get easy picking he gets focus fired into slag.

Edited by Boris The Spider, 17 December 2013 - 04:39 PM.


#4 verybad

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Posted 17 December 2013 - 05:03 PM

View PostSuperslicks, on 17 December 2013 - 11:42 AM, said:

I can see many a mech hiding till near the end of the game and then? boom easy pickings .
And what about mechs that just wait and take the kill that you worked hard for? .
But its nice to see a new mode.
regards
superslicks

Well then, better pick Conquest or Assault then ehh? This is an issue for all single life deathmatch games.

#5 MischiefSC

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Posted 17 December 2013 - 07:21 PM

Haven't run into that at all. In fact all the Skirmish matches I've played so far have been absolutely stellar. Brutal fighting, tactical and incredibly close. All of them have ended either 11 to 12 or 10 to 12 after a good 7 to 10 minutes of brutal combat. One of them involved an unarmed mech trying to ram a guy with a bright red internals CT.

I'll never go back at this rate - Skirmish puts the Battletech back in MW:O. I need to change my mech loadouts - all of a sudden people are brawling again, taking risks, using tactics in pugs. I just finished a match where we used chat to coordinate a pincer movement on Forest Colony to teach some poor ******** a lesson about camping in front of the waterfall.

Best advice - Be the attacker not the defender. There's no 'draw people off', there's no 'run away and try to cap to get everyone to run back'. The other team is looking for you and they want to kill you. Every single one of them and they're all of a mind to do it even if they die trying.

Everyone on your team has the same goal now. It's a significant difference and it's a much, much better experience.

#6 dragnier1

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Posted 17 December 2013 - 11:37 PM

View PostMischiefSC, on 17 December 2013 - 07:21 PM, said:

Haven't run into that at all. In fact all the Skirmish matches I've played so far have been absolutely stellar. Brutal fighting, tactical and incredibly close. All of them have ended either 11 to 12 or 10 to 12 after a good 7 to 10 minutes of brutal combat. One of them involved an unarmed mech trying to ram a guy with a bright red internals CT.

I'll never go back at this rate - Skirmish puts the Battletech back in MW:O. I need to change my mech loadouts - all of a sudden people are brawling again, taking risks, using tactics in pugs. I just finished a match where we used chat to coordinate a pincer movement on Forest Colony to teach some poor ******** a lesson about camping in front of the waterfall.

Best advice - Be the attacker not the defender. There's no 'draw people off', there's no 'run away and try to cap to get everyone to run back'. The other team is looking for you and they want to kill you. Every single one of them and they're all of a mind to do it even if they die trying.

Everyone on your team has the same goal now. It's a significant difference and it's a much, much better experience.

Last mech standing to hide and shut down is pointless too, since that team will still lose.

Aside from that i really hope people don't retire their lights just because there's no base to cap in skirmish. They're still useful, in other ways.

#7 Piney II

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Posted 18 December 2013 - 04:42 AM

View PostMischiefSC, on 17 December 2013 - 07:21 PM, said:


I'll never go back at this rate - Skirmish puts the Battletech back in MW:O. I need to change my mech loadouts - all of a sudden people are brawling again, taking risks, using tactics in pugs. I just finished a match where we used chat to coordinate a pincer movement on Forest Colony to teach some poor ******** a lesson about camping in front of the waterfall.

Best advice - Be the attacker not the defender. There's no 'draw people off', there's no 'run away and try to cap to get everyone to run back'. The other team is looking for you and they want to kill you. Every single one of them and they're all of a mind to do it even if they die trying.

Everyone on your team has the same goal now. It's a significant difference and it's a much, much better experience.


Completely agree. No reason to hide at base or keep your armor shiny. Just roll up your sleeves, wade into the fray, and start dishing out the pain.

I was in some brutally fun fights last night. ;)

#8 MischiefSC

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Posted 18 December 2013 - 06:22 AM

Actually lights have been kicking *** in Skirmish. Also bigger, slower mechs are getting left behind - there is no reason for the enemy to run all the way to your side of the map. I've dusted my Victor off because I'm finding that I need JJs not to poptart but to get into tougher to reach positions and I need the speed more. You need to catch people and you need to quickly exploit enemy mechs off on their own. You also need to be able to keep up.

I mean it, Skirmish is more Battletech. Brawling plays a bigger role not just sniping - faster mechs are more useful and I've seen a lot of mediums and seen them doing very well. With brawling now almost certain on every map PPCs are way less viable while conversely LRMs are way more dangerous, I've seen a couple of 2, 3, 4 LRM equipped teams push into a brawl and LRM into the brawl. You can't stay behind cover when someone is 30m away shooting your face with an AC20, then the LRMs hit and people are just blind and scattered.

I've seen better coordination and the fights have just flat out been better all the way around. Capping made the combat worse. I get why it's there and for people who prefer the whole caprush experience to the hardcore, knock down drag out shin kicking face punching bloodbath combat aspect of the game that's great. Please stay in Assault.

Skirmish is absolutely the new deep end of the pool. Bring your 'A' game and don't count on the old meta to carry you. People are more patient and paying more attention. As 12 people on the other team only have one thing on their mind - how to kill you. There are no cheap tricks to dissuade them from that. It's 100% them or you so you'd best wear your pull-ups and come with a plan because you can be pretty certain everyone else did.

#9 Corbon Zackery

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Posted 18 December 2013 - 06:33 AM

Skirmish is nothing more than a whole bunch of yokels running around with high alpha builds once any team is up by 4 the match is pretty much done after that it turns into a massive stomp.

The base in Assault gives rolled teams a chance to still win because teams don't place guards or have a solo light mech run back. The base adds strategy to the game.

People couldn't handle it so now they have skirmish stomp ground.

#10 MischiefSC

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Posted 18 December 2013 - 06:06 PM

Huh. I've had the opposite experience. All the people in Assault who couldn't win a battle with unlimited Artillery Strikes would wait for everyone else to get caught up fighting, then undertake the complex and demanding tactical maneuver of standing in a giant red square.

I've also seen very few stomp matches. I've had more 10-12 and 11-12 matches in the last two days than I have in the last 2 months. I just finished watching a match that came down to an armless Griffin with 3 streaks and no torso armor against a one-armed Orion with no AC ammo and just 2 MLs but decent CT armor. It was a hell of a fight. The whole match went 11 minutes and saw a couple of +/- 3 mech swings followed by hard-won recoveries. That's been par for the course.

Your millage may vary though I guess.





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