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Community Funded Community Warfare


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#1 Hann Solo

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Posted 18 December 2013 - 01:36 PM

If a private party developed an external Community Warfare for MWO pilots would you donate to help fund it? We have all these mechs and nothing to do with them. I see everyone asking for a purpose and a meaning for this game. How much would you donate to fund a real CW?

Disclaimer: This subject interests me and is my sole inquiry and in no way represents the interests of The Templars as an organization.

Edited by Hann Solo, 19 December 2013 - 08:24 AM.


#2 Stonefalcon

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Posted 18 December 2013 - 01:37 PM

I 'donated' $200 to PGI to develop Community Warfare, I'm still waiting 18 months later.

#3 Sug

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Posted 18 December 2013 - 01:39 PM

View PostHann Solo, on 18 December 2013 - 01:36 PM, said:

If a private party developed an external Community Warfare for MWO pilots would you donate to help fund it?




http://proxis.us/mwo/

They take donations.

Edited by Sug, 18 December 2013 - 01:42 PM.


#4 Hann Solo

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Posted 18 December 2013 - 02:34 PM

View PostStonefalcon, on 18 December 2013 - 01:37 PM, said:

I 'donated' $200 to PGI to develop Community Warfare, I'm still waiting 18 months later.


That's the point. Would you donate to someone who will actually make the game or is everyone just going to complain about it and do nothing as usual?

View PostSug, on 18 December 2013 - 01:39 PM, said:




http://proxis.us/mwo/

They take donations.


And Proxis is good, but I meant a more polished and developed community warfare that could engage more of the community.

#5 Voidsinger

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Posted 18 December 2013 - 02:46 PM

Problem, any third party developing individual parts would be rapidly shut down by MS/IGP (see MWLL).

Next issue. Why pay more for an unimplemented feature PGI/IGP is meant to implement, and we have paid them to.


Please don't suggest these things as they are an issue of IP, and in the realms of IGP/MS.

#6 Hann Solo

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Posted 18 December 2013 - 03:01 PM

View PostVoidsinger, on 18 December 2013 - 02:46 PM, said:

Problem, any third party developing individual parts would be rapidly shut down by MS/IGP (see MWLL).

Next issue. Why pay more for an unimplemented feature PGI/IGP is meant to implement, and we have paid them to.


Please don't suggest these things as they are an issue of IP, and in the realms of IGP/MS.



It can be done without IP issues. As posted above, it is being done already in the form of http://proxis.us/mwo/

I would rather give $10 or $20 to have an awesome external CW created then wait around another year to see if it ever comes at all.

#7 Threat Doc

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Posted 18 December 2013 - 03:28 PM

Do you have a proof of concept or a tech demo you can show us? More to the point, do you have a proof of concept and/or tech demo you could show PGI? Until I see something, I would not donate more than I already have.

#8 ApolloKaras

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Posted 18 December 2013 - 04:37 PM

Any implementation of such CW would be affected on the availability of private lobbies. We're going to have to have that before we can get behind anything.

#9 Hann Solo

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Posted 18 December 2013 - 04:54 PM

Sure. I am not saying it's me. I am no programmer. And of course I wouldn't give a dime myself unless it was legit. And it would have to come out with private lobbies in April. But if there was an interested party that was willing to develop it through a Kickstarter campaign, would the community support it?

#10 PaleriderX

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Posted 18 December 2013 - 07:41 PM

View PostHann Solo, on 18 December 2013 - 04:54 PM, said:

Sure. I am not saying it's me. I am no programmer. And of course I wouldn't give a dime myself unless it was legit. And it would have to come out with private lobbies in April. But if there was an interested party that was willing to develop it through a Kickstarter campaign, would the community support it?


Proxis ... It looks a world better than what we have currently.

Sorry to see your standards are so high.

#11 Threat Doc

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Posted 18 December 2013 - 08:10 PM

Sure, I would support it the moment they show a proof of concept and/or tech demo, and they have PGIs approval.

#12 BLOOD WOLF

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Posted 18 December 2013 - 08:14 PM

Its gonna be done, this thread is usless. If i have to wait till next september then so be it. I waited 4 years for skyim and 10 years for another decent mechwarrior game. THis thread is useless, dont donate to an external when PGi plans to do it you guys sometimes act like spoiled entitled kids. Most of you say your not programmers and based on that you dont realize the time it can take. not to mention they are doing something massive.

Edited by BLOOD WOLF, 18 December 2013 - 08:39 PM.


#13 BLOOD WOLF

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Posted 18 December 2013 - 09:00 PM

give it another year guys, what say you

#14 Voidsinger

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Posted 18 December 2013 - 09:49 PM

View PostHann Solo, on 18 December 2013 - 03:01 PM, said:



It can be done without IP issues. As posted above, it is being done already in the form of http://proxis.us/mwo/

I would rather give $10 or $20 to have an awesome external CW created then wait around another year to see if it ever comes at all.


I visited the site.

It is an excellent match scheduling and leaderboard site. Indeed, it does well (and does look better than what PGI has shown as planned).

I misunderstood you initially. Integrating anything into MWO directly has IP issues. This is an external system, which would rely on the private lobby implementation to create the matches in MWO to decide things.

I do like the idea that units dedicated to their own version of Community Warfare could run their own alternate Universe. PGI/IGP/7G/MS would never endorse this as official, but it doesn't need to be, given the chaotic state of the "official" CW.

Just a pity that many of the deciding features of the Battletech universe are cultural, and no online game is likely to deal with that adequately.

#15 Fooooo

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Posted 19 December 2013 - 12:54 AM

Without any decent API's etc etc no 3rd party can really "involve" more of the community.

Example.....

Mining records from matches played by players that register for this new CW, and then using them on the site to do CW or effect it in some way. (wins, losses, who they played against, dmg, assists , planet / map etc etc etc)


Say joe blow is faction 1 and is in a match and wins ,either just a win or wins with conditions...

ie Must be mostly X faction on the other team to count for this territory.
Must be x number of registered players on the other team etc

Their win gets added to their factions wins for whatever "territory" or planet the player selected to attack. (by using the CW site they registered for b4 etc)


Nothing like that can actually happen atm without an api. Without private matches you can't organize anything with too much reliabilty afaik either so its hard to engage more people.

What is available now is as good as it will get really until a decent api is done, private matches are done or PGI actually do a good CW....

Edited by Fooooo, 19 December 2013 - 12:58 AM.


#16 NextGame

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Posted 19 December 2013 - 01:06 AM

View PostHann Solo, on 18 December 2013 - 01:36 PM, said:

If a private party developed an external Community Warfare for MWO pilots would you donate to help fund it? We have all these mechs and nothing to do with them. I see everyone asking for a purpose and a meaning for this game. How much would you donate to fund a real CW?


Not Interested.

I have already paid PGI plenty of money to make it properly within the game.

The onus is on them.

Edited by NextGame, 19 December 2013 - 01:06 AM.


#17 Hann Solo

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Posted 19 December 2013 - 07:06 AM

View PostVoidsinger, on 18 December 2013 - 09:49 PM, said:


I visited the site.

It is an excellent match scheduling and leaderboard site. Indeed, it does well (and does look better than what PGI has shown as planned).

I misunderstood you initially. Integrating anything into MWO directly has IP issues. This is an external system, which would rely on the private lobby implementation to create the matches in MWO to decide things.

I do like the idea that units dedicated to their own version of Community Warfare could run their own alternate Universe. PGI/IGP/7G/MS would never endorse this as official, but it doesn't need to be, given the chaotic state of the "official" CW.

Just a pity that many of the deciding features of the Battletech universe are cultural, and no online game is likely to deal with that adequately.


Yes Proxis is awesome. Multitallented has put alot of time into it's development. There are many options for external systems. I was just wondering how much support there is for something like this.

Not alot of responses but so far it seems like very little. I guess everyone is content to wait a year for Community Warfare. Funny when you see the pages and pages of posts from people complaining how they are going to quit because there is no Community Warfare.

#18 Voidsinger

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Posted 19 December 2013 - 11:17 AM

View PostHann Solo, on 19 December 2013 - 07:06 AM, said:


Yes Proxis is awesome. Multitallented has put alot of time into it's development. There are many options for external systems. I was just wondering how much support there is for something like this.

Not alot of responses but so far it seems like very little. I guess everyone is content to wait a year for Community Warfare. Funny when you see the pages and pages of posts from people complaining how they are going to quit because there is no Community Warfare.


I think the issue is that:

a) Not many users are coming to the forums and checking everything out since moderation is currently heavy.

:ph34r: 12 mans in their current form are harsh, time consuming to prepare for, limiting and dominated by the elite teams. Until you get wider ranging House teams, and fully integrated VoIP into MWO this perception will be maintained.

c) the current gap between 4 mans and having a team of 12 makes 12 v12 a bit of an all or nothing.

#19 NextGame

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Posted 19 December 2013 - 11:37 AM

View PostHann Solo, on 19 December 2013 - 07:06 AM, said:



Yes Proxis is awesome. Multitallented has put alot of time into it's development. There are many options for external systems. I was just wondering how much support there is for something like this.

Not alot of responses but so far it seems like very little. I guess everyone is content to wait a year for Community Warfare. Funny when you see the pages and pages of posts from people complaining how they are going to quit because there is no Community Warfare.


Consider this: To play in community competitions, you need to faff around with non-system enforced weight limits, arbitrary restrictions, varying rulesets. When you finally get to drop, who knows who you are going to drop against. Could be your intended opponent, could be anyone. You could get a "failed to find opponent" notice. One night not so many moons ago AS were trying to drop for a match, it took over an hour until we finally dropped against our intended opponent.

Community Organised Warfare as it is now really has to jump through hoops that the game itself should be handling, and that will not be changed via the proposal in this thread. i.e. the same failures will continue to exist (no lobby system, no system enforced match rule configuration).

So whats the point? What you are asking for already exists in a variety of forms, and not to belittle the effort some have put into it, but it's as good as its going to get until PGI get their collective finger out their backside and do their job.

Edited by NextGame, 19 December 2013 - 11:50 AM.


#20 Odins Fist

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Posted 19 December 2013 - 01:06 PM

View PostHann Solo, on 18 December 2013 - 01:36 PM, said:

If a private party developed an external Community Warfare for MWO pilots would you donate to help fund it?


Absolutely "NOT"...

Why you ask..?? Situations like this his below.

View PostStonefalcon, on 18 December 2013 - 01:37 PM, said:

I 'donated' $200 to PGI to develop Community Warfare, I'm still waiting 18 months later.


And also that below.

View PostNextGame, on 19 December 2013 - 01:06 AM, said:

Not Interested.

I have already paid PGI plenty of money to make it properly within the game.

The onus is on them.


The burden to "FINISH" what they (PGI) started is squarely on their shoulders as a development team.
The End :ph34r:

Edited by Odins Fist, 19 December 2013 - 01:07 PM.






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