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#1 barnmaddo

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Posted 18 December 2013 - 12:30 AM

I have trouble pinpoint aiming while also making small course corrections. Because when I use A or D to turn, the retractile also twitches across the screen.

Is there an option to make the A/D keys less sensitive (maybe a more gradual turn the longer you hold it down, instead of all or nothing), or maybe a joystick + mouse would work better?

#2 luxebo

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Posted 18 December 2013 - 12:38 AM

Yes, lower mouse sensitivity. Another thing is that arrow keys are a bit too sensitive in my opinion. They love twitching and make it harder to move back. This is why I set my mouse 1 and 2 buttons as turning, and mouse 3 to center my torso instantly to kill. I wish there was an option to set mouse to turning by itself and torso twist with mouse 1 & 2. But anyway, I think you may need to make some changes to the controls. That or lower mouse sensitivity.

#3 Rushin Roulette

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Posted 18 December 2013 - 12:39 AM

What mech are you running and do you have arm lock turned off on mechs which have weapons in their arms and arms that can move horizontally?

What you are describing is what I get when in my Cicadas. Other mechs with weapons in the arms are not as bad. You have to use your mouse more when turning so that you can compensate your WASD movement with the torso twisting. I guess it just takes practice.

A good tip is to LOWER your mouse sensitivity for MWO if you have an adjustable gaming mouse. This will make your torso twisting more fluid, as a fast mouse will end up giving you a jerky aim as well.

#4 Sug

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Posted 18 December 2013 - 12:41 AM

A gaming mouse might help. I noticed a big difference switching from a $20 Logitech to a RAT7.

Just more practice helps. I used to run around the training grounds and practice keeping my reticle in one spot on the dummy mechs. Every match i'll do the same thing to my teammates as we get into position.

#5 barnmaddo

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Posted 18 December 2013 - 01:13 AM

Using a commando or hunchback, with arm lock turned off.

In commando...
Using mouse click to turn = 5-10 degrees per click
Using A/D to turn = 5-10 degrees per quick press

Mouse sensitivity just seems to effect torso twist and arm swing, not the turn rate. 0.5 seems to work well for me, but that relative to my setup. Mouse acceleration and mouse smoothing didn't seem to effect turning either.

Using a G500, should be a solid gaming mouse.

Edited by barnmaddo, 18 December 2013 - 01:16 AM.


#6 Rushin Roulette

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Posted 18 December 2013 - 01:21 AM

The mouse does not effect the turning rate of your legs, It however deos effect teh turning rate of the torso and where the reticules are, so if your legs are turning right by 5 degrees, you will have to move your mouse left 5 degrees to stay on target (plus compensation for the forward movement of course).

Lowering the mouse sensitivity makes this part easier, as the torso twisting speed is limited and a fast mouse will force you into overcompensating this limited speed by automatically jerking back again once your reticules have passed the target.

There is no way (at least none I know of) to change the turning speed of the legs (A and D), but you can still affect the pinpoint aiming by adjusting the reticule aiming over the mouse sensitivity.

#7 Netra

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Posted 18 December 2013 - 02:17 AM

Can i see your mouse configs? I mean not the hardware ones, but the MWO settings values. Just to get the idea where to start experimenting ;) TIA

#8 Rushin Roulette

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Posted 18 December 2013 - 02:24 AM

If you mean me, then Ill have to dissapoint you.

I use the standard settings for MWO, I have not changed anything in the options or the game files. I have the RAT7 mouse which can change the sensitivity on the fly, so I change it ingame depending on what role or weapon/distance Im using at the moment (lowest setting for sniping or long range support and lower to middle settings for the rest).

#9 Modo44

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Posted 18 December 2013 - 02:36 AM

As with any FPS, you start by disabling mouse acceleration, smoothing, etc., and setting the lowest sensitivity. Set it to 0.1 in MWO, use the more fine-grained control of most mouse drivers.

Countering the leg movements is a skill you acquire over time. If you unlock the arms, those weapons are fairly easy to keep on target while running.

#10 Veranova

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Posted 18 December 2013 - 03:51 AM

This is why a lot of left handed Joystick users love their setup. Having analogue control of both your legs and torso is invaluable in this situation.
However if you learn to position yourself prior to a strike, then just track with the torso, and re-manoeuvre after firing, you'll have a lot of success.

#11 Smitti

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Posted 18 December 2013 - 04:08 AM

+1 to analogue leg control with a joystick. I try to use it by my joystick is moulded for the right hand and doesn't have enough buttons. It does give superior control but is a little odd to get used to.

#12 Buckminster

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Posted 18 December 2013 - 05:09 AM

Another +1 for off-hand joystick. Mine is technically molded for the right hand, but is comfortable enough with a slightly odd grip. Analog turning and throttle, and it also gives me 8 more readily accessible buttons. 4 vision modes, target lock, two weapon groups and jump jets - all within easy reach.

It's honestly what keeps me playing MWO. It gives enough of that simulator feel to keep the nostalgia dork in me happy.

#13 Itsalrightwithme

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Posted 18 December 2013 - 05:15 AM

View Postbarnmaddo, on 18 December 2013 - 01:13 AM, said:

Using a commando or hunchback, with arm lock turned off.

In commando...
Using mouse click to turn = 5-10 degrees per click
Using A/D to turn = 5-10 degrees per quick press

Mouse sensitivity just seems to effect torso twist and arm swing, not the turn rate. 0.5 seems to work well for me, but that relative to my setup. Mouse acceleration and mouse smoothing didn't seem to effect turning either.

Using a G500, should be a solid gaming mouse.


I use the G500, it is a solid gaming mouse. I'd make sure that there is no "Mouse acceleration" anywhere along the chain of drivers / softwares. Check the G500 software, and check MWO's options. Then as others said, turn mouse sensitivity well down.

It does take practice, but the G500 by itself isn't the limiting factor.

#14 Bront

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Posted 18 December 2013 - 06:43 AM

With practice, it gets better, but it can be annoying for long range precision shooting while on the move.

#15 Fut

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Posted 18 December 2013 - 06:47 AM

View PostSug, on 18 December 2013 - 12:41 AM, said:

Just more practice helps. I used to run around the training grounds and practice keeping my reticle in one spot on the dummy mechs. Every match i'll do the same thing to my teammates as we get into position.


It's surprising how much it can help to use the training grounds for stuff like this.
I always try to get a bit of time into the TG before dropping, but I don't play very often so it's good to shake the rust off.

Just going to throw in a quick question regarding the Training Grounds, is it just me or does the Battlemap not function when in the TG?

#16 Kaosity

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Posted 19 December 2013 - 09:43 AM

View PostFut, on 18 December 2013 - 06:47 AM, said:


Just going to throw in a quick question regarding the Training Grounds, is it just me or does the Battlemap not function when in the TG?

Doesn't work in TG. Neither do any of the XP earned pilot skills, but modules do.





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