

Aiming
#1
Posted 18 December 2013 - 12:30 AM
Is there an option to make the A/D keys less sensitive (maybe a more gradual turn the longer you hold it down, instead of all or nothing), or maybe a joystick + mouse would work better?
#2
Posted 18 December 2013 - 12:38 AM
#3
Posted 18 December 2013 - 12:39 AM
What you are describing is what I get when in my Cicadas. Other mechs with weapons in the arms are not as bad. You have to use your mouse more when turning so that you can compensate your WASD movement with the torso twisting. I guess it just takes practice.
A good tip is to LOWER your mouse sensitivity for MWO if you have an adjustable gaming mouse. This will make your torso twisting more fluid, as a fast mouse will end up giving you a jerky aim as well.
#4
Posted 18 December 2013 - 12:41 AM
Just more practice helps. I used to run around the training grounds and practice keeping my reticle in one spot on the dummy mechs. Every match i'll do the same thing to my teammates as we get into position.
#5
Posted 18 December 2013 - 01:13 AM
In commando...
Using mouse click to turn = 5-10 degrees per click
Using A/D to turn = 5-10 degrees per quick press
Mouse sensitivity just seems to effect torso twist and arm swing, not the turn rate. 0.5 seems to work well for me, but that relative to my setup. Mouse acceleration and mouse smoothing didn't seem to effect turning either.
Using a G500, should be a solid gaming mouse.
Edited by barnmaddo, 18 December 2013 - 01:16 AM.
#6
Posted 18 December 2013 - 01:21 AM
Lowering the mouse sensitivity makes this part easier, as the torso twisting speed is limited and a fast mouse will force you into overcompensating this limited speed by automatically jerking back again once your reticules have passed the target.
There is no way (at least none I know of) to change the turning speed of the legs (A and D), but you can still affect the pinpoint aiming by adjusting the reticule aiming over the mouse sensitivity.
#7
Posted 18 December 2013 - 02:17 AM

#8
Posted 18 December 2013 - 02:24 AM
I use the standard settings for MWO, I have not changed anything in the options or the game files. I have the RAT7 mouse which can change the sensitivity on the fly, so I change it ingame depending on what role or weapon/distance Im using at the moment (lowest setting for sniping or long range support and lower to middle settings for the rest).
#9
Posted 18 December 2013 - 02:36 AM
Countering the leg movements is a skill you acquire over time. If you unlock the arms, those weapons are fairly easy to keep on target while running.
#10
Posted 18 December 2013 - 03:51 AM
However if you learn to position yourself prior to a strike, then just track with the torso, and re-manoeuvre after firing, you'll have a lot of success.
#11
Posted 18 December 2013 - 04:08 AM
#12
Posted 18 December 2013 - 05:09 AM
It's honestly what keeps me playing MWO. It gives enough of that simulator feel to keep the nostalgia dork in me happy.
#13
Posted 18 December 2013 - 05:15 AM
barnmaddo, on 18 December 2013 - 01:13 AM, said:
In commando...
Using mouse click to turn = 5-10 degrees per click
Using A/D to turn = 5-10 degrees per quick press
Mouse sensitivity just seems to effect torso twist and arm swing, not the turn rate. 0.5 seems to work well for me, but that relative to my setup. Mouse acceleration and mouse smoothing didn't seem to effect turning either.
Using a G500, should be a solid gaming mouse.
I use the G500, it is a solid gaming mouse. I'd make sure that there is no "Mouse acceleration" anywhere along the chain of drivers / softwares. Check the G500 software, and check MWO's options. Then as others said, turn mouse sensitivity well down.
It does take practice, but the G500 by itself isn't the limiting factor.
#14
Posted 18 December 2013 - 06:43 AM
#15
Posted 18 December 2013 - 06:47 AM
Sug, on 18 December 2013 - 12:41 AM, said:
It's surprising how much it can help to use the training grounds for stuff like this.
I always try to get a bit of time into the TG before dropping, but I don't play very often so it's good to shake the rust off.
Just going to throw in a quick question regarding the Training Grounds, is it just me or does the Battlemap not function when in the TG?
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