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Skirmish Mode: Endgame (Satellite Scan At 4 Minute Mark).


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#1 LucidFir

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Posted 18 December 2013 - 08:41 PM

I'm very happy that you've introduced Skirmish, as Assault is broken (imho).

I believe it possible (likely) that in the future we will see Skirmish games counting down to 00:00, and that this may damage the mode.

The reason for this would be players not wanting to have their K:D ratio suffer.

I propose that if you were to introduce a 'Satellite uplink achieved' at the 4 or 5 minute mark highlighting the location of all remaining players (or maybe 2 or 3 minute? this would be on you to fine tune) it would prevent this potential flaw in the end game.

All the uplink would need do is display the location on the big map of remaining players. It shouldn't facilitate any kind of locking on with anything, that would all need to be done as normal.

/thought

Keep plugging away PGI. I'm going travelling for 6 months at the end of March, I'm looking forward to UI2 and Community Warfare on my return ;)

#2 Milocinia

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Posted 18 December 2013 - 09:17 PM

Or have them appear as seismic type blips after 5 minutes have elapsed.

Nice idea.

#3 Asmosis

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Posted 19 December 2013 - 12:30 AM

nobody is forcing you to play skirmish, theres always going to be people whose play style doesn't mesh with how you want them to play.

If you don't want to hunt down mechs who retreat, play assault or take a faster mech into skirmish

#4 jebushunter

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Posted 19 December 2013 - 01:47 AM

that not a bad idea, but it would impact the mode alot, everyone knowing that they will be able to see everyone, could be bad, could be fun, but it would be a game charger.

he's one an idea off the top of my head? auto death to the team that lose, not the best idea cause it will hurt people that care about their k/d ratio when it shouldn't ex. instead of one person hiding and getting killed, in that super rare game where they is many left on both sides, it would be unfair to the many players that get a killed counted against them when they where playing good with the team


for now ive just been saying ill report them and screenshot the end game should be very easy for pgi to look through the numbers and see games where 1 player was left at the clock end

Non-Participation
[color=#959595]Any MechWarrior who [/color]willfully or repeatedly[color=#959595]-[/color]
  • Fails to engage the enemy or mission objectives; or
  • Disconnects their BattleMech during combat;
[color=#959595]Is guilty of Absence without ‘Mech and shall be moderated.[/color]

Asmosis

ye be hiding? its maybe good for you k/d but bad for your account

#5 jebushunter

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Posted 19 December 2013 - 01:54 AM

btw anyone seen that super rare game where many player's are left on both sides, in team death match, happens in cap warrior, but i haven't seen it happen yet always just the one hiding. maybe it wouldn't hurt that many players at all?

#6 Footupyzz

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Posted 19 December 2013 - 04:22 AM

Maybe we just have 2 wait for the other modules to come ingame...like the magnetic module...were you can scan your surroundings and even can locate shutdown mech's or ones hidding^^

So i do not see a real prob for the end game.
For now it is maybe irritating that peeps are concerned for their personal statts like K/D. And therefore hide and do other type of shittt that prevent a decline in their personal statts......but ******* will always do stuff like that.
It's the same with the macro some used with AC2 builds....some peeps can't play a game without some form of cheat. Happens in every game you will play unfortunatly.

#7 Ratpoison

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Posted 19 December 2013 - 06:22 AM

View Postjebushunter, on 19 December 2013 - 01:47 AM, said:

that not a bad idea, but it would impact the mode alot, everyone knowing that they will be able to see everyone, could be bad, could be fun, but it would be a game charger.

he's one an idea off the top of my head? auto death to the team that lose, not the best idea cause it will hurt people that care about their k/d ratio when it shouldn't ex. instead of one person hiding and getting killed, in that super rare game where they is many left on both sides, it would be unfair to the many players that get a killed counted against them when they where playing good with the team


for now ive just been saying ill report them and screenshot the end game should be very easy for pgi to look through the numbers and see games where 1 player was left at the clock end

Non-Participation
[color=#959595]Any MechWarrior who [/color]willfully or repeatedly[color=#959595]-[/color]
  • Fails to engage the enemy or mission objectives; or
  • Disconnects their BattleMech during combat;
[color=#959595]Is guilty of Absence without ‘Mech and shall be moderated.[/color]


Asmosis

ye be hiding? its maybe good for you k/d but bad for your account

Name dropping will get you banned way faster than playing the game as the design encourages you to. The game modes are all terrible and broken, including the new one, and give no reason to do ANYTHING other than simply hide and hope you can find a weak mech to kill when it's impossible to win, and if you're outnumbered by more than a couple, it is impossible. Don't like it, uninstall or stop crying until PGI actually does something to make the game modes worth a damn. I'm not going to suicide just because my team does, and I imagine any other sensible player who isn't horribly impatient will do the same. Give me a way to actually win and I'll try, but until then I will take the sensible course of action.

#8 Lupin

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Posted 19 December 2013 - 07:34 AM

Where does it say in the rules that we have to make it easy for you to kill us.
This is not a shoot em up.

Time to put back in repairs so that players understand there is a risk and reward.

#9 EvilCow

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Posted 19 December 2013 - 08:35 AM

Bad idea!

I would consider an inactivity timer: no moving/hitting while there are few mechs remaining would result in a vague position indication.

But as long the game is going on please no interferences.

#10 Ratpoison

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Posted 19 December 2013 - 08:39 AM

View PostLupin, on 19 December 2013 - 07:34 AM, said:

Where does it say in the rules that we have to make it easy for you to kill us.
This is not a shoot em up.

Time to put back in repairs so that players understand there is a risk and reward.

[redacted] That would bankrupt the game in one week, guaranteed.

Edited by miSs, 19 December 2013 - 09:08 AM.


#11 Lupin

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Posted 19 December 2013 - 09:36 AM

View PosttortuousGoddess, on 19 December 2013 - 08:39 AM, said:

[redacted] That would bankrupt the game in one week, guaranteed.


I assume you were not around when original repair and rearm was being used.
Match CBill rewards where higher and play style different when you have to use CBills for maintenance.
A little more thinking in this game would sort A LOT of problems, this is supposed to be the "Thinking mans shooter" after all. Not just press the fire button as fast as you can.

#12 Caswallon

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Posted 19 December 2013 - 11:28 AM

Ho Humm

Why don't the proponents of a TeDiuM mode just come out and say what they thought it should have been? Been waiting a year for "assault with no base" and suddenly its not what they want!

Fact some [Richard Cameron] will find a way to grief a game mode.
Fact some players actions from their POV are not meant to be greifing, but they are trying to win or not die or do something that seems honourable to them. That this action does not seem sensible or good to you is irrelevant they can play their way too.

Can we just play the mode for a decent interval then come up with a reasoned critique of it? Just "stopping folks playing a way I don't like" threads like this are a farce. PGI aint gonna redo what they just did.. they are working hell for leather on UI 2.0 remember.... :ph34r:

"You can't legislate virtue!" Me Dad says.. All you can do is encourage "good" behaviour, give me ONE reason why I should impale myself on your sword if I am the last man standing?

What if I am planning to ambush you most beat up team mate? Some "satellite scan" will negate the last chance I had of improving my score just coz you cant wait five minute longer?

Oh dear you can't find and put down the last fast Mech coz all you brought was assaults? Sorry tough; think out of the box next time, have somebody take a fast mech yourself against such a possibility?

Jeez I am ranting. I apologise it was a hell of a day here... I mentioned this in another post, how about making it some way less desirable to go hidy hidy? Or grant a small bonus akin to a spotting bonus if you flush out a shut down Mech? That would achieve roughly the same thing as a Scan or other coercive means to bring a decided match to an early close. Or at least would give the last guys being forced to play hunt the Mech some hope of a reward if they do find them!

Edit: OP just to be clear I have nothing against you or your right to post your idea. I disagree with it, but not with your right to post about it. Heaven knows the game needs improvement somehow! I do feel with it being out only a few days some folks (not necessarily the OP) are jumping the gun asking for changes as there seems to be a lot of threads advocating ways to speed up Skirmish mode towards the end.

Edited by Caswallon, 19 December 2013 - 11:40 AM.


#13 jebushunter

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Posted 19 December 2013 - 08:12 PM

View PostLupin, on 19 December 2013 - 07:34 AM, said:

Where does it say in the rules that we have to make it easy for you to kill us.
This is not a shoot em up.
Time to put back in repairs so that players understand there is a risk and reward.
i quoted you because i am guessing since i was the only one to mention rules never said it was the rules "to make it easy" i only said what was truth and i will post the rules that i am referring to ... again its at the bottom of the post
but this post is to all k/d people


once again the rules that i stated below and above are the rules in-game and what is the objective in skirmish mode "destroy all enemies mechs" not live and improve your k/d or "play by your own solo style" you are in a team, grow up, i cant count how many times pugging ill jump my mech onto certain death to help my team, knowing that my ***** team is the only reason i have to die is because my team where full of the likes of you and others "kill-chasers following a dam light . lol all this rage from k/d people and grief trolls, a pox is upon ye all, please stop the joy you get from ruling others fun, you are sick and need to be loved aka stop project your inner sadness on other
http://en.wikipedia....nt_(psychology) click the link to better the fun and begin the never ending mission to becoming self actualization *keynote never ending


here's a loop hole to that rule you can hide until the very end then come out and attack, giving you a chance of living then again how many times can you claim "mis-timed"
but this mode is meant to be one team go's in one team comes out, and planning to any other out come is against the rules... not like pgi ever read the report we send them lol is they a banned list somewhere?

whats wrong with trying to make the game better? i already paid for it might as well try.

pgi please dont listen to k/d ratio people, for the following reason *besides half of the above post implying that they break the rules on purpose over and over again*

all from wiki
In psychology and logic rationalization (also known as making excuses[1] is a [/color]defense mechanism in which perceived controversial behaviors or feelings are logically justified and explained in a rational or logical manner in order to avoid any true explanation, and are made consciously tolerable – or even admirable and superior – by plausible means.2]Rationalization encourages irrational or unacceptable behavior, motives, or feelings and often involves ad hoc hypothesizing. This process ranges from fully conscious (e.g. to present an external defense against ridicule from others) to mostly subconscious (e.g. to create a block against internal feelings of guilt





Non-Participation
[color=#959595]Any MechWarrior who [/color]willfully or repeatedly
  • Fails to engage the enemy or mission objectives; or
  • Disconnects their BattleMech during combat;
[color=#959595]Is guilty of Absence without ‘Mech and shall be moderated[/color]

Edited by jebushunter, 19 December 2013 - 08:30 PM.


#14 jebushunter

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Posted 19 December 2013 - 08:45 PM

View PostCaswallon, on 19 December 2013 - 11:28 AM, said:

.....
That this action does not seem sensible or good to you is irrelevant they can play their way too....
[color=#959595]how about making it some way less desirable to go hidy hidy[/color]

so i can team kill you right?, so i can sync drop and give away info to buddys? because it makies it funner for me? lol the free market system cannot be applied to games.... games are just a set of rules, even mechs and maps are rules, and can be broken by hacking

making a way is making a rule, just one that harder to break, aka like my idea for the team that loss in TDM any one alive on it gets auto killed at clock end, there by reducing any hope of k/d ratio hiding, does not have a big impact on the game mode

#15 Corvus Antaka

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Posted 19 December 2013 - 10:01 PM

To bad skirmish players seem to have the patience of 3 year olds. I've seen games with 5 guys near dead, 1 dude on the other side, and a good chance to still win with some skill and lucks, and everyone just starts screaming "run in and die, i want to drop again!"

It's unbelievable how many people don't understand they can quit game once they lose their mech, take a second mech and drop quickly again.

Might be the same people who whine about not having enough money - it's a great way to grind cash.

#16 Mordin Ashe

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Posted 19 December 2013 - 11:17 PM

No tracking, since 1 good player can deal a lot of pain to 3-4 heavily damaged enemies.

The best thing to counter this issue would be simply to limit the time for match, 15 minutes is too much for skirmish. 10 minutes is ok and still has a nice reserve time, all battles, even the longest ones on the biggest maps, didn't last more than 8 minutes for me.

#17 Evil Ed

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Posted 19 December 2013 - 11:56 PM

Question, is this a real problem or something that just exist on the forums discussed by the Overly concerned™? I have not on a single occassion seen the last player hiding or delaying the game in any significant way.

Edited by Evil Ed, 19 December 2013 - 11:57 PM.


#18 Kai Harper

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Posted 20 December 2013 - 12:15 AM

I've seen it happen a few times. Mostly the people who just run and hide, I feel, are trolling. K:D no one else can see, so it's a bit of a selfish pride. Just my thoughts on it.

#19 Caswallon

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Posted 20 December 2013 - 12:33 AM

View Postjebushunter, on 19 December 2013 - 08:45 PM, said:

so i can team kill you right?, so i can sync drop and give away info to buddys? because it makies it funner for me? lol the free market system cannot be applied to games.... games are just a set of rules, even mechs and maps are rules, and can be broken by hacking

making a way is making a rule, just one that harder to break, aka like my idea for the team that loss in TDM any one alive on it gets auto killed at clock end, there by reducing any hope of k/d ratio hiding, does not have a big impact on the game mode

Ah I see you missed the reasoned critique part of my quote. Your right in this post I did not specify you had to stay within the published rules. You are correct unless we state that at every opportunity some folks will just take the pisss

Please accept that I meant (as I stated in a similar post elsewhere) You can play your way Within the current rule-set. Hiding is NOT illegal unless you have not contributed to the match so go do it if it seems good to you - though I wish you wouldn't personally

#20 Lupin

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Posted 20 December 2013 - 01:23 AM

View Postjebushunter, on 19 December 2013 - 08:12 PM, said:

i quoted you because i am guessing since i was the only one to mention rules never said it was the rules "to make it easy" i only said what was truth and i will post the rules that i am referring to ... again its at the bottom of the post
but this post is to all k/d people

once again the rules that i stated below and above are the rules in-game and what is the objective in skirmish mode "destroy all enemies mechs" not live and improve your k/d or "play by your own solo style" you are in a team, grow up, i cant count how many times pugging ill jump my mech onto certain death to help my team, knowing that my ***** team is the only reason i have to die is because my team where full of the likes of you and others "kill-chasers following a dam light


I wish most play would follow game objective, sick of pointing out at start of conquest "REMEMBER this is a conquest game and we need to capture bases.".
My point is I will not kill my Mech for no reason and has nothing to do with K/D. And if I have chance of killing another mech when my team is gone I will but given Match Maker often there is little point. But not going to make it easy for you.
And that sums up the game at the moment. little point, apart from keeping score yourself nothing to play for. NO RISK.

And my point was play WAS very different when we had repair and rearm. So in real battle you would go looking for trouble?

Edited by Lupin, 20 December 2013 - 01:35 AM.






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