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Off map resources


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#1 SGT Unther

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Posted 26 November 2011 - 07:16 PM

I don't know if this has been talked about before but i would like the ability to call in off map resources.

For example in the mech commander games you could call in repair trucks to airstrikes at the cost of resource points. however I believe this should be limited to someone in a command role, this could also make destroying command vehicles or command lances early on very advantageous. The ability to call in resources such as airstrikes could also be given to spotter mechs as well. this could also make protecting command lances very important key to winning a match.


Anyway I'm just kind of spit balling here.

#2 GI Journalist

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Posted 26 November 2011 - 07:26 PM

The idea has merit. An uprgrade like the satellite uplink on an Atlas would be useful if it let players tie into overhead satellite system for communications and intermittent intel, or other special features.

#3 Iron Horse

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Posted 26 November 2011 - 07:39 PM

From http://mwomercs.com/game: "Tactical manoeuvres will be required now more than ever and the key to success is using InfoTech alongside great team play. The newly implemented Battle Grid will give commanding units a bird’s eye view of the battlefield and scouts will be able to feed real time recon information to them. The battlefield commander will be able to call in air strikes, artillery strikes and other support unit requests."

#4 Threat Doc

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Posted 26 November 2011 - 07:41 PM

Thanks, Iron Horse, I knew I'd read it somewhere, but I couldn't remember. This, to me, is absolutely excellent, and I can't wait to have some command over other resources to help my MechWarriors.

#5 SGT Unther

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Posted 26 November 2011 - 07:50 PM

Now i wonder if fielding an ECM lance would be able to counter some of these abilities

Edited by SGT Unther, 26 November 2011 - 07:51 PM.


#6 Threat Doc

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Posted 26 November 2011 - 07:55 PM

That's a good question, and one I would love the answer to. That way, you wouldn't necessarily have to kill the opponent's Command Lance, you would just have to be able to keep them busy enough in front to get an ECM 'Mech around back to cut them off. Hmmm, might be worth developing counter-measures to that sort of potential interference; dispatching the ECM 'Mech would take care of the problem, but what if you can't get to the ECM 'Mech in time? I'll stop my thoughts there, hehe...

#7 Mikhal Rain Longcut

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Posted 26 November 2011 - 08:05 PM

Great question.

But how do you get these off map resources are you awarded them as salvage, find a star league catch or something else?? If it is off map how do you counter, is it a type of counter artillery fire, could you have a mech do a couter battery fire or just off map v off map? Quite a few questions on this one and we haven't even seen the basics of the game yet besides some great movies and nothing else.

#8 SGT Unther

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Posted 26 November 2011 - 08:09 PM

It could be possible to use funds to purchase resource points that would be allocated to each match,if that's is true now the question is do retain those unused points after a match or not (mechcommander 2).

Edit: I have also thought of the idea of purchasing the ability to use these resources(ie: start with only the ability to call in basic support like a recon drone) or even purchasing upgrades to these support abilities

Edited by SGT Unther, 26 November 2011 - 08:16 PM.


#9 Threat Doc

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Posted 26 November 2011 - 08:18 PM

That's what I was thinking, actually. Earn resource points, either as a matter of contract -if contracting is going to be available in this game, and I have a sneaking suspicion it will be- or during the conflict itself, either as you complete combat segments necessary to take a world, or complete the contract, or as a result of planning and completing missions. I really REALLY wish I knew how our hosts intend to deal with planning, if there will be any? It just seems to me that with the Intel Warfare and Role Warfare bits in the game, Commanders SHOULD have the option to gain intel, get maps, and plan around it, then shuffle the plans into the Officer ranks as it should be.

Really cannot wait until the address this a bit more.

Almost done for the night, fella's, so I'll send you a hardy <S>, and a good night.

#10 SGT Unther

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Posted 26 November 2011 - 08:32 PM

Only time will tell but I hope it does become something akin to the mechcommander series because i remember from an interview very early on that resource management would be a very central part of this game. I believe the interview was with Jordan Weisman on ign but I can't seem to find now.

#11 Iron Horse

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Posted 26 November 2011 - 08:33 PM

View PostMikhal Rain Longcut, on 26 November 2011 - 08:05 PM, said:

Great question.

But how do you get these off map resources are you awarded them as salvage, find a star league catch or something else?? If it is off map how do you counter, is it a type of counter artillery fire, could you have a mech do a couter battery fire or just off map v off map? Quite a few questions on this one and we haven't even seen the basics of the game yet besides some great movies and nothing else.

Obviously I don't have the answer as I don't work for PGI, but I think the best solution to this would to have these abilities based on what resources your faction has access to. For instance capturing a world with a decent-size Starport may give all of your lances an air support ability, and owning an arms factory or munitions plant may give arty. This would provide added reasons to attack minor planets that may not have 'Mech Factories, Brian Castles, etc., and may provide commanders more tactical choices when choosing where to invade.

I think this would work better than the two other systems I can think of:
1) using c-bills directly
2) having COD-style kill streak abilities

If I am a beginning player, I don't want to have to use all of my c-bills (presumably necessary for repairs and/or new chassis purchases) on battlefield perks. Also, who pays: the commander only, or potentially people who didn't choose to use the asset, and possibly didn't think it was a needed?

Killstreak abilities are too arcade-y IMO. It rewards players for camping and getting sneaky kills, then lets that player lord it over the other team by throwing power-ups at them (maybe not in practice, but that is the general idea behind them).

#12 Uncl Munkeh

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Posted 26 November 2011 - 10:02 PM

View PostIron Horse, on 26 November 2011 - 07:39 PM, said:

From http://mwomercs.com/game: "Tactical manoeuvres will be required now more than ever and the key to success is using InfoTech alongside great team play. The newly implemented Battle Grid will give commanding units a bird’s eye view of the battlefield and scouts will be able to feed real time recon information to them. The battlefield commander will be able to call in air strikes, artillery strikes and other support unit requests."


So, gameplay tactics with adequate air and artillery should even prevent jump snipers (akin to MW4 where everyone took to the high ground and there was very little movement after)....

That sounds good.





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