

Off map resources
#1
Posted 26 November 2011 - 07:16 PM
For example in the mech commander games you could call in repair trucks to airstrikes at the cost of resource points. however I believe this should be limited to someone in a command role, this could also make destroying command vehicles or command lances early on very advantageous. The ability to call in resources such as airstrikes could also be given to spotter mechs as well. this could also make protecting command lances very important key to winning a match.
Anyway I'm just kind of spit balling here.
#2
Posted 26 November 2011 - 07:26 PM
#3
Posted 26 November 2011 - 07:39 PM
#4
Posted 26 November 2011 - 07:41 PM
#5
Posted 26 November 2011 - 07:50 PM
Edited by SGT Unther, 26 November 2011 - 07:51 PM.
#6
Posted 26 November 2011 - 07:55 PM
#7
Posted 26 November 2011 - 08:05 PM
But how do you get these off map resources are you awarded them as salvage, find a star league catch or something else?? If it is off map how do you counter, is it a type of counter artillery fire, could you have a mech do a couter battery fire or just off map v off map? Quite a few questions on this one and we haven't even seen the basics of the game yet besides some great movies and nothing else.
#8
Posted 26 November 2011 - 08:09 PM
Edit: I have also thought of the idea of purchasing the ability to use these resources(ie: start with only the ability to call in basic support like a recon drone) or even purchasing upgrades to these support abilities
Edited by SGT Unther, 26 November 2011 - 08:16 PM.
#9
Posted 26 November 2011 - 08:18 PM
Really cannot wait until the address this a bit more.
Almost done for the night, fella's, so I'll send you a hardy <S>, and a good night.
#10
Posted 26 November 2011 - 08:32 PM
#11
Posted 26 November 2011 - 08:33 PM
Mikhal Rain Longcut, on 26 November 2011 - 08:05 PM, said:
But how do you get these off map resources are you awarded them as salvage, find a star league catch or something else?? If it is off map how do you counter, is it a type of counter artillery fire, could you have a mech do a couter battery fire or just off map v off map? Quite a few questions on this one and we haven't even seen the basics of the game yet besides some great movies and nothing else.
Obviously I don't have the answer as I don't work for PGI, but I think the best solution to this would to have these abilities based on what resources your faction has access to. For instance capturing a world with a decent-size Starport may give all of your lances an air support ability, and owning an arms factory or munitions plant may give arty. This would provide added reasons to attack minor planets that may not have 'Mech Factories, Brian Castles, etc., and may provide commanders more tactical choices when choosing where to invade.
I think this would work better than the two other systems I can think of:
1) using c-bills directly
2) having COD-style kill streak abilities
If I am a beginning player, I don't want to have to use all of my c-bills (presumably necessary for repairs and/or new chassis purchases) on battlefield perks. Also, who pays: the commander only, or potentially people who didn't choose to use the asset, and possibly didn't think it was a needed?
Killstreak abilities are too arcade-y IMO. It rewards players for camping and getting sneaky kills, then lets that player lord it over the other team by throwing power-ups at them (maybe not in practice, but that is the general idea behind them).
#12
Posted 26 November 2011 - 10:02 PM
Iron Horse, on 26 November 2011 - 07:39 PM, said:
So, gameplay tactics with adequate air and artillery should even prevent jump snipers (akin to MW4 where everyone took to the high ground and there was very little movement after)....
That sounds good.
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