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Oversize Lrm Launchers On Clan Mechs


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#1 Ano

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Posted 14 December 2014 - 01:15 PM

Is there a significant disadvantage to putting oversize-for-the-location LRM launchers on clan mechs?

I know that on IS mechs, if you put (say) an LRM15 into a spot designed as having 5 tubes, then firing the LRM15 will result in three separate groups of 5 missiles being fired over a short period of time.

Given that clan LRMs launch a stream of missiles (rather than the salvo fire of IS launchers), are they affected by tube limitations in some way?

I'm messing around with a Summoner-B, if you're wondering why...

#2 Tesunie

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Posted 14 December 2014 - 01:36 PM

My best guess (seen as I don't own clan mechs yet), I'd have to say probably not. Only real effect it may have is to make the stream last a little longer when you shoot with that launcher. But, this is a guess.

Why don't you test it out yourself and let us know? The Prime have a bigger launcher tube slot than the arm ones...

#3 Redshift2k5

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Posted 14 December 2014 - 01:41 PM

Tube count doesn't seem to have any negative effect on clan LRMs due to the stream-fire mode. most clan LRM launchers scale up to 20 tubes anyway although a few are only 10 or 15.
Larger launchers will give you bigger hitboxes, though.

Edited by Redshift2k5, 14 December 2014 - 01:53 PM.


#4 Ano

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Posted 14 December 2014 - 01:48 PM

View PostTesunie, on 14 December 2014 - 01:36 PM, said:

Why don't you test it out yourself and let us know? The Prime have a bigger launcher tube slot than the arm ones...


Heh, you got me. Will check it out after my next match.

#5 Ano

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Posted 14 December 2014 - 02:07 PM

Platform: Summoner B, with one LRM20 in the torso (20-tube) and one LRM20 in the arm (10-tube)
Test: Put both LRM20s in a single firing group. Find a target in testing grounds. Hold down the fire button and observe
Results: No apparent difference in firing rate or cycle time. The two launchers stayed perfectly in sync for 5 salvos (after which I got bored).

So to answer my own (lazy) question: No, tube counts make NO difference to clan mechs.

#6 Koniving

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Posted 14 December 2014 - 02:58 PM

View PostAno, on 14 December 2014 - 01:15 PM, said:

Is there a significant disadvantage to putting oversize-for-the-location LRM launchers on clan mechs?

I know that on IS mechs, if you put (say) an LRM15 into a spot designed as having 5 tubes, then firing the LRM15 will result in three separate groups of 5 missiles being fired over a short period of time.

Given that clan LRMs launch a stream of missiles (rather than the salvo fire of IS launchers), are they affected by tube limitations in some way?

I'm messing around with a Summoner-B, if you're wondering why...


They are not affected in such a way. Rather than pauses of 5, they will fire 1,1,1,1,1,1,,1,1,1,1,1,1,1, etc until done.

#7 Ertur

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Posted 14 December 2014 - 10:33 PM

Raven 3L used to do that with LRM 20. It was funny at the time. Less so now.

#8 Rogue Jedi

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Posted 15 December 2014 - 01:10 AM

View PostErtur, on 14 December 2014 - 10:33 PM, said:

Raven 3L used to do that with LRM 20. It was funny at the time. Less so now.

I fondly remember the time I tried that with a CDA-X5, it was ready to fire again about 2 seconds before it finished firing the first volly, I can only assume it would take 10 seconds or so to fire an LRM20 from the single tube launcher in the 3L





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