Greetings all,
Reference the ECM and it's current benefits and issues.
Currently the game revolves around sighting and detecting Mech's,
- if your only using long range sighting to engage with weapons your team/company may not know where the enemy is with out either seeing where your firing or getting text/chat messages.
- sensor detection relies on what items you have mounted to extend/enhance your systems.
- nothing is built into the game at this time to actively allow the pilot to instantaneously switch to a low signature output.
- none of the standard sensor systems have modes of operation. (high/low power)
[Example: two Mech's approach each other, at there maximum sensor detection range one switch's to low power sensor mode and disappears from the others detection/lock-on display. The low power Mech may loose the acquired enemy target but this now allows him to maneuver undetected much closer to where his last contact was located. - we now see a new level of tactics being used with out ECM being the key to this mode.]
1. Allow the ECM to have two ranges,
A. Low power creates the "bubble around you and any very close Mechs"
B. High power disrupts Enemy at distance and has some effect on friendly sensors in range.
(possibly incorporate in the piloting skill module ability to "tune out" friendly sensor frequencies.)
(could also add to pilot skills "disrupt narrow beam" mode when your Mech detects a lock on, or "forward sweep mode" to reduce full wide band broadcast which effect friendlies.)
2. Allow the current standard Mech sensor's to have two ranges,
A. Low power reduces your detection range but also lowers your detection signature to enemy's.
B. High power creates maximum sensor sweep but also generates a large signal for the enemy.
[this would tie in with the BAP being mounted]
3. Allow BAP to have two modes of operation,
A. When the BAP is in active detection mode it does everything we see now,
B. In passive mode disruption and detection range is reduced.
- But when in passive mode your signature is again lowered and more difficult to acquire.
All these features work towards reducing the actual electronic signature of your Mech, lowering the output and broadcast of any active detection/disruption systems. If your not on the enemy's sensors you have an advantage. intermittently "Pinging" your sensors to high power for a spot reference will allow you to temporarily know where the Enemy is but will also broadcast to them. This additional pilot skill set would allow for more tactical battles and the old Mark 1 eyeball combined with effective use of sensors only enhances battlefield information and skill.
Just some suggestions for allowing sensors to play a roll in how we fight and what tactics can be involved.
9erRed
Edited by 9erRed, 21 December 2013 - 01:56 PM.