Why Do People Talk About Quitting? ... It Is A Free 2 Play Game ...
#1
Posted 20 December 2013 - 10:43 AM
Amidst all the noise, complaints, dissatisfaction .... and occasional positive comments ...
I see folks saying "I am leaving and not coming back" ... or words to that effect .... and it doesn't make sense to me if someone actually likes the franchise.
Yes ... almost everyone is irritated with PGI for their slow progress in turning MWO into a real game instead of just a fun 10 minute rinse and repeat shooter. Fundamentally, MWO has not changed at all since closed beta ... balance tweaks, some backend code, bug fixes, mechs and maps are about it.
However, it costs nothing unless you want to spend it and you don't have to spend it until the game is in a state where you might want to play it.
Overall, the vision of CW, and other features may give the fun 10 minute shooter version of MWO the metagame elements it has needed since closed beta in order to keep player interest in the longer term.
So .. why do folks threaten to leave? I don't think it has any impact on PGI ... they know exactly how well or poorly they are doing retaining players.
If you like the limited but fun 10 minute shooter then the game can basically only improve ... since it has NO metagame features at the moment and never has had them. (On the other hand, if they do manage to bollix up the introduction of these features, I too may consider the game a lost cause ).
However, other than the ridiculous amount of time that has passed and the pretty much incompetent time estimates for feature delivery that have been bandied about in the past ... MWO still has the core of a good game. All folks need to do is wait and see whether they can actually create the game ... and since it is free to play ... waiting costs us nothing.
If PGI actually wants the revenue that these "waiting" players could provide ... then they will listen and address the issues required to generate longer term interest in their players by creating solo and group metagame content to drive continued interest in playing the game (since I do not see the fundamental ... fun 10 minute rinse and repeat battle elements ever changing unless they introduce additional game modes).
#2
Posted 20 December 2013 - 10:49 AM
I want to see change happen in this game myself, and I will likely abstain from purchasing anything until I see some movement; but threatening to quit isn't going to accomplish anything.
Also - it's the internet. People say dumb stuff.
#4
Posted 20 December 2013 - 03:53 PM
#5
Posted 20 December 2013 - 04:08 PM
#6
Posted 20 December 2013 - 05:11 PM
There's a few that post a legitimate post to PGI explaining why they're doing it and offer to come abck once things are different.
As someone else already said, I wouldn't worry too much about the rage quitters and I doubt PGI will either. I WOULD, however, worry about those that still play but refuse to spend money on a product they feel isn't worth the value
#7
Posted 20 December 2013 - 06:13 PM
The rest are just attention whores.
#8
Posted 20 December 2013 - 06:20 PM
#9
Posted 20 December 2013 - 06:45 PM
#10
Posted 20 December 2013 - 07:06 PM
Mawai, on 20 December 2013 - 10:43 AM, said:
Amidst all the noise, complaints, dissatisfaction .... and occasional positive comments ...
I see folks saying "I am leaving and not coming back" ... or words to that effect .... and it doesn't make sense to me if someone actually likes the franchise.
Yes ... almost everyone is irritated with PGI for their slow progress in turning MWO into a real game instead of just a fun 10 minute rinse and repeat shooter. Fundamentally, MWO has not changed at all since closed beta ... balance tweaks, some backend code, bug fixes, mechs and maps are about it.
However, it costs nothing unless you want to spend it and you don't have to spend it until the game is in a state where you might want to play it.
Overall, the vision of CW, and other features may give the fun 10 minute shooter version of MWO the metagame elements it has needed since closed beta in order to keep player interest in the longer term.
So .. why do folks threaten to leave? I don't think it has any impact on PGI ... they know exactly how well or poorly they are doing retaining players.
If you like the limited but fun 10 minute shooter then the game can basically only improve ... since it has NO metagame features at the moment and never has had them. (On the other hand, if they do manage to bollix up the introduction of these features, I too may consider the game a lost cause ).
However, other than the ridiculous amount of time that has passed and the pretty much incompetent time estimates for feature delivery that have been bandied about in the past ... MWO still has the core of a good game. All folks need to do is wait and see whether they can actually create the game ... and since it is free to play ... waiting costs us nothing.
If PGI actually wants the revenue that these "waiting" players could provide ... then they will listen and address the issues required to generate longer term interest in their players by creating solo and group metagame content to drive continued interest in playing the game (since I do not see the fundamental ... fun 10 minute rinse and repeat battle elements ever changing unless they introduce additional game modes).
people quit because less people playing means less people paying. and money is what matters. and as to someone who "likes the franchise", it does not make sense to play a crappy game based on that franchise if you like the franchise, because that does harm to the franchise(like this game), it does not improve it.
#11
Posted 20 December 2013 - 07:38 PM
#12
Posted 21 December 2013 - 01:06 AM
#13
Posted 21 December 2013 - 01:57 AM
For example, I am a huge battletech fan. I purchased both founder's and phoenix packages. I WANT the game to succeed and have put money in it to back that up. I am the type of player who will KEEP putting money into the game, which is what keeps it F2P in the first place.
Unfortunately, the clan packages were the final straw. I STILL do not have a working game to enjoy, and a being asked to throw more money at the game. I will not be doing this any more. I simply can't afford to keep paying for something that has not been delivered, and quite likely never will.
So take a look at the forum tags when people talk about quitting, getting refunds, etc. If you see someone with founder's or phoenix tags telling you they are quitting the game, that is not simply "attention seeking". These are people who WANT the game to succeed, they have already put money into it, and are not happy with what they have gotten for their money. Because once these players leave, they take their money with them, and spend it on other things. They do not generally come back to spend more money on something they were not happy with in the first place.
#14
Posted 21 December 2013 - 01:58 AM
what was promised everything ... and I supported it for a while financially
Joystick support + the new Razor joystick
-CW
-destructible terrain
-Mission- and Lobbysystem
And arrived what? a poorly implemented 3PV, 2 maps (the last one can not even visually with UT2004 Maps measure) and empty promises and new mechs and new sales models
went for the collision model and walked the repair and ammo function.
MWO is nothing more than become a FtP FPS, in the fight to 24 people in Mechsuits in Arena maps, while wearing suits that look like mechs ... 0 BT immersion ...
it just developed as MW tactics
Now I consider myself only because of the community forum on ...
I let me not be sold as Coca Cola a glass of brown colored water
Edited by CSJ Ranger, 21 December 2013 - 02:02 AM.
#15
Posted 21 December 2013 - 02:10 AM
Unfortunately, in many ways what we have now is LESS than what was offered in previous MW games. Which is saying something considering what you can do in a MMO and whatother MMO's have been offering for years. STO is a surprisingly immersive game despite the abstracted space travel and sector/system combat desigjn. Even SWTOR, which is routinely criticised for lacking endgame content, makes you feel like you are immersed to some extent in the SW universe. So far I have not yet seen a single dropship or jumpship map in MWO that has even TRIED to immerse me in the battletech universe in any way.
Really rather sad considering what any halfway decent developer could have done with the battletech universe. When you have the setting, basic combat rules and a solid fanbase literally HANDED to you it really takes quite a bit of effort to have virtually NOTHING of substance to show for several years of development other than a basic sandbox fps.
#16
Posted 21 December 2013 - 02:36 AM
with MWO is like their last map ... a huge building, and inside nothing but emptiness
i`m going back to MWLL ...even Battlefield 2142 gives more BT feeling, as MWO
Edited by CSJ Ranger, 21 December 2013 - 03:22 AM.
#17
Posted 21 December 2013 - 06:20 AM
CSJ Ranger, on 21 December 2013 - 02:36 AM, said:
with MWO is like their last map ... a huge building, and inside nothing but emptiness
i`m going back to MWLL ...even Battlefield 2142 gives more BT feeling, as MWO
Thats $250,000 of emptiness mind you.
#18
Posted 22 December 2013 - 03:32 PM
I'm more than willing to risk (lots of) my money in the hope of getting a product that I can grow to love. I'm also a senior software engineer by day. I may not develop games, but I fully understand how software development works.
Yet, despite having looked forward to it, I feel that the announcement of the Clan content is just plainly beyond the pale and a transparent grab for money. The "July next year" delivery date for your investment makes this abudently clear.
However, thats not what gets to me: PGI made a free-to-play game, so what if they profit from it from those willing to pony up? Well, myself and a great many others have invested time and time again on nothing more than faith and good will, and the things that really matter still are not here:
- Some semblance of gameplay balance and more importantly, depth; not just patch-to-patch oscillations between what is or is not meta.
- In-game voice comms. There are plenty of APIs out there. You have the money for infrastructure, PGI. You even have the money to just go pay a TeamSpeak server host. Whats the excuse?
- UI2.0 and all the other nice-to-haves may be phantoms, but ... meh. Fix the gameplay before you focus on aesthetics/sellability (tons of people still play CS1.6).
Edited by VariousPickles, 22 December 2013 - 03:32 PM.
#19
Posted 22 December 2013 - 03:37 PM
Now I enjoy the game as it is (flaws and all), but I expect it will get old if they don't start pushing out more improvements (and Skirmish Mode is not an improvement). I might even take a break at some point, or I might keep enjoying what I'm doing, though probably as much because of who i do it with as what I'm doing.
#20
Posted 22 December 2013 - 03:37 PM
VariousPickles, on 22 December 2013 - 03:32 PM, said:
-snip-
- In-game voice comms. There are plenty of APIs out there. You have the money for infrastructure, PGI. You even have the money to just go pay a TeamSpeak server host. Whats the excuse?
I always was curious about why they never hosted their own OFFICIAL TS server. From a business perspective I can see wanting to save money I suppose by having a community-run one, but still...
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