PGI,
Please implement tick boxes for mode selection in the mech-lab screen. This would allow players who wanted assault and conquest, but no skirmish (for example) to launch into desired game modes. Probably easy to implement too.
This will have the benefit of scaling with any further game modes that are implemented when CW is released.
Thank you!
0
Tick Boxes For Mode Selection Please
Started by Kroxloq, Dec 20 2013 10:34 AM
6 replies to this topic
#1
Posted 20 December 2013 - 10:34 AM
#2
Posted 20 December 2013 - 10:36 AM
jop that would be nice. I dont want the "iam the best Jumpsniper" mode called Skirmish. But i would like to have the choice in which two (or three) Gamemodes i wanna join.
So +1
So +1
#3
Posted 20 December 2013 - 12:04 PM
I'll add my vote for yes to this.
Come on PGI get those tick boxes in.Before you had peeps who didn't want to play assault or conquest now you managed to reverse the problem with skirmish. Not everyone wants to play quakewarrior online:)
Tick boxes PLEASE?
Come on PGI get those tick boxes in.Before you had peeps who didn't want to play assault or conquest now you managed to reverse the problem with skirmish. Not everyone wants to play quakewarrior online:)
Tick boxes PLEASE?
#4
Posted 20 December 2013 - 12:06 PM
There's really no downside to this suggestion...
Go for it PGI.
Go for it PGI.
#5
Posted 20 December 2013 - 03:44 PM
Now that there are more than 2 game modes to select, this really just makes sense.
#6
Posted 20 December 2013 - 03:46 PM
Kroxloq, on 20 December 2013 - 10:34 AM, said:
PGI,
Please implement tick boxes for mode selection in the mech-lab screen. This would allow players who wanted assault and conquest, but no skirmish (for example) to launch into desired game modes. Probably easy to implement too.
This will have the benefit of scaling with any further game modes that are implemented when CW is released.
Thank you!
Please implement tick boxes for mode selection in the mech-lab screen. This would allow players who wanted assault and conquest, but no skirmish (for example) to launch into desired game modes. Probably easy to implement too.
This will have the benefit of scaling with any further game modes that are implemented when CW is released.
Thank you!
Bottlenecked until UI 2.0.
#7
Posted 20 December 2013 - 03:46 PM
Great suggestion!
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