

Crouch
#21
Posted 01 September 2014 - 01:26 PM
#22
Posted 01 September 2014 - 06:36 PM
It's primary use would probably be when you are hiding from missiles, and the cover you are behind is just a bit too short.
I wouldn't want other features to get sidelined because of it, however.
#23
Posted 01 September 2014 - 09:32 PM
#24
Posted 02 September 2014 - 12:01 PM

#25
Posted 04 September 2014 - 02:46 PM
#26
Posted 05 September 2014 - 07:50 AM
I remember a long, long time ago in a game version far far away one of the Devs mentioned that they were working on adding crouch into the game.
I guess they forgot about that.
#27
Posted 05 September 2014 - 08:20 AM
Firewuff, on 21 December 2013 - 05:51 PM, said:
Thats the risk, vs the reward of reduced profile damage and steadier shots. Just if somebody comes up behind you, its over. Also you cant do anything during the animation sequences for crouch/stand so if somebody starts dropping LRM20s on your position you've got to stay there and tank it for best survival.
Edited by UrsusMorologus, 05 September 2014 - 08:23 AM.
#28
Posted 23 September 2014 - 07:31 AM
Reference the Crouch position for Mech's;
- some Mech's crouch others kneel, it's leg style dependent.
For every Mech we have in game there would need to be a new animation created,
- some of the legs are similar but all have various different parts/extensions that are fitted to the Mechs knees, feet.
- These include knee pads, guards, and armour plating, some of these items may need to be repositioned if the legs are to be extended and bent for adapting the lower stance.
~ Is there a deciding factor that sets what leg is placed forward? Is it terrain dependent or always the same leg? Would it depend on if there is a large weapon on a specific arm?
~ Does this now create arm and weapon 'clipping' issues at the legs that the artists and modellers never had to worry about before? Would the Mech now gain additional weapons elevation advantages due to the stable position?
~ Should this position be 'restricted' to only certain chassis?
- All these would need to be created, designed, tested, and the separate exterior, interior animation built.
From other MW games this position was used for low profile, long range engagements, or hiding while observing and targeting. There are only a few larger maps we have now that this position could or might be useful, the past games had much larger maps and offered ample opportunity for the kneeling or crouching position.
For the time and resources required to build this single feature it may not be anywhere near the top of any list.
- It effects the hit box's on every Mech that uses this position, hiding some and placing others in quite exposed locations.
- Possibly changing the gameplay and dynamics of match's, as it could now change the targeting locations of missiles from what the original code used.
So, for what appears to be a simple 'posture' addition there are many complications that need to be addressed.
- Now I'm all for having this kneel/crouch position in the game, in fact the Jeager was known for using this when in it's AAA air cover mode. As well as many 'support' Mech's having it available for additional behind cover use.
- I would like to hear from the Dev.'s if any background work has been done into it's function. Was the Mech design and layout considered for this position when they were created? Have they tried building and testing any animations? After CW pillar 2 is introduced would there be available room to 'advance' this feature for testing?
9erRed
#29
Posted 23 September 2014 - 10:05 AM
#30
Posted 30 September 2014 - 01:46 PM
#31
Posted 30 September 2014 - 10:00 PM
It's been suggested from the Dev.'s that they are looking at this position for future content inclusion.
- Will probably be modeled when we see knock down return. (part and parcel of all these effects)
- Could assist in 'bracing' your Mech if you are being 'charged' by a larger/heaver Mech.
- May assist if a dedicated DFA is in progress by reducing your height and possibly sheading some damage.
- Could assist if swarmed by lights, lowering your profile and protecting some areas of your Mech, also bring your weapons barrels directly to the smaller Mech's elevation.
And most if not all the earlier benefits of 'just being a smaller target', reduction of sensor acquisition, lower profile, some protection of lower extremities, the list goes on...
I'd just like to see some of the 'test' footage of the different leg designs moving through this posture, and then waiting for it introduction.
As a note here: When we do see this posture make it's entry, we may want to start asking for a two stage switch for our 'Radar' sensor package. Active (what we have now) and a 'Passive' mode. Further reducing your detection signature and range, basically going silent.
9erRed
Edited by 9erRed, 30 September 2014 - 10:05 PM.
#32
Posted 05 December 2014 - 08:36 AM
Same goes for all the heavies i can think of.
Probably clan mech mediums and pretty much all the lights should be able to get down, and get back up again but why?
Theres enough to hide behind and move around why would you be sitting out in the open somewhere? Meet mechs or have lunch in the mech bay, not the battle field
edit: oh jeez......ignore my post, thought the thread said "couch"
Edited by That Dawg, 05 December 2014 - 08:39 AM.
#34
Posted 07 December 2014 - 01:21 AM
We're talking 20-100 tons of complicated machinery. All the Lore states that, while there were some exceptional pilots that could dance with their machines, most average mechwarriors struggled to keep their mechs upright when taking heavy fire, let alone trying any form of advanced maneuvering. These are big, heavy, cumbersome pieces of equipment, controlled by a pair of pedals, two joysticks, and numerous buttons, toggles, and sliders.
Yes, I believe there is a place for a crouch feature in this game. Just don't expect it to be like in other First Person Shooters.
What would be really cool, is if you could only be targeted when more than 25-40% of your mech is actually visible. Suddenly Scout Mechs like the Locust would be excellent Spotters, as they could get to a position quickly, then lower themselves down till just the cockpit and wings peek over a ridge.
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