Reflecting a poorly designed cockpit, this Quirk subjects a unit to the same penalties as a Small Cockpit, but the actual weight and critical slots occupied by the cockpit are those of a standard cockpit.
Applicable to: Locust 1V(p)
Hard to Pilot
The Hard to Pilot Quirk indicates that the pilots, crew or MechWarrior of the affected unit suffer a target number penalty for all Piloting or Driving Skill Rolls because the unit is inherently difficult to pilot.
Applicable to: 3rd person view
No Ejection Mechanism
The No Ejection Mechanism Quirk indicates that the unit in question lacks any form of emergency escape or ejection system, and as a result the pilot can't escape or abandon the unit.
Applicable to: All mechs
No Cooling Jacket
Weapons marked as having this Quirk lack the standard cooling jacket normally applied to such weapons, and as such will generate more heat when fired compared to their correctly-cooled counterparts.
Applicable to: All weapons (Ghost Heat)
Inaccurate Weapon
This Quirk can be taken by a unit more than once, provided that it is applied to a different weapon or weapons bay each time. The affected weapon or bay is less accurate than normal, which translates into a penalty being applied to to-hit rolls.
Applicable to: SRMs
Nonfunctional
The Nonfunctional quirk permanently disables any one component or system on the unit, which can never be repaired or replaced. This quirk can be taken multiple times.
Applicable to: CW, Command Console
Unbalanced
A Mech with the Unbalanced Quirk suffers from a design that is inherently imbalanced and as such the unit suffers from a penalty to the target number for any Piloting Skill Rolls associated with entering a hex that requires such a roll due to building type or planetary condition.
Applicable to: Matchmaker
Poor Performance
The Poor Performance Quirk reflects a unit that is unable to accelerate to maximum speed quickly; as a result, any unit with this Quirk must spend one turn limited to moving at the unit's Cruising, Safe Thrust or Walking rating before being able to use up to its full movement allowance in the next turn.
Applicable to: Cryengine 3
Prototype
Units designated as Prototypes via this Quick suffer from the issues associated with technological equipment still going through development and shakedown processes. Components on such platforms tend to be less resilient and lacking in redundancy that components from full manufacturing production lines as the unit is still under development; in terms of game effects, units with the Prototype Quirk have a significantly increased chance of suffering Critical Hits as a result of rolls for critical damage.
Applicable to: MWO Client
Bad Reputation
A unit with the Bad Reputation quirk is perfectly sound and operable, but for some reason has earned an undeservedly bad reputation, and as a result is only worth half the normal resale value - although when purchasing such a unit, players in a game should pay full price.
Applicable to: PGI
Edited by xhrit, 22 December 2013 - 03:27 AM.