Spheroid, on 20 December 2013 - 08:50 AM, said:
The default engine is too slow. You need at least a 250 STD(260 ideally). The first ten heatsinks that are integral to the engine operate at true double efficiency. The difference between a 200 and a 250 amounts to a free heatsink.
200 to 250 is *two* heat sinks, just clarifying.
On topic: A fairly common build is the Small Laser hunch - some run it with 9, most with 6 and an assortment of other lasers to back them up. The upside to this is that it generates less heat than a super stock 8ML/1SL, with the downside being that the majority of your firepower is limited to knife fighting range.
I used to run a STD260 (avoid XLs like the plague in Hunchies), 8ML + MPL with 18 DHS, and she ran like a dream on some matches, and like a demon on others. I chalk that up mostly to bad matches and idiotic decisions on my part. The main points to note with this build are that you have an effective range of 270 meters, with poking distance of 540, if you're fast and duck in and out of cover. Just be careful of taking damage to your hunch that you don't need to take.
Currently my 4P has 9ML, STD275, 17DHS with 11 in the engine, and I find that for the most part, she purrs like a kitten. The 11 true DHS give a solid amount of dissipation, even after I lose my left torso, but even so, a disciplined trigger finger is a *must* on a 4P. They aren't mechs that you can get away with grappling with too harshly, as they'll buck you off and stare at you quite disapprovingly while the enemy team murders you. More than any other mech I own, the 4P shines so very, very well when you elite her out - double heat dissipation bonus and heat threshold are just brilliant on them.
For aiming, this'll take a bit of time to get used to - less time for you than new blood, I'd wager, since you're experienced with the MW series - but try to aim for the side of most mechs that has the most firepower in it (side torso, specifically). On certain mechs, unless you're scared of the sheer firepower that their weapons bring (rightly so, in many cases), aim for the central mass. If you see another 4P Hunchie, it's your choice whether to take the CT out, or their Death Star cannon - same rings true for all variants bar the 4SP. For Jagers and Blackjacks, aim for the side torsi, as most right now are running XL (AC/40 on most Jagers, AC/20 + MLx2-3 on most Blackjacks), and for Cataphracts aim side torso as well. If you're a good shot, do the same for Dragons.
In closing, the most important things to note are as follows:
Don't get separated from your team
Protect the hunch
Utilize cover
Aim for weakened areas if possible. If not, go by a mech-by-mech basis to decide where to aim
Don't get overeager and chase the enemy lights too far