Torothin, on 02 December 2013 - 08:39 PM, said:
Hi guys,
I am brand new and decided to show this game my support and forked out some cash for the above mentioned mech. I do ok in games and mostly find myself spamming LRMS more times than not then move in once my LRMs are depleted. I am very scared to changed the load outs due to botching my last mech and have no clue how to get it working.
The Gauss rifle is meh but I hear it is actually pretty good from some players. Does anyone have any advice for me at all with what to do with this mech? As of right now, I am using stock.
Sounds like the default build, which is perhaps one of the worst default build's in the game.
First, don't go long range on an atlas, it's like getting a plumber to be your proctologist. It never ends well. a long range weapon is fine, but it should be a weapon that can do well in all ranges. I would play either of these two...
http://mwo.smurfy-ne...96fb7f08096e020
http://mwo.smurfy-ne...344a6ea88018a19
The first is a close ranged brawler (SRM 6 with artimis is extreamly painful at close range) where the 2nd has some range to it, and a 50 point alpha, which if you can aim, and keep the lasers on the right spot allows for 1 shot XLing on all mech's, and 2 shot CT kills. (1 shot in the back). I run the 2nd build on my Orion with a standard engine going the same speed. It rewards players with good aim and patients.
IMHO, Gauss should only be used in the arms or with an XL. Since it explodes, it basicly treats your standard engine like an XL. The damage will translate to the CT, and your only slightly more survivable then an XL. That being said, You should never XL an atlas.
Atlas's in this game are tanks, and if they are not tanking, your mediums and heavy's are. The majority of games i've played with long ranged atlas's are simply lost, with them being the last left alive and doing 300 damage before they are swarmed and killed. I have yet to play a single game where a long ranged atlas has won it for the team, or done any significant contribution to the team that a lighter mech could not have done. On the flip, when i run with my friend who plays a brawler DDC atlas, and is quite good at it, we rarely lose a game. Simply said, Atlas's determine most games. The reason why their is so much hatred for long ranged Atlas's is that they force lower armored mech's (litterly everyone else) to tank, which means they die off fast. In this game 2 shadow hawks often have more fire power then one atlas. So being down a guy early in a match is a huge disadvantage, far more then your armor getting orange. It's not a good first mech.
Make sure you twist your torso so your arms are facing the enemy when your taking hits, and time your charges and you'll do well.