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1 Artist Away Delays All?!?!


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#1 SkkyHigh

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Posted 19 December 2013 - 01:09 PM

"Due to unforeseen private matters, the artist I work with was away for a week. Yes, this means a delay in the hit boxes again. However, we just finished the updates and they HAVE been checked into the build and is guaranteed for the Jan 21st build. In addition, we've investigated 2 additional Mechs on top of the regular 4."

-Paul

With all the C R A P about delays and push backs you'd think that 1 artist being away wouldnt impact much..... Guess that ONE artist must have been pretty important, and if he/she was that important don't you think someone might have thought to cover said vacation?!

And they want $500 a gold mech.... how much for that paint? I'll paint my own gold MECHS for that cost.

So what happens to future features if devs/coders/artists/etc decide heck lets all take a vacation and screw everything. Someone gets married and CW comes out in 2015 cause no body can think ahead!

Edited by SkkyHigh, 19 December 2013 - 01:10 PM.


#2 Heffay

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Posted 19 December 2013 - 01:16 PM

Problem?

#3 Corpsecandle

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Posted 19 December 2013 - 01:18 PM

Quote

Due to unforeseen private matters


Implies an emergency of some sort. How else should they have managed it? Have another project take a hit in resourcing and delay something else? From the tone that of the posts regarding Hitbox changes it doesn't sound like a huge priority for them. More like they think they can squeeze it in while working on other bigger things.

#4 Ronan

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Posted 19 December 2013 - 01:20 PM

That ONE artist was the one assigned to this task. The other artists have other tasks. And where did you pull VACATION from "unforeseen private matters???" Yes, a VACATION is planned and planned for. An UNFORESEEN circumstance is, well, unforeseen. Being a private thing, Paul properly said no more. Could have been a funeral, hospitalization, any number of things. Sorry what might have been the death of a loved one is harshing your mellow SkkyHigh.

#5 Ngamok

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Posted 19 December 2013 - 01:20 PM

They are literally 1 person per department over there haha.

#6 Heffay

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Posted 19 December 2013 - 01:21 PM

View PostRonan, on 19 December 2013 - 01:20 PM, said:

That ONE artist was the one assigned to this task. The other artists have other tasks. And where did you pull VACATION from "unforeseen private matters???" Yes, a VACATION is planned and planned for. An UNFORESEEN circumstance is, well, unforeseen. Being a private thing, Paul properly said no more. Could have been a funeral, hospitalization, any number of things. Sorry what might have been the death of a loved one is harshing your mellow SkkyHigh.


Death of a spouse is no excuse to not make deadlines.

#7 The Mechromancer

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Posted 19 December 2013 - 01:21 PM

Artists work on hit-boxes?

#8 Krav

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Posted 19 December 2013 - 01:25 PM

View PostCorpsecandle, on 19 December 2013 - 01:18 PM, said:


Implies an emergency of some sort. How else should they have managed it? Have another project take a hit in resourcing and delay something else? From the tone that of the posts regarding Hitbox changes it doesn't sound like a huge priority for them. More like they think they can squeeze it in while working on other bigger things.


+1 to this. It was not described as a vacation. Something came up, it happens. Working in a creative field, it happens all the time. People get sick, or hurt, or die. Cars break down, or get wrecked, houses flood, or catch on fire. Anything could have happened in the life of the person who has been assigned the task of cleaning up the hit boxes. When that happens, you judge the urgency of the completion of that task against the length of the potential delay against the amount of time it is going to take to ramp someone new up on the same task. Throwing a new person on the task might have doubled the amount of time left, and still might not have made the deadline for the previous patch.

This is a balancing and fine tuning issue. It's definitely not something that someone should have been pulled off of their normal tasks to rush out. Thanks to Paul for the clear communication, and for continuing work on this balancing issue as best as possible while allowing his staff to deal with unexpected real issues in the real world.

#9 Karyudo ds

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Posted 19 December 2013 - 08:14 PM

View PostThe Mechromancer, on 19 December 2013 - 01:21 PM, said:

Artists work on hit-boxes?


Er... yeah? It's the 3d Modeling you never get to see! :(

#10 Ecrof

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Posted 19 December 2013 - 08:36 PM

View PostHeffay, on 19 December 2013 - 01:21 PM, said:


Death of a spouse is no excuse to not make deadlines.


Are you a sociopath or sarcastic?

#11 Sephlock

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Posted 19 December 2013 - 08:43 PM

View PostSkkyHigh, on 19 December 2013 - 01:09 PM, said:

"Due to unforeseen private matters, the artist I work with was away for a week. Yes, this means a delay in the hit boxes again. However, we just finished the updates and they HAVE been checked into the build and is guaranteed for the Jan 21st build. In addition, we've investigated 2 additional Mechs on top of the regular 4."

-Paul

With all the C R A P about delays and push backs you'd think that 1 artist being away wouldnt impact much..... Guess that ONE artist must have been pretty important, and if he/she was that important don't you think someone might have thought to cover said vacation?!

And they want $500 a gold mech.... how much for that paint? I'll paint my own gold MECHS for that cost.

So what happens to future features if devs/coders/artists/etc decide heck lets all take a vacation and screw everything. Someone gets married and CW comes out in 2015 cause no body can think ahead!


He was really important.

Also, only he knew the password to the computer all the data was on.

#12 Kanatta Jing

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Posted 19 December 2013 - 08:48 PM

View PostHeffay, on 19 December 2013 - 01:21 PM, said:


Death of a spouse is no excuse to not make deadlines.


People do say {Scrap} like this. Never work for one.

#13 Ihasa

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Posted 19 December 2013 - 09:19 PM

I'm not a big PGI supporter, but come on. You have to give them some sort of props for communicating such. It's got to be a first and should be encouraged.

#14 Sephlock

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Posted 19 December 2013 - 09:21 PM

Yeah in all seriousness, if something unexpected (and private) came up, just cut them some slack.

As for the other issues we have with them, feel free NOT to cut them any slack... but for this, please do.

#15 Sandpit

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Posted 19 December 2013 - 09:21 PM

omg............

Community "You never tell us anything! RANT RAGE RANT RAGE DERP DERP DERP!"
PGI" Ok guys, here's the deal. We have to delay this a bit but here's why and what happened."

Community "OMG! YOU DELAYED IT? THAT'S WHY????? RANT RAGE RAGE RANT QQ QQ QQ DERP DERP DERP'
PGI (for the next six months) "......................"

I really hate this community sometimes

#16 Lucky Moniker

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Posted 19 December 2013 - 10:21 PM

*dons a fireproof suit*
^ says it all

Edited by Lucky Moniker, 19 December 2013 - 10:21 PM.


#17 Onmyoudo

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Posted 20 December 2013 - 01:02 AM

View PostSandpit, on 19 December 2013 - 09:21 PM, said:

I really hate this community sometimes


One thicko with a rage on is not the community. He's been shut down by everyone else in this thread, as he should have been.

Edited by Onmyoudo, 20 December 2013 - 01:03 AM.


#18 Modo44

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Posted 20 December 2013 - 01:09 AM

View PostCorpsecandle, on 19 December 2013 - 01:18 PM, said:

Implies an emergency of some sort. How else should they have managed it?

With infinite resources and clairvoyant foresight, obviously.

#19 Rhaythe

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Posted 20 December 2013 - 05:38 AM

Hitbox tuning is not a resource-intensive assignment. If everyone is working on UI2.0/CW/DX11/Whatever, I can absolutely understand how one person away is going to hold up a debug/tuning pass on existing, delivered, and still relatively-functional content.

Resource management. It works.

#20 Iqfish

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Posted 20 December 2013 - 05:41 AM

Posted Image

I agreed with the crying mass when they cried about lack of content, but this is getting ridiculous.

Edited by IqfishLP, 20 December 2013 - 05:42 AM.




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