Varent, on 29 December 2013 - 09:36 PM, said:
Problem is the community is pulled in about 10 different directions on what they want and what they want first.
But it is for PGI to decide these priorities not the players, even if they would be wise to scale importance of these issues based on player interest.
UI 2.0 and CW are both important major features players want to see.
But a balanced game would at least provide confidence for CW so that the economy and understanding of tech is realised so that sensible strategic decisions can be made when the tech acquisition issues become relevant.
More so, having more diversity in the game play would promote extra player interest as then there would not simply be one dominant Meta in terms of roles. This just from a good business sense of player inclusion due to variable tastes and a less predictable game with considered equivalence to roles should be of interest to PGI. This improving the potential enjoyment for the player base by empowering variable tactics and roles being utilised and not having a predictable game or considered go to play styles for effectiveness.
This again doesn't mean that Assaults wouldn't be the biggest and the baddest on the field but at least would provide an understanding that the game is sufficiently balanced to afford other roles to do their jobs with considered significance.
At present we are simply seeing a dominance in the game play with pin point ballistics in a direct fire support arrangement being the go to role to play. And so for balance it is useful to ensure that other roles are encouraged to be of relevance, which is one of the understanding principles of game play balance.
Encouraged however, not meaning new FOTM or removing the existing options that are there for the current dominant meta with these changes. And may only require "small subtle" changes to create this apparent shift as opposed to a complete shake up of game play mechanics etc. However a consistent identified issue with ballistics is their pinpoint application of damage, but there are many other elements of game play that could be modified to achieve these shifts in confidence to other roles by equivalence. Hence why there might be several potential solutions to the problem and thus permutations in opinion as to how to solve the problem.
Edited by Noesis, 29 December 2013 - 10:25 PM.