Mcgral18, on 05 January 2014 - 01:04 PM, said:
Well, the least favoured option would probably be a cone of fire. They already have one implemented for the MG and LB10, so they could throw that in. They also have Ghost Heat, which can tell how many weapons are being fired...combine the two? Fire more than X damage and you get X cone of fire on your reticule?
It solves the pinpoint issue I don't enjoy, and would drown the forums in tears.
I am behind any changes they actually TRY in the hopes that we eventually get things fixed better, though I don't think that would necessarily be it.
Sandpit, on 05 January 2014 - 01:34 PM, said:
The only thing I could think of would be having a slight hesitation between ballistics firing. So in exmaple
The higher the caliber the bigger the hesitation
AC20 you could do a .2 hesitation before another AC20 were fired. This prevents both weapons from firing at the exact same time. This would also have implications to things like targeting computers and advanced gyro. Those upgrades, modules, etc. could reduce that time but not completely negate it.
AC10 you could do a .1 hesitation
AC5 .05
AC2 none
That means you can still boat those bigger calibers, you'll still hit where you aim, but you wouldn't be able to put all 40 of it in the exact same spot all without changing the mechanics of how a weapon works.
I like that idea. I don't know if it would be enough, but I definitely like it as a suggestion.
mania3c, on 05 January 2014 - 10:12 AM, said:
Oh..okey.. I guess it's pointless to write anything there..
if you could quote me, where I suggested/offered is as counter-argument ..it would be great.
it's weird to me that I am for several pages repeating fact that nothing should be changed at all..and somehow now I am suggesting change several aspects of the ACs..
I did quote you in my post, but here is the post you made that I was responding to:
http://mwomercs.com/...st__p__3047596. Count the number of things you want to change about lasers to make them the "same" as ballistics. All I am suggesting is make ballistics fire a burst over 0.2-0.6 seconds for the same amount of damage they currently do.