Posted 23 December 2013 - 11:39 AM
Extremely disappointed that the only goal in the game is to collect mechs and c-bills, xp and gxp by a mundane method of 3 game modes which become boring after you have done them a few times each.
Everyone is waiting on Community Warfare to be added. The battles themselves can be a lot of fun.
very frustrated that about 1 out of 20 people will try to give advice on how to play.
Most people I think are helpful. If you have a question in game, just ask. I'm sure someone will answer it nicely. Better yet, ask here on the forums in the new player section.
I tried to find a community to join and play with, clicked on the community tab and was faced with a wall of NGNG, and no other mention of any other gaming community within MWO so i can only assume that there aren't any and ngng is the only one.
For communities, there are numerous groups playing. I'm not a member of any but there's a section of the forum here that has all those groups. Best advice is to hop on one of the free teamspeak servers. That information is also around here somewhere...(I play solo, so not help to you on this point)
Game play and movement is good, not sure about the purpose of that 3rd person view drone, it does nothing but let the enemy know excactly where you are, that red blinking thing can be seen from across the map even if the mech is not visible, you can see that blinking red light just fine.
That's the point. It's supposed to balance it out against first person. Everyone here will recommend you never use 3rd person (F4 toggles. There is also a checkbox in options that controls whether you start the matches in 1st or 3rd)
I tried the training grounds and that is just a joke, stationary targets with no A.I movement just doesnt wash for me as a training grounds, pathetic really so it would be nice to be able to try different weapon load outs without actually having to buy the weapons first.
The tutorial just lol.
As a new player i dont feel as though there is enough in game help to explain what does what, why and how, and the general feel that i get from other players is not very good certainly nothing to be proud about.
Known complaints. Hopefully will change in the future. For now, it's better than nothing.
Some questions:-
Are the long range missiles supposed to avoid contact with the floor by suddenly changing direction and continuing to fly across the ground?
I think I know what you are talking about. No, they are not trying to avoid the ground, but more than likely, the missile lock was broken and later reaquired which lets LRMs change their course to the new location of the target. There are certain points in the flight path where missiles will adjust course. It does look a bit strange when it happens like that, but that doens't happen all the time or anything.
Are ballistic and PPC rounds supposed to go straight through enemy mechs without damaging them?
Of course not. Nothing is supposed to go through mechs, however, there have been known bugs where what you see on your screen is not what the server sees. There's a lot of factors going on here. The game is server authoritative which means you can't move unless it says you can and you can't hit anything unless it's calculations say it did. Factor in packet loss and connection speeds and latency over the Internet and you get instances where you think you should have hit that guy but the server says you didn't. It was way worse before HSR, but some users complain of bugs in HSR. It works well in my experience, but there are bugs.
Is there a comprehensive system in place to prevent hacking like aimbot etc?
I have never seen evidence of any hacks. Like I said, the game is server authoritative which makes such hack difficult to do. Whenever the team discovers them, they do try to eliminate them. There might be something out there, but the game is nearly completely hack free. Note that the seismic sensor does allow a mech to detect others around a corner, but it's range is limited and the mech using it has to be standing still. There are other ways to detect mechs too, such as UAVs or a scout mech with the sensor range module that can target you, but you can't target him due to range.
Is that the best tutorial and training area that the game has to offer or are there others i havent seen yet?
That's it for now. Commom complaint.
Is it true that no matter how abusive you are and no matter how many times you kill your team mates it's not likely to get you banned?
Not true. Rest assured, these instances are very uncommon. Currently, there seems to be a player or groups of players on a rampage against Russ, but this is very uncommon. However, it may take some time (hours or days according to the response to a support ticket) for the user to be banned (they take the time to dig up evidence to make sure the complaint is legit)
Is there a team monitoring this type of behavior and helping to prevent it?
File a support ticket support@mwomercs.com. Attach sceenshots or videos if you have them. Be as detailed as possible in your explaination.
I can only presume this game is still in beta due to the lack on real content, is that correct?
Content could be a matter of opinion. Yes, the biggest features are not in the game yet. Beta is also a matter of opinion. Basically, if they say it's a Beta, it's a beta, but if they say it's no longer a beta, it's no longer a beta. So really, does it matter? It's just semantics. Let's just say that right now, the game is what it is, and they have plans for UI 2.0 and CW and stuff, but it's not done yet. If that bothers you, don't play until that stuff is done. It is a F2P title anyway.
Is the game matching mechanism working, because i find it hard to believe that the matching mechanism will put completely new players up against seasoned players? it is completely demoralizing and makes me feel like un-installing the game and finding something else to play.
The matchmaker does not care how long one has played the game, it only makes matches based on skill level which is fine. It's not perfect, but it's better than nothing. It also takes several matches to figure out what your skill level is. Not all games are lopsided. In the long run, I have had a great experience with it. My win/loss ratio is close to 1:1.