

Gotta Love That Weight Balancing
#1
Posted 23 December 2013 - 08:16 PM
double check my math, but we ended up with our team coming to 680 tons, theirs 1015 tons. So, that gives us a difference of 335 tons, beyond what was listed as broken. Now, this is just the most outstanding recently, but it's still a major problem.
#2
Posted 23 December 2013 - 09:22 PM
Toadkillerdog, on 23 December 2013 - 08:16 PM, said:
double check my math, but we ended up with our team coming to 680 tons, theirs 1015 tons. So, that gives us a difference of 335 tons, beyond what was listed as broken. Now, this is just the most outstanding recently, but it's still a major problem.
Someone will say he's glad you found the nerve to post this.

#3
Posted 25 December 2013 - 02:16 PM
Edited by xXBagheeraXx, 25 December 2013 - 02:18 PM.
#4
Posted 26 December 2013 - 12:42 AM
Edited by tomoyo, 26 December 2013 - 12:42 AM.
#5
Posted 26 December 2013 - 06:32 PM
Hay just an observation. I'll quit rambling now. Go have fun. See ya.
#6
Posted 27 December 2013 - 12:33 PM
They had: 8 assaults, 2 heavies, 1 med, 1 light.
We had: 6 lights, 3 mediums, 2 heavies, 1 assault,
Even at that, I don't think the tonnage difference was as bad, I think we were down 285 tons or so.
#7
Posted 27 December 2013 - 01:42 PM
http://s242.photobuc...ary/Mwo%20Games
As you can see, there is a real collination with weight imbalance and battle result. Even a 200 weight imbalance can result in a total wipe. I know the "we are SPARTANS!!!" croud will yell that player skeeelz > weight, but at Thermopilae the Spartans had to defend a narrow pass and the Persians had to come against them practicly in single file so they were actually tacticly outnumbering the Persians all the time. (The real Spartans also wore full suits of Plate armour, 300 fans) In this we are lining up and one side is having to blast through several hundred more points of armour with less guns. How is that balanced?
But then I suspect the Spartans crowd will never be seen outside of skirmish mode piloting a highlander/Atlas or a Spider.
And from a personal point of view. its pretty disheartening when I win a match and see that in fact we out-tonned the enemy by a large margin. I want to win or lose a fair fight, not becasue some idiots thought that "weight does not matter for balance." Bull, of course weight matters, and a lot more than player skillzors.
And really, i'm sick of bieng on a team with 2 assaults and seeing 3 Atlasses and 2 stalkers walk round the corner.
Edited by Sir T, 27 December 2013 - 01:43 PM.
#8
Posted 27 December 2013 - 03:45 PM
#9
Posted 27 December 2013 - 04:26 PM
The fact that the match maker allows a premade to bring 4/4 assault mechs (not to mention 4 of the heaviest possible assaults) into a game is what breaks the weight matching unless there is an equivilent 4-man assault lance on the other team.
The new group weight limit incoming in a future patch should address a lot of the weight imbalance we're seeing.
#10
Posted 28 December 2013 - 10:41 AM
#11
Posted 28 December 2013 - 11:01 AM
#12
Posted 28 December 2013 - 11:27 AM
#13
Posted 29 December 2013 - 05:16 PM
#14
Posted 30 December 2013 - 02:52 AM

I'm not saying it don't need to be fix, in fact the balance really do need to fix but still with good team work. Miracle can happen.
#15
Posted 31 December 2013 - 11:32 AM
Is there a post/thread or the like that has information on how all this is supposed to work? I know I see many of the same guys around most days around the same time. What is all this elo chatter stuff? How does that work? Do 12 man drops play with the puggers?
Obviously skill plays a very significant role in things, but if we're all in the same 'elo' whatever it is, I'd think we're all supposed to be on some sort of level'ish playing field on the skill set piece. Which then makes the tonnage issue a very real issue in my mind.
#16
Posted 31 December 2013 - 12:59 PM
Kohiro, on 30 December 2013 - 02:52 AM, said:
Honest cudos if you can pull that score off in a Locust.
There will always be examples of the extremes to support either case, so this 'arguement' isn't really valid without actually telemetry and game data, instead of screen shot examples. The average truth of it is generally weight = win. However, I'm fairly certain, that problem will be dead in the water soon. The next complaint, I predict, is that when ELO is relaxed, highly skilled players are going to be dropping with lower skilled players, and guess who is going to complain?
Here's hoping they mix the ELO ratings up on a team, so there are at least some skills on each side.
Edited by Pac Man, 31 December 2013 - 12:59 PM.
#17
Posted 31 December 2013 - 05:51 PM
Kohiro, on 30 December 2013 - 02:52 AM, said:
I'm not saying it don't need to be fix, in fact the balance really do need to fix but still with good team work. Miracle can happen.
That's extremely surprising coming from a locus, kudos.
#18
Posted 01 January 2014 - 05:51 AM
Edited by PunchinBabies, 01 January 2014 - 05:54 AM.
#19
Posted 01 January 2014 - 05:18 PM
I got often Games with 9 vs 1-2 Assaults.
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