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Gotta Love That Weight Balancing


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#1 Toadkillerdog

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Posted 23 December 2013 - 08:16 PM

http://i.imgur.com/QYcn7WR.jpg
double check my math, but we ended up with our team coming to 680 tons, theirs 1015 tons. So, that gives us a difference of 335 tons, beyond what was listed as broken. Now, this is just the most outstanding recently, but it's still a major problem.

#2 Mystere

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Posted 23 December 2013 - 09:22 PM

View PostToadkillerdog, on 23 December 2013 - 08:16 PM, said:

http://i.imgur.com/QYcn7WR.jpg
double check my math, but we ended up with our team coming to 680 tons, theirs 1015 tons. So, that gives us a difference of 335 tons, beyond what was listed as broken. Now, this is just the most outstanding recently, but it's still a major problem.


Someone will say he's glad you found the nerve to post this. :(

#3 xXBagheeraXx

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Posted 25 December 2013 - 02:16 PM

Skirmish is just bad, if you arent in an assault A DD-C or a really nasty heavy you probably wont do much that game...There have been tons of games where ive cleared 700 damage in an Er-PPC, 4xmedium Jester just to lose to a Stiener scout lance at the end of the game. About the lightest mech I would play in that would be a uac5 muromets...other than that, assault or G.T.F.O. I cant tell you how many games I have gone "HOW MANY FREAKING ATLASES DO THEY HAVE???!!!"

Edited by xXBagheeraXx, 25 December 2013 - 02:18 PM.


#4 tomoyo

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Posted 26 December 2013 - 12:42 AM

ECM lights still work really well in skirmishes, I just wouldn't recommend a light without ecm though, you need some sort of edge to take advantage of all the slow assaults. But yea a ton of D-DC's are really rough in general on skirmish since there's nothing to force them to split up.

Edited by tomoyo, 26 December 2013 - 12:42 AM.


#5 amenophis

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Posted 26 December 2013 - 06:32 PM

Hay DEVS maybe you should take a closer look at the way this match thing of yours is working. There are WAYYYYY to many matches with one side not losing even a single mech in a battle or if they do it's only like 1 or 2. Sure looks like there is some kind of mismatch there. When I'm on a winning or loosing team the winning team seems to be very little loss on the winning side. A close match is sort of rare, it seems. Maybe this is the way it should work but it makes for some boring fights. It's like a boxing match where the fighter is knocked out in the first min. of the first round.
Hay just an observation. I'll quit rambling now. Go have fun. See ya.

#6 RiotHero

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Posted 27 December 2013 - 12:33 PM

I thought the game I played the other day was bad;

They had: 8 assaults, 2 heavies, 1 med, 1 light.
We had: 6 lights, 3 mediums, 2 heavies, 1 assault,

Even at that, I don't think the tonnage difference was as bad, I think we were down 285 tons or so.

#7 Sir T

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Posted 27 December 2013 - 01:42 PM

I was planning to make a thread like this. I actrually recorded the resolts of 20 games before christmas.

http://s242.photobuc...ary/Mwo%20Games

As you can see, there is a real collination with weight imbalance and battle result. Even a 200 weight imbalance can result in a total wipe. I know the "we are SPARTANS!!!" croud will yell that player skeeelz > weight, but at Thermopilae the Spartans had to defend a narrow pass and the Persians had to come against them practicly in single file so they were actually tacticly outnumbering the Persians all the time. (The real Spartans also wore full suits of Plate armour, 300 fans) In this we are lining up and one side is having to blast through several hundred more points of armour with less guns. How is that balanced?

But then I suspect the Spartans crowd will never be seen outside of skirmish mode piloting a highlander/Atlas or a Spider.

And from a personal point of view. its pretty disheartening when I win a match and see that in fact we out-tonned the enemy by a large margin. I want to win or lose a fair fight, not becasue some idiots thought that "weight does not matter for balance." Bull, of course weight matters, and a lot more than player skillzors.

And really, i'm sick of bieng on a team with 2 assaults and seeing 3 Atlasses and 2 stalkers walk round the corner.

Edited by Sir T, 27 December 2013 - 01:43 PM.


#8 That Guy

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Posted 27 December 2013 - 03:45 PM

yup... but most of those guys were probably premades trolling.

#9 Sagamore

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Posted 27 December 2013 - 04:26 PM

I can pretty much guarantee that their Charlie was a premade. 2x HGN-733C, Heavy Metal and D-DC just screams premade. I'm guessing all of the highlanders were running 2xAC5 and 2xPPC.

The fact that the match maker allows a premade to bring 4/4 assault mechs (not to mention 4 of the heaviest possible assaults) into a game is what breaks the weight matching unless there is an equivilent 4-man assault lance on the other team.

The new group weight limit incoming in a future patch should address a lot of the weight imbalance we're seeing.

#10 Svidro

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Posted 28 December 2013 - 10:41 AM

The important thing there is that the quickdraw died.

#11 Broad5ide

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Posted 28 December 2013 - 11:01 AM

tonnage is partially a factor, but i would take 4 25 ton lights on VOIP over 1 atlas any day of the weeks.

#12 Sir T

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Posted 28 December 2013 - 11:27 AM

Uh huh, but how about your 4 commandos vs 4 atlas, which is what we are talking about.

#13 Arc Viper

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Posted 29 December 2013 - 05:16 PM

No joke, I had a match the other day where there were 8 atlases on the other team, and we had two locusts. I still have no idea how we managed to win, but wow was balancing off

#14 Kohiro

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Posted 30 December 2013 - 02:52 AM

Yes. The weight of the teams are really Unbalance and running a light w/o ECM is really not recommended...

Posted Image

I'm not saying it don't need to be fix, in fact the balance really do need to fix but still with good team work. Miracle can happen.

#15 Swift Hatchet

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Posted 31 December 2013 - 11:32 AM

I pug almost all the time, and I'm frequently in an Atlas. It is surprising to me how many times I get dropped into a match where there is already a couple hundred tons of difference. And we just end up steam rolling the other team. There have been some matches where skill overcomes the tonnage difference, but for me this has been the rarity. Been steamrolled myself plenty of times with the tables flipped also.

Is there a post/thread or the like that has information on how all this is supposed to work? I know I see many of the same guys around most days around the same time. What is all this elo chatter stuff? How does that work? Do 12 man drops play with the puggers?

Obviously skill plays a very significant role in things, but if we're all in the same 'elo' whatever it is, I'd think we're all supposed to be on some sort of level'ish playing field on the skill set piece. Which then makes the tonnage issue a very real issue in my mind.

#16 Pac Man

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Posted 31 December 2013 - 12:59 PM

View PostKohiro, on 30 December 2013 - 02:52 AM, said:

Yes. The weight of the teams are really Unbalance and running a light w/o ECM is really not recommended...


Honest cudos if you can pull that score off in a Locust.

There will always be examples of the extremes to support either case, so this 'arguement' isn't really valid without actually telemetry and game data, instead of screen shot examples. The average truth of it is generally weight = win. However, I'm fairly certain, that problem will be dead in the water soon. The next complaint, I predict, is that when ELO is relaxed, highly skilled players are going to be dropping with lower skilled players, and guess who is going to complain?

Here's hoping they mix the ELO ratings up on a team, so there are at least some skills on each side.

Edited by Pac Man, 31 December 2013 - 12:59 PM.


#17 Accused

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Posted 31 December 2013 - 05:51 PM

View PostKohiro, on 30 December 2013 - 02:52 AM, said:

Yes. The weight of the teams are really Unbalance and running a light w/o ECM is really not recommended...

I'm not saying it don't need to be fix, in fact the balance really do need to fix but still with good team work. Miracle can happen.


That's extremely surprising coming from a locus, kudos.

#18 PunchinBabies

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Posted 01 January 2014 - 05:51 AM

Want to talk about ton difference?!?!? What kind of {Scrap} is it when my team has 2 LESS mech to begin with. And I am not talking about disconnects or people afk, I mean 12 vs. 10 TO START!!! AND they had out tonned us by 350 or so. I'm very sorry I did not get the screen shot from that match. But COME ON!!!!!!!! 2 less mech's AND a 350 ton difference?!?!?! IDK what the heck the dev's at MWO are doing, but it is COMPLETE {Scrap} to have to start out KNOWING your team will have no chance in hell to pull off a win. Balanced????...my crack!!!!!!!!!....P.S. real lame they ban the word C R A P!!!!...grow up MWO

Edited by PunchinBabies, 01 January 2014 - 05:54 AM.


#19 Chimperator

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Posted 01 January 2014 - 05:18 PM

The matchmaking is very....
I got often Games with 9 vs 1-2 Assaults.





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