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Balance... If It Aint Broke - Too Late


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#21 Ahja

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Posted 25 December 2013 - 12:49 PM

You know I have noticed that..... I suppose they have too.

#22 Noesis

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Posted 25 December 2013 - 12:53 PM

[cynical]

Forthcoming UAC20 with pinpoint damage capabilities.

I'm sure this will slot in easily without being OP in the current MWO Meta and BT interpreted mechanics.

[/cynical]

#23 Sandpit

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Posted 25 December 2013 - 12:59 PM

View PostNoesis, on 25 December 2013 - 12:53 PM, said:

[cynical]

Forthcoming UAC20 with pinpoint damage capabilities.

I'm sure this will slot in easily without being OP in the current MWO Meta and BT interpreted mechanics.

[/cynical]

SO now we're talking balance on stuff not even mentioned on being implemented?

In that case, elementals are OP. I can just see how they're hopping tactics will play heck with mechs..... :)

#24 Noesis

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Posted 25 December 2013 - 01:08 PM

View PostSandpit, on 25 December 2013 - 12:59 PM, said:

SO now we're talking balance on stuff not even mentioned on being implemented?

In that case, elementals are OP. I can just see how they're hopping tactics will play heck with mechs..... :)


It's Clan tech already in the current historical timeline which is likely to be introduced (seeing as Clans don't have a vanilla AC20) and IS tech to be introduced only 10 years down the line in MWO years, more than capable of being introduced given the interpretation that PGI have applied already for some tech.

Hence it could be a very big issue based on what we know with the current dominance atm with ballistics.

Edited by Noesis, 25 December 2013 - 01:08 PM.


#25 Sandpit

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Posted 25 December 2013 - 01:22 PM

View PostNoesis, on 25 December 2013 - 01:08 PM, said:

which is likely to be introduced
Hence it could be a very big issue based on what we know

Again, theory crafting on something that hasn't even been mentioned as in development

what we know about it is absolutely nothing

#26 Noesis

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Posted 25 December 2013 - 01:28 PM

View PostSandpit, on 25 December 2013 - 01:22 PM, said:

Again, theory crafting on something that hasn't even been mentioned as in development

what we know about it is absolutely nothing


Doesn't matter, I'm extrapolating on current mechanics and what we do know. Hence on "current" understanding UAC20's have the potential to be devastatingly OP in the current game.

Otherwise yes something needs to be done to OP ballistics in order to make them less problematic as a result.

Edited by Noesis, 25 December 2013 - 01:28 PM.


#27 Varent

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Posted 25 December 2013 - 01:31 PM

little to soon to be worrying about things that MIGHT be put out, isnt it?

#28 Noesis

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Posted 25 December 2013 - 01:37 PM

View PostVarent, on 25 December 2013 - 01:31 PM, said:

little to soon to be worrying about things that MIGHT be put out, isnt it?


Not really when there are problems now.

This upcoming issue only helping to illustrate the problems with ballistic mechanics as interpreted by PGI and how they have implemented them atm. Especially more so when you consider the context of the thread.

Edited by Noesis, 25 December 2013 - 01:38 PM.


#29 Varent

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Posted 25 December 2013 - 01:40 PM

to be honest... I think if they DO institute ultra ac 20 it could make for an interesting change with the clans, depending on how they impliment other weapons as well.

They seem to be leaning towards longer duration with lasers, wich could make them more brawling oriented, wich also would make sense via the lore.

That said would make for a nice counter to jump sniping and even it out. Also most newer players gravitate towards brawling where as vetrans (most of them) gravitate towards longer distance alphas and jump sniping. So it would be easier on newer players and give abit of a counter to the jump sniping meta without altering alot of other things.

Edited by Varent, 25 December 2013 - 01:41 PM.


#30 Sandpit

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Posted 25 December 2013 - 02:14 PM

View PostNoesis, on 25 December 2013 - 01:28 PM, said:


Doesn't matter, I'm extrapolating on current mechanics and what we do know. Hence on "current" understanding UAC20's have the potential to be devastatingly OP in the current game.

Otherwise yes something needs to be done to OP ballistics in order to make them less problematic as a result.

extrapolating on something that has not even been hinted at by the devs.

in that case I think aerospace fighters are op.

#31 Varent

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Posted 25 December 2013 - 02:19 PM

ill jump on that band wagon.

if they let you play an elemental and you can crawl onto a mech im playing one non stop.

I want to rip a mechs cockpit open and stick my small laser up the pilots butt.

#32 Basskicker

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Posted 25 December 2013 - 02:39 PM

I think the biggest problem is dbl heatsinks not being named one and four tenths heatsinks. The only thing double about them is price and crit slots...

#33 Kaijin

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Posted 25 December 2013 - 02:41 PM

We've got a 15 minute match clock, but how many matches go beyond 7 minutes? Battletech damage values were well and good when every shot hit a random location, but with the ability to fire aimed perfectly converged direct-fire weapons, it's over too soon. Half everything's heat and half everything's damage (except LRMs and SSRMs, which do not benefit from the aiming buff all the other weapons got). This might go a long way toward improving the game.





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