

Balance... If It Aint Broke - Too Late
#21
Posted 25 December 2013 - 12:49 PM
#22
Posted 25 December 2013 - 12:53 PM
Forthcoming UAC20 with pinpoint damage capabilities.
I'm sure this will slot in easily without being OP in the current MWO Meta and BT interpreted mechanics.
[/cynical]
#23
Posted 25 December 2013 - 12:59 PM
Noesis, on 25 December 2013 - 12:53 PM, said:
Forthcoming UAC20 with pinpoint damage capabilities.
I'm sure this will slot in easily without being OP in the current MWO Meta and BT interpreted mechanics.
[/cynical]
SO now we're talking balance on stuff not even mentioned on being implemented?
In that case, elementals are OP. I can just see how they're hopping tactics will play heck with mechs.....

#24
Posted 25 December 2013 - 01:08 PM
Sandpit, on 25 December 2013 - 12:59 PM, said:
In that case, elementals are OP. I can just see how they're hopping tactics will play heck with mechs.....

It's Clan tech already in the current historical timeline which is likely to be introduced (seeing as Clans don't have a vanilla AC20) and IS tech to be introduced only 10 years down the line in MWO years, more than capable of being introduced given the interpretation that PGI have applied already for some tech.
Hence it could be a very big issue based on what we know with the current dominance atm with ballistics.
Edited by Noesis, 25 December 2013 - 01:08 PM.
#25
Posted 25 December 2013 - 01:22 PM
Noesis, on 25 December 2013 - 01:08 PM, said:
Hence it could be a very big issue based on what we know
Again, theory crafting on something that hasn't even been mentioned as in development
what we know about it is absolutely nothing
#26
Posted 25 December 2013 - 01:28 PM
Sandpit, on 25 December 2013 - 01:22 PM, said:
what we know about it is absolutely nothing
Doesn't matter, I'm extrapolating on current mechanics and what we do know. Hence on "current" understanding UAC20's have the potential to be devastatingly OP in the current game.
Otherwise yes something needs to be done to OP ballistics in order to make them less problematic as a result.
Edited by Noesis, 25 December 2013 - 01:28 PM.
#27
Posted 25 December 2013 - 01:31 PM
#28
Posted 25 December 2013 - 01:37 PM
Varent, on 25 December 2013 - 01:31 PM, said:
Not really when there are problems now.
This upcoming issue only helping to illustrate the problems with ballistic mechanics as interpreted by PGI and how they have implemented them atm. Especially more so when you consider the context of the thread.
Edited by Noesis, 25 December 2013 - 01:38 PM.
#29
Posted 25 December 2013 - 01:40 PM
They seem to be leaning towards longer duration with lasers, wich could make them more brawling oriented, wich also would make sense via the lore.
That said would make for a nice counter to jump sniping and even it out. Also most newer players gravitate towards brawling where as vetrans (most of them) gravitate towards longer distance alphas and jump sniping. So it would be easier on newer players and give abit of a counter to the jump sniping meta without altering alot of other things.
Edited by Varent, 25 December 2013 - 01:41 PM.
#30
Posted 25 December 2013 - 02:14 PM
Noesis, on 25 December 2013 - 01:28 PM, said:
Doesn't matter, I'm extrapolating on current mechanics and what we do know. Hence on "current" understanding UAC20's have the potential to be devastatingly OP in the current game.
Otherwise yes something needs to be done to OP ballistics in order to make them less problematic as a result.
extrapolating on something that has not even been hinted at by the devs.
in that case I think aerospace fighters are op.
#31
Posted 25 December 2013 - 02:19 PM
if they let you play an elemental and you can crawl onto a mech im playing one non stop.
I want to rip a mechs cockpit open and stick my small laser up the pilots butt.
#32
Posted 25 December 2013 - 02:39 PM
#33
Posted 25 December 2013 - 02:41 PM
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