Varent, on 12 January 2014 - 09:19 AM, said:
hes wrong because hes not fearing a 35 ton mech that would have little to no agility or armor and pops like nothing? Ive actually made that mech for laughs. Ya no.... anyone that sees a raven moving at about 80-90 ish is going to lock on and kill it like no ones business.
That said just because I was feeling chipper last night I actually ran about 10 games in a row with an ac40 jager. 10 games in I averaged about a kill a game and 200ish damage each time while I was focused at every corner simply because people 'properly' saw what I was carrying and made me a target, taking out my ac or left/right torso as they should.
I couldnt take more then 10 because honestly it left a bad taste in my mouth, switched to my dakka jager with 2 uac5, 2 large laser and 4 machine gun and proceeded to rip through people for about 500+ a game and 3+ kills each time. Even did a few 12 mans with it and racked up about 500 ish damage on those with our brawler lance.
Yeah can't overlook the extra range you get from UAC5's and Large Lasers. Jagermech hitboxes don't lend itself well to brawls and short-range fights. It's easier to fire from cover if you don't have to get close.
I know the feeling so often in my HBK-4SP with the usual loadout. So many times I step from cover, and I see the enemy isn't looking at me, but I'm too far away to do effective damage. I can move in closer, but it's always risky. The closer you get, the less cover is available, and the harder it is to disengage if things go bad.
But at least the HBK-4SP is better built to take punishment compared to the Jagermech. Sometimes a good game in a HBK-4SP means doing only 200 damage or less, but tanking hits all over the mech so teammates can get off free shots. I do wish the arm hitboxes on the HBK were bigger, though. You have to be twisted at just about the perfect angle to block shots with those skinny upper arms... even at a perfect angle, some shots can still get past and hit the shoulder instead of the arm.