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Pgi, Perfect Way To Balance The Clans


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#1 Phoenix Branson

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Posted 27 December 2013 - 01:14 PM

This is probably the most simplest approach...

Inner Sphere vs. Inner Sphere: 12 vs. 12 (3 Lances vs. 3 Lances) = 24 BattleMechs

Inner Sphere vs. Clan: 16 vs. 10 (4 Lances vs. 2 Stars) = 26 BattleMechs

Clan vs. Clan: 10 vs. 10 (2 Stars vs. 2 Stars) = 20 BattleMechs

Thoughts?

#2 Varent

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Posted 27 December 2013 - 01:25 PM

It all depends on what they do with clan technology. Personally I want it balanced with inner sphere technology and just 'different' with its own unique feel and perhaps specialties. That said if thats the case it would make more sense for 12 v 12 honestly.

#3 Limidas

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Posted 27 December 2013 - 01:51 PM

16 vs 10 sounds cool. I would like the Clans to be stronger than IS ( I play IS my self, FRR)

#4 Dock Steward

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Posted 27 December 2013 - 05:43 PM

What about IS/Clan vs IS/Clan? There are reasons to believe that Clan mechs will be playable for all Factions; in that case, how do you balance against a team consisting of, let's say, 9 Clan mechs and 3 IS mechs? Require the same numbers on the other side?

#5 Phoenix Branson

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Posted 27 December 2013 - 07:53 PM

View PostDock Steward, on 27 December 2013 - 05:43 PM, said:

What about IS/Clan vs IS/Clan? There are reasons to believe that Clan mechs will be playable for all Factions; in that case, how do you balance against a team consisting of, let's say, 9 Clan mechs and 3 IS mechs? Require the same numbers on the other side?


I think if your an Inner Sphere pilot, the Clan 'Mechs are restricted and vice versa. Otherwise, all players can play with clan technology. I think its dumb to be a die hard Inner Sphere pilot, but pilot nothing but a Timber Wolf. Doesn't make sense.

#6 Dock Steward

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Posted 27 December 2013 - 07:59 PM

View PostMaverick01, on 27 December 2013 - 07:53 PM, said:


I think if your an Inner Sphere pilot, the Clan 'Mechs are restricted and vice versa. Otherwise, all players can play with clan technology. I think its dumb to be a die hard Inner Sphere pilot, but pilot nothing but a Timber Wolf. Doesn't make sense.


It makes sense when the game says I can do it and I don't give a **** about the lore. As I said, at this point, all signs point to unrestricted Clan mech use.

#7 Monkey Lover

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Posted 27 December 2013 - 08:22 PM

So how many people do you think would be happy with less kills and faster deaths?

#8 KerenskysBlues

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Posted 28 December 2013 - 08:23 AM

View PostMaverick01, on 27 December 2013 - 07:53 PM, said:


I think if your an Inner Sphere pilot, the Clan 'Mechs are restricted and vice versa. Otherwise, all players can play with clan technology. I think its dumb to be a die hard Inner Sphere pilot, but pilot nothing but a Timber Wolf. Doesn't make sense.


Your statement seems to come from a lore perspective, correct me if I am wrong, and from a lore perspective it is simply incorrect. Victor Steiner Davion piloted a Dire wolf, he was pretty inner sphere oriented I would say. Lieutenant General Linda McDonald of the 11th Arcturan Guards piloted a King Crab, another pretty inner sphere oriented pilot. These are just two big ones I can name right of the top of my head. In the lore a lot of inner sphere pilots used clan tech.

#9 Mechteric

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Posted 28 December 2013 - 08:28 AM

12v10 would be more appropriate I would think, just because 6 extra mechs on the field in a real time shooter makes a huge difference.

However at this point in time it seems the clan mechs will just be in your stable just like any other mech, so it will be a mix of clan and IS mechs for each team (unless CW can deliver).

The only thing I hope is that clan weapons can only be put on clan mechs, and IS weapons only on IS mechs. It might suck for a while, but once the light gauss and heavy gauss and other IS exclusives come in it will be good.

#10 Phoenix Branson

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Posted 28 December 2013 - 08:36 AM

View PostKerenskysBlues, on 28 December 2013 - 08:23 AM, said:


Your statement seems to come from a lore perspective, correct me if I am wrong, and from a lore perspective it is simply incorrect. Victor Steiner Davion piloted a Dire wolf, he was pretty inner sphere oriented I would say. Lieutenant General Linda McDonald of the 11th Arcturan Guards piloted a King Crab, another pretty inner sphere oriented pilot. These are just two big ones I can name right of the top of my head. In the lore a lot of inner sphere pilots used clan tech.


If PGI made clan tech rather powerful as shown in this matchup (IS 16 vs. Clan 10) as stated in the OP, then having clan tech available for everyone will break this system. Furthermore, and more importantly, having clan tech for everyone will make the Inner Sphere BattleMechs obsolete, which is catastrophic for MWO. How will this be avoided?

#11 Bobman

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Posted 28 December 2013 - 08:42 AM

View PostMaverick01, on 28 December 2013 - 08:36 AM, said:

If PGI made clan tech rather powerful as shown in this matchup (IS 16 vs. Clan 10) as stated in the OP, then having clan tech available for everyone will break this system. Furthermore, and more importantly, having clan tech for everyone will make the Inner Sphere BattleMechs obsolete, which is catastrophic for MWO. How will this be avoided?


Well, PGI stated that they were going to nerf Clantech through some means

But @ that suggestion, I'm not so sure about being well-marked as an underdog or front-runner.
Each IS pilot would have less power and each Clan would have more power in every case.
There would definitely be a lot of complaining (like maybe a lack of teamwork and then an IS 1v1ing a Clan and trying their hardest but failing). But I could see how that would balance the odds and how that would work.

#12 Blurry

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Posted 28 December 2013 - 08:53 AM

well the perfect way to balance them is not to release them until far later.
That way they get CW ect out the door and then can devote resources to balancing what they have now.
Once that has been achieved and only then should they consider adding the OP Clan Mechs.

Since players are paying significantly more for them based on the statement that they are better PGI needs to
make sure people get their moneys worth. Otherwise they would have to reduce the price in line with previous packages or deal with the consequences of not delivering. Although they are use to that.

If they do nerf em then what is point other than more mechs to buy? And 100:1 that the balance will be horrible and short sighted. PGI continues to dig a deep hole.

Edited by Blurry, 28 December 2013 - 08:54 AM.


#13 Piney II

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Posted 28 December 2013 - 09:04 AM

I seriously doubt that PGI will restrict Clan tech ownership solely to Clans. The mechs will be hot items and PGI will want to sell as many as they can.

This said, PGI is in a pickle as to balancing the Clan mechs:

-Nerf them to near I.S levels and the "true to lore" players will be upset

-Keep them true to lore and possibly wreck the game

We'll probably see the Clan mechs balanced more or less with the I.S mechs, but maybe with a slight edge. Anyway it goes, the QQ rage should be epic when the mechs are released.

#14 Khobai

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Posted 28 December 2013 - 09:59 AM

12v10 with clan tech being 20% better





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