

Let Us Toggle Atlas Eye Lights To Strike Fear Into The Enemy
#21
Posted 25 December 2013 - 11:12 PM
#22
Posted 25 December 2013 - 11:56 PM
2. This is the extra flavor that makes the game magic.
#23
Posted 26 December 2013 - 12:16 AM
Please also put a togglable flashing bullseye decal on its CT.
#24
Posted 26 December 2013 - 01:14 AM
#26
Posted 26 December 2013 - 08:35 AM
...sneaking around at 10% heat, nearly impossible to discern the glow.
...but once that dude rolls into battle and starts alpha'ing his 100t ars-off, HERE COMES THE GLOW!
-billyM
#27
Posted 26 December 2013 - 09:02 AM
BillyM, on 26 December 2013 - 08:35 AM, said:
...sneaking around at 10% heat, nearly impossible to discern the glow.
...but once that dude rolls into battle and starts alpha'ing his 100t ars-off, HERE COMES THE GLOW!
-billyM
"You are the last
Sho nuff!
#28
Posted 26 December 2013 - 09:06 AM
ColonelMetus, on 25 December 2013 - 11:06 PM, said:
No, you're just posted in a unneeded duplicate thread.
http://mwomercs.com/...leable-feature/
If anything, a mod will probably see this thread and close it.
#29
Posted 26 December 2013 - 09:08 AM
ColonelMetus, on 25 December 2013 - 03:30 PM, said:
if we could toggle the atlas's eyes on or off, then that would give the atlas pilot the ability to wage psycological warfare on the enemy team (which was part of the original design concept of the mech) it would also be a good representation of the atlas's ability to distract enemy mechs from the table top.
picture an atlas sitting back giving supporting fire to its team, then an enemy comes around a corner and unloads on the atlas, after his alpha strike the atlas is still standing, then suddenly his eyes turn red and he begins to advance on the fool that alhpa'd him.
bro.
Atlas used to have glowing eyes, it has been removed because atlas is big walking mech with red lights at night map asking to shoot it,
#30
Posted 26 December 2013 - 09:09 AM

I do kind of miss the glowing eyes though, it was a trademark of the chassis. Plus, it looked really mean.
#31
Posted 26 December 2013 - 09:14 AM

Thanks, Deathlike

#32
Posted 26 December 2013 - 12:08 PM
#33
Posted 26 December 2013 - 11:53 PM
nuff said
#34
Posted 27 December 2013 - 08:20 AM
#35
Posted 27 December 2013 - 05:59 PM
If so, then OK.
#37
Posted 27 December 2013 - 07:57 PM
#38
Posted 28 December 2013 - 02:27 AM
ColonelMetus, on 25 December 2013 - 03:30 PM, said:
if we could toggle the atlas's eyes on or off, then that would give the atlas pilot the ability to wage psycological warfare on the enemy team (which was part of the original design concept of the mech) it would also be a good representation of the atlas's ability to distract enemy mechs from the table top.
picture an atlas sitting back giving supporting fire to its team, then an enemy comes around a corner and unloads on the atlas, after his alpha strike the atlas is still standing, then suddenly his eyes turn red and he begins to advance on the fool that alhpa'd him.
bro.
The problem with that is this; HAHAHAHAhahahahahaha.
It's an atlas. The eye lights on or off makes no difference.
Ok, it would be a nice bit of flavour but definately not psychological warfare. And as has already been said; aimbot city.
Edited by Greyboots, 28 December 2013 - 02:29 AM.
#39
Posted 28 December 2013 - 07:25 AM
#40
Posted 28 December 2013 - 11:50 AM
Ingrid, on 28 December 2013 - 10:53 AM, said:
without being a ***. the eyes got shut off because it was a guass meta.(this is pgi thinking fyi) the guass could shot up to 1900m. the eyes could be seen up to 1500m add in blue vision at the time. any atlas at the time was pegged in teh ct and did not last very long. so instead of do changes to guass, u know a logical thing at the time. pgi deiced to just take away the red eyes instead of putting in a toggle. all this happened well before open beta.
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