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Clans But Not Community Warfare? And You Want Our Money Still


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#1 Darling_In_The_MeXX

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Posted 22 December 2013 - 01:41 PM

PGI I love this game and not so much the mechanics of how it is being put out but none the less I try to support you in creating the best mech game ever, with that being said let us continue.

I really, really want to spend money on this Clan technology. The only problem is that I do not really want Clan tech sooner than a better well balanced mech game. I agree that you should make money when you can but seriously can HDPS be fixed a little faster with the Phoenix money than possibly using that money to make more mechs and design them for sale to make even more money. Do not get me wrong investments are good but if there is no community to invest in then you will start sinking.

So here is personal restriction and if others agree and take part it could seem to be a fair trade. When you release UI 2.0, I will spend more money on the Clan package for this game, after Community Warfare is released, I will put even more money into your package. This will also include MC money. I think it is a fair logistic. You progress a bit you profit a bit. This is not a revolt post just one saying that I would rather invest in a flourishing game with depth than one that is less fun to play.

#2 Ghogiel

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Posted 22 December 2013 - 01:46 PM

People sure have high hopes for CW

Prepare for a long wait and being underwhelmed

#3 VariousPickles

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Posted 22 December 2013 - 03:09 PM

I am ... so very conflicted.

I've spent an inordinate amount of money on this game because, for a while, it reminded me of how much fun I've had playing MechWarrior games over the years. My eyes lit up when I saw that my favorite mech, the Daishi, would be available!

However, I stopped playing ~2 months ago and I haven't had the desire to log in again, despite being a member of a terrific group and pretty much having someone to drop with ~24/7.

I would say the game devolved into Victor 2x PPC + AC20 jump sniping, but I don't think it ever really rose above that, or w/e the meta-flavor-of-the-patch was.

When I opened up mwomercs.com to make this post I was presented with a splash page stating something along the lines of: "The thinking man's shooter!".

If only PGI, if only.

I've managed to make myself sad now.

Edited by VariousPickles, 22 December 2013 - 04:05 PM.


#4 ice trey

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Posted 23 December 2013 - 04:38 AM

There was meta before. There is meta now.

The question is, do you just ignore the Meta and play anyway, or do you play as a slave to the meta and change up your play style every time a new patch is released.

Hell, even Tabletop Battletech has some meta... which is why I like to avoid customization like the plague. Still, customization is included, and there is meta, so finding the perfect balance regarding the community is highly unlikely.

Still, even with PPCs and Gauss gimped, I will continue to use both. The meta doesn't hold a candle to what I'm hoping to see in regards to being able to play in campaigns, and having factions be worth some effect.

I want CW too, but I figure that this money is going towards exactly that. I'm a Combine player. I only need combine mechs like the Panther, Mauler, Charger, and Hatamoto, but I'm still going to keep supporting the game.

Besides, the longer MWO exists, the better chances I have of finding new Battletech tabletop players. That's my real objective.

Edited by ice trey, 23 December 2013 - 04:40 AM.


#5 kitazari

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Posted 23 December 2013 - 08:06 AM

I'm actually on the edge of just giving up on this game ever changing. For a while I was thinking that CW could balance out the grind and the horrible weapon balance decisions, but c'mon. "Let's make Clan tech balanced physically instead of by basing clan XP gain/loss on zellbrigen and implementing asymmetrical warfare." Top that off with the prospect of leveling up WOW style and making modules into power-ups. I would have been completely fine with the existence of this "thinking man's shooter" had it not prevented a mechwarrior game from being made.

All they had to do was make a 20 mission campaign with gameplay mechanics copy-pasted from one or more of the gorillion predecessors. Then make servers players could run and include VOIP and game options into it, and the community would do the rest. (Such as community warfare, community maps, community tournaments, community balancing/stat tweaking)
I'd pay 60 bucks for that package, and easily 15 or 30 for expansions.(Depending on their size)

View Postice trey, on 23 December 2013 - 04:38 AM, said:

I want CW too, but I figure that this money is going towards exactly that. I'm a Combine player. I only need combine mechs like the Panther, Mauler, Charger, and Hatamoto, but I'm still going to keep supporting the game.

Fat chance. Remember where the founders money went?(Into other games.)

#6 hashinshin

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Posted 23 December 2013 - 09:52 AM

PGI just keep saying over and over again: Remember the 80's? Remember mechwarrior 2?

and then bam, they get more money. It's like putting nostalgia on a string and just tugging it along.

#7 SirLANsalot

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Posted 23 December 2013 - 12:38 PM

Art Department and Game Programing are two very different areas, and there is very little cross between the two. One cannot do without the other, but programing takes 10x as long as making a piece of art. The ability to place mechs into this UI and onto the server was the first thing they got done 100% so now its just an automated thing, for the most part. So its very easy to pump mechs into the game, thus giving you more time to work on new features. Game development takes time, a hellva lot of time to get anything new into a game, and semi bug free. It seems like nothings been going on for a year, but that's only because we have been able to PLAY this game from its inception. It takes 3-4 YEARS MINIMUM to complete a game from its starting design standpoints, we just now are going past 2ish years (they were working on this for about a year before CB started).

So **** takes time.....

#8 Zarkus

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Posted 23 December 2013 - 06:49 PM

I've been away from the scene for a long time myself, and your subject says pretty much everything I wanted to. I didn't want to get burned out on the game until I'd had my fill of the community warfare aspect described in the original document, and back then the Clans were a ways off. Community warfare in the Inner Sphere pre-Clan Invasion would've been interesting. Post-Invasion... less so.

#9 Sandpit

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Posted 23 December 2013 - 06:55 PM

I would agree with you and add in my own thoughts on this but I already did that. In the several other threads on this same subject :(

#10 Chemie

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Posted 23 December 2013 - 06:58 PM

View PostSirLANsalot, on 23 December 2013 - 12:38 PM, said:

Art Department and Game Programing are two very different areas, and there is very little cross between the two. One cannot do without the other, but programing takes 10x as long as making a piece of art. The ability to place mechs into this UI and onto the server was the first thing they got done 100% so now its just an automated thing, for the most part. So its very easy to pump mechs into the game, thus giving you more time to work on new features. Game development takes time, a hellva lot of time to get anything new into a game, and semi bug free. It seems like nothings been going on for a year, but that's only because we have been able to PLAY this game from its inception. It takes 3-4 YEARS MINIMUM to complete a game from its starting design standpoints, we just now are going past 2ish years (they were working on this for about a year before CB started).

So **** takes time.....


When most of your programmers are spending their time in operations instead of development, I guess you are right but the reality is they should have separate teams...PGI is running a mech development group, and a operations group. Game development is an after-thought

#11 Vulix

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Posted 25 December 2013 - 03:54 PM

Here's hoping community warfare is awesome and is released on time. We have no reason to believe this will be the case given PGI's past promises, but hey, maybe it's different this time :)

I've been getting back into EVE Online myself. There are also other mech experiences out there, as as the one in my forum sig.





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