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Lrm Hbk-4Sp


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#1 Axxer

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Posted 06 November 2012 - 09:09 AM

I have been testing this out for a while and it works really good for me. Sure i know that you can do better LRM builds with other mechs and so. But this is really good for being a medium mech.

Here are the loadout.

Hunchback 4SP
XL 200
4 ML
2 LRM 15
13 Heatsinks
6 ton LRM ammo
304 Armor
Endo steel
AMS and 1 ton of ammo

I know that an XL on a hunchback is not the best idea but it works good with this setup since it is a support mech.

How to drive this mech.
Wait until the battle starts and rain LRM on the enemy team. If you get trouble with scouts you have 4 medium lasers and one more note. NEVER fire both lrm and lasers at the same time. Good luck and have fun.

And also if someone got any feedback plz tell me.

Edited by Axxer, 06 November 2012 - 09:10 AM.


#2 Knarkhamster

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Posted 06 November 2012 - 09:12 AM

Seems solid enough, from a subjective stand-point.
I have seen your boat in action and it's really awesome. Especially when you have a designated scout with a tag. :)

#3 Axxer

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Posted 06 November 2012 - 09:25 AM

View PostKnarkhamster, on 06 November 2012 - 09:12 AM, said:

Seems solid enough, from a subjective stand-point.
I have seen your boat in action and it's really awesome. Especially when you have a designated scout with a tag. :)


Well you are our teams scout with a tag ;)

#4 Raso

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Posted 06 November 2012 - 09:25 AM

The 4SP makes an amazing brawler and a fantastic long range support unit.

As a LRM boat it can brawl like a boss with it's 4 to 5 energy weapons after it's exhausted it's ammo stores or if the combat scenario changes. If you're crafty you can even mount large lasers to added mid to long range fire support.

And, of course, with SRMs or SSRM it's just a beast in close range.

#5 Axxer

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Posted 06 November 2012 - 09:33 AM

View PostRaso, on 06 November 2012 - 09:25 AM, said:

The 4SP makes an amazing brawler and a fantastic long range support unit.

As a LRM boat it can brawl like a boss with it's 4 to 5 energy weapons after it's exhausted it's ammo stores or if the combat scenario changes. If you're crafty you can even mount large lasers to added mid to long range fire support.

And, of course, with SRMs or SSRM it's just a beast in close range.


Agreed, with this setup i got really good results sometimes with 4-6 kills and over 900 dmg :) And it can handle scouts like a beast if you can aim the lasers.
And if they try to flee send some LRM after them.

Edited by Axxer, 06 November 2012 - 09:34 AM.


#6 Raso

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Posted 06 November 2012 - 09:46 AM

Yeah the other Hunch that comes stock with the LRMs can't hold a candle to the 4SP. Plus you don't have to worry about losing all of your missiles if you lose your torso. I've finished games with a blown out side torso where my remaining SRM6 was what gave me the edge in a fight.

#7 Namwons

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Posted 06 November 2012 - 10:15 AM

if you drop a MLAS from each arm to a SLAS, you can have enough for a TAG in the head for more accuracy for your LRM. just a thought

#8 Axxer

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Posted 06 November 2012 - 11:04 AM

View PostNamwons, on 06 November 2012 - 10:15 AM, said:

if you drop a MLAS from each arm to a SLAS, you can have enough for a TAG in the head for more accuracy for your LRM. just a thought


Well i usually have a mate as a light/spotter but it is a great idea.

#9 Paladin00

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Posted 27 October 2013 - 04:35 AM

Has the configuration on the 4sp changed? I cannot fit the 200xl to the chassis?

#10 DrnkJawa

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Posted 28 December 2013 - 09:46 AM

Yes you can fit it, but consider something else mate, if you wanna see how ti goes ill suggest abit downgraded variant using 4 medium lasers, 2 LRM 10s, 4 medium lasers and as much ammo as it can hold(if your having issues i can suggest upgrading to endo steel interior). good thing about these builds no hunch.





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