1) The match system needs to be reworked so if someone disconnects before the match starts, they will be replaced if a player is available.
2) There should be options to buy just the chassis of each mech type to allow easy customization. I was new and bought a VTR-95. I believe that is a mistake. The armament on it is weak and the initial armor was horrible. Thus I sold the engine and downgraded a large amount so I could add a better laser, more armor, and various other tweaks. A lot of that was my fault for not researching the mechs before buying them. However, when it listed that numerous slots were available, I figured it'd be easy to upgrade. New player mistake, for sure.
3) The user interface for the mech lab is difficult to navigate through. Of course, I am getting used to it, but I feel it could be done much easier.
4) I would like to see modes that allow limited respawns. Perhaps one or two respawns per player. Or, maybe, unlimited respawns, but major delays for larger mechs. Say five minutes on assault mechs, four minutes on heavy, two on medium, and one on light, but then allow players to spawn in if someone disconnects due to not waiting for the respawn.
5) More is more. In games modes such as conquest, I am always disappointed how developers put in so few choke points. I realize the idea is to concentrate the action, but what I would prefer is more of a front line. What if every box on the minimap was a choke point? What if respawning existed, but the time to respawn was based on how many squares the side occupies? Other things such as ammo factories (which could allow reloads if in non-cut-off friendly territory) or mech factories (which could also affect respawn times) could also exist. Perhaps make it so light and medium mechs cannot capture individual squares, but can capture ammo/mech factories? Could also give ammo/mech factories hit points and allow them to take damage or be destroyed (to which they would automatically repair over time).
6) A dynamic mega map system would be great in my opinion. Something similar to World War II Online where all the maps are linked as one. They don't necessarily need to be able to move from northern snows to southern deserts, for example, but it would be neat if the maps were intertwined and battles raging between them led to global conquest objectives. I guess the moon map is a bit unrealistic to link in with the others, but this isn't a realistic game to begin with.
7) Lower prices for premium content. I enjoy the game, but not enough to where I will pay the prices required for special mechs, mech furnishings, or other things that cost cash.
8) Disable mech marking. One thing I don't care for in games like this is map marking. I realize that as futuristic robots, it is likely that mechs would have some form of tracking feature. But I think the game would be more fun if enemy mechs were found based on visual sight and team communication only, rather than a mini-map.
9) As a kid of the 90s, I owned many Battletechs as a kid. I remember Banshee and think it would be neat if aircraft were added to the game. Balancing would be a big issue here and the amount of aircraft allowable would have to be limited. Anti-aircraft speciality mechs could also be added.
10) Mines. Just how airstrikes are called in, I would like the ability to place anti-mech mines. Mines can be annoying and I wouldn't make one mine destroy one leg, but legs are surprisingly rarely destroyed in this game and if Mines took say 50% of a leg, then that may leg to more leg loss. May also prevent mech rushes. Especially if mines are visible to the naked eye (and can be marked for teammates if a player chooses to do so), but difficult to see for someone cruising along.
11) Suicide charges. If your mech is getting low on health, have a suicide charge option (that isn't superly cheap to equip). Allow the suicide to create a fair amount of damage over a large spread, but require say 30 seconds to activate.
12) Dynamic weather and gravity conditions. Some maps have normal and snow versions, but I think all maps should go through seasons. It would be neat if warm weather maps occasionally have thunderstorms with lightning that can strike and damage mechs (mechs on hills would be most prone, as well as larger mechs). I would also like to see gravity conditions and temperatures fluctuate on maps each time you play. Perhaps an in game cycle that varies the maps from day and night based on say a five hour cycle (five hours in real life equals 24 hours in game time).
13) The game really lacks on game modes. Free for all skirmishes, capture the flag (though difficult with light and medium mechs running around), and base destruction (one side attacks, one side defends) would all be good modes to add that also shouldn't be too difficult.
Well, those are my thoughts and suggestions for now. Really enjoying the game, but not sure it will hold my attention more than another week or two.
Edited by Glenfiddich15Yr, 26 December 2013 - 10:30 PM.