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Cw - Planet Environments


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#1 GRiPSViGiL

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Posted 27 December 2013 - 01:50 AM

Will the planets available for capture have their own specific environmental battlefields or will the current and future maps be randomly chosen when launching for any given planet?

Obviously planets can have multiple environments but has anyone seen mention of this?

I think it would be cool to have a few maps grouped per planet as to give it a certain feel so they have an identity. For example:

Planet A:

Frozen City
Frozen City Night
Alpine Peaks
Forest Colony Snow
Forest Colony

As you can see it is mostly a cold planet drawing those maps.

Planet B:

Canyon Network
Terra Therma
Tourmaline Desert

So planet B is mainly a hot planet and thus the maps that can drop there are as such.

HPG Manifold can be thrown into any planet that should have a moon orbiting it.

Just for variety sake we could have some maps that could drop every map. It could add a layer of strategy building mechs knowing the possible drop maps.

Or, do you think I am over thinking this and any territory or planet fought over should just have all the maps available?

Edited by GRiPSViGiL, 27 December 2013 - 01:51 AM.


#2 Threat Doc

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Posted 27 December 2013 - 07:56 AM

I don't believe the maps will be random; in fact, IIRC Bryan or Russ already explained that commanders from both teams will be able to select the map(s) to fight on, dates and times to fight, etc. I don't know the depth to which the choices will go. Were it me, I would build something into the Merc Corps HQ interface that allows players to select the days/times they nominally play, and then the game could select three days and/or times for the players/elements that could possibly be involved, and then the commander's select an optimum play-time. If the game can't put together enough people for a day/time, it informs the commander to ask for volunteers.

While it has been said that maps will be chosen, I believe there will be quite a few more maps by the time Phase 3 of Community Warfare goes live, though there likely will not be a system of procedurally developed maps by that time, if there will ever be one.

Now, of course, everything in [ ] is subject to change, hehe. So, what I know to say, now, may be changed down the road.

#3 Reitrix

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Posted 02 January 2014 - 08:55 AM

I have this feeling our current maps were all just asset builds. So that they could make a single planetscale map using premade Assets/Textures.
Thats what i think, based on the kind of maps we've been getting. None of them are even remotely similar to previous maps. Only Crimson Straights bears a resemblance to a previous map, and thats River City. Its far more industrial though, where River City is more urban.

We'll see soon enough i guess.

#4 Bilbo

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Posted 02 January 2014 - 08:58 AM

View PostReitrix, on 02 January 2014 - 08:55 AM, said:

I have this feeling our current maps were all just asset builds. So that they could make a single planetscale map using premade Assets/Textures.
Thats what i think, based on the kind of maps we've been getting. None of them are even remotely similar to previous maps. Only Crimson Straights bears a resemblance to a previous map, and thats River City. Its far more industrial though, where River City is more urban.

We'll see soon enough i guess.

Correct...sort of. They have said they are building an asset pool for map generation. Not for
planetary scale map building but for the ability to build and release the maps more quickly.

#5 Reitrix

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Posted 02 January 2014 - 09:11 AM

View PostBilbo, on 02 January 2014 - 08:58 AM, said:

Correct...sort of. They have said they are building an asset pool for map generation. Not for
planetary scale map building but for the ability to build and release the maps more quickly.


Maybe not right now. But the scale of the maps have been increasing as well. Last few maps have been huge compared to the first few maps. Granted, they're designed for 24 mechs rather the 16 we had at the time those maps came about, It's still possible we could see planetscale maps for future game modes.

#6 Threat Doc

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Posted 02 January 2014 - 10:21 AM

Have you guys also noticed the maps continue to widen up. On Canyon Network, there's now that large pool on the western rim to the north of the southern drop points. On Crimson Strait, there is now a highway leading west from the northern drop points. On River City, there are new structures -though I think those are placeholders-, to the north of the loading dock. On Frozen City, Snow, and Night there is a bridge running north from about the middle of the map, and another one running west toward the northwest of the map. There are new structures and expanded territories being placed on these maps all the time, and they background update, I think. Oh, and I don't think that big *** ramp in the middle of Canyon Network was always there, either. I don't recall seeing that in the original Canyon Network video released by NGNG.

Have you guys noticed anything new?

#7 Bhael Fire

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Posted 02 January 2014 - 12:08 PM

I hope they tie specific maps to each planet to help give them some flavor.

I posted a similar topic a few months ago here:
http://mwomercs.com/...__fromsearch__1





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