Ssrm, Probably Needs Nerfd A Bit
#41
Posted 28 December 2013 - 04:29 AM
#42
Posted 28 December 2013 - 05:00 AM
THIS WILL NOT HAPPEN - People adapt and switch to other Mechs, different Weapons!
Expect more Heavys and Assaults, more AC20s when you want nerfed Streaks.
Do you want that?
Edited by Thorqemada, 28 December 2013 - 05:00 AM.
#43
Posted 28 December 2013 - 08:42 AM
Lykaon, on 28 December 2013 - 02:33 AM, said:
Artemis is being changed from a chassis upgrade to a missile launcher upgrade.
This means that SSRMs will no longer be enjoying the phantom artemis 50% lock on speeds.
Nope...pure supposition on your part.
The change to Artemis coming is an inventory management / C-bill sink. It has nothing to do with Artemis behavior at all....strictly an economical change denying you the free launcher upgrades we currently recieve.
Streaks recieve the Artemis bonus because they use the missile lock-on mechanic and are...well..missiles. The nature of missiles and lock-on have never been stated to be changed...hence no change to the artemis streak bonus. Artemis is simply not coded to ignore streaks and while the Devs are aware...they have not expressed any pressing need to address this.
tldr....artemis "nerf" will hurt your c-bills, but not change streaks in any way.
#44
Posted 28 December 2013 - 09:11 AM
Streaks randomly choose where to hit and let's take a look at where they can hit; 2ST's, 2Arms, 1CT, 2Legs. 7 total and 4 of them are parts that you really DON'T want to shoot. You want to focus your damage on a single component out of 2ST's and CT.
Now, they used to hit CT only which meant easy kills in many situations. Also add that they did splash damage and dealt 2x the damage they were supposed to do, they were incredibly OP. Now after the damage, splash, and hit location nerfs they're only good for scaring lights, which is exactly what they're meant to do.
#45
Posted 28 December 2013 - 09:24 AM
#46
Posted 28 December 2013 - 09:34 AM
#48
Posted 28 December 2013 - 10:23 AM
#49
Posted 28 December 2013 - 11:04 AM
Voidsinger, on 28 December 2013 - 03:01 AM, said:
Never should have. The single lock on mechanism is an abomination that made ECM damn nigh invincible, makes targetting silly.
Artemis was far too expensive, and the quick streak lock was the justification for the expense. Artemis has never quite worked right (death from above, spirals, line of sight).
The only issue is that ballistics continue to become comparatively more potent compared to the other weapons (nerfed Gauss excluded).
The issue is that with the current artemis system,where you purchase artemis for your chassis and not for the launchers allows for Artemis to benefit streaks by providing half lock on speeds even though there are no artemis upgrades "physicaly" present on the mech.
Artemis functioning with streaks would have been a bug never mind the fact that artemis when not even on the mechs crit table or taking up tonnage is providing a 50% lock on bonus.This is a huge deal,Streaks are currently getting bonuses they should never have had access to.
I wouldn't recommend altering streaks until we see how the upcoming artemis changes effect them.
#50
Posted 28 December 2013 - 11:14 AM
Lykaon, on 28 December 2013 - 11:04 AM, said:
The issue is that with the current artemis system,where you purchase artemis for your chassis and not for the launchers allows for Artemis to benefit streaks by providing half lock on speeds even though there are no artemis upgrades "physicaly" present on the mech.
Artemis functioning with streaks would have been a bug never mind the fact that artemis when not even on the mechs crit table or taking up tonnage is providing a 50% lock on bonus.This is a huge deal,Streaks are currently getting bonuses they should never have had access to.
I wouldn't recommend altering streaks until we see how the upcoming artemis changes effect them.
And you're still completely mistaken on what the artemis change is proposed to do. There will still be a global artemis on/off upgrade switch giving streaks the bonus. The change is prevent "free" upgrades to the launchers when purchasing the global artrmis upgrade. It's nothing more than an increased c-bill sink...meaning you now need to purchace both artemis and non-artemis launchers. The global artemis mechanism is not changing one bit...hence, no change to streaks.
I'm not saying they couldn't do this....but nothing in any announced changes warrants the asumption...in fact, quite the opposite.
According to everything the devs have said...the only "bug" the change is designed to fix, is that we aren't spending enough c-bills on launchers.
Edited by Mr 144, 28 December 2013 - 11:21 AM.
#51
Posted 28 December 2013 - 12:23 PM
Mr 144, on 28 December 2013 - 11:14 AM, said:
And you're still completely mistaken on what the artemis change is proposed to do. There will still be a global artemis on/off upgrade switch giving streaks the bonus. The change is prevent "free" upgrades to the launchers when purchasing the global artrmis upgrade. It's nothing more than an increased c-bill sink...meaning you now need to purchace both artemis and non-artemis launchers. The global artemis mechanism is not changing one bit...hence, no change to streaks.
I'm not saying they couldn't do this....but nothing in any announced changes warrants the asumption...in fact, quite the opposite.
According to everything the devs have said...the only "bug" the change is designed to fix, is that we aren't spending enough c-bills on launchers.
Just reread the artemis change postings,I have been corrected.
I will now shift my point to...
Why does artemis benefit streaks with no cost to weight or crit space? This is clearly a bug and should be the first step taken to adjust streaks.
#52
Posted 28 December 2013 - 01:02 PM
Die Primate Die, on 28 December 2013 - 09:34 AM, said:
Yeah I was in skype with a few people I already pointed it out to the guy who said it. lol he didn't really mean anything by it, obviously. A lot of dark humor
#53
Posted 28 December 2013 - 01:15 PM
#54
Posted 28 December 2013 - 01:21 PM
izoli, on 27 December 2013 - 05:16 AM, said:
Bought Oxide to play around with Jenner streak last night and wow, doing about 1000dmg per round is pretty usual.
Seems extreme even for a pilot that doesn't totally suck.
I have played several rounds and almost all of them have been between 900-1000dmg and this was the first one I recorded from Oxide and threw up here as an example. Too much dmg with too much mobility I think
Great pugging 'mech but it's not used too much competitively, many light pilots claiming that the lack of JJs make it a bad setup.
I highly recommend it for raking in cash though.
#55
Posted 28 December 2013 - 02:07 PM
Quote
No...not at all accurate, they are fine where they are for the most part.
Ecto Cooler, on 27 December 2013 - 06:05 AM, said:
LOL ^^^ This.
#56
Posted 28 December 2013 - 02:31 PM
Lykaon, on 28 December 2013 - 12:23 PM, said:
Just reread the artemis change postings,I have been corrected.
I will now shift my point to...
Why does artemis benefit streaks with no cost to weight or crit space? This is clearly a bug and should be the first step taken to adjust streaks.
Besides the fact that devs know and won't correct it, it has a lot to do with the locking mechanism that is shared between Streaks and LRMs. They are not separate, and thus is causing the issue here.
As a Streakaholic user, Streaks need a nerf... not necessarily a damage nerf, but a targeting nerf. Making it only pro-light killing only isn't exactly a plus.
Edited by Deathlike, 28 December 2013 - 02:32 PM.
#57
Posted 28 December 2013 - 02:44 PM
#58
Posted 28 December 2013 - 10:56 PM
#59
Posted 29 December 2013 - 05:13 PM
As much as the Streak SRMs were powerful on that Oxide, it still is not a good argument for downgrading power.
Fist, while Streak SRMs can be powerful on light Mechs, they are also effective in countering light Mechs.
Second, there will always be cases where some player will achieve unusually high damage with any singe weapon. The game won't be playable if every weapon gets nerfed for that reason.
#60
Posted 29 December 2013 - 05:41 PM
Either damage nerf or targeting nerf will only make it provide even more unbalanced advantage for the Oxide because SSRMs are a threat to such Oxide and the damage and targeting nerf will hinder larger Mechs more if larger Mechs are trying to counter such light Mechs with SSRM, giving more advantage to light Mechs for using SSRM than larger Mechs using SSRM.
That is because larger Mechs need quick targeting speed to counter fast moving light Mechs and shot opportunity is dictated by light Mechs which decides when to engage or not based on faster speed. Damage nerf also affect light Mechs less because they do not rely on massive firepower to begin with. Whatever damage power they lose, they can make it up by doing more hit an runs, not the case with heavier Mechs.
If SSRMs are so powerful an unbalanced as OP claims, then why do we not see everyone packing a bunch of SSRMs? Because they are not.
Edited by Grayblue, 29 December 2013 - 06:14 PM.
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