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Map Variations


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Poll: Should maps vary? (11 member(s) have cast votes)

Should maps vary?

  1. Yes, I like some more content (11 votes [100.00%])

    Percentage of vote: 100.00%

  2. No, I want to know every single rock (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Ted The Prussian Striker

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Posted 28 November 2013 - 04:54 AM

I am playing Mwo for ~ 6 Months now and now and then maps get boring (I bet you know what I mean). Not only do you get 6 times Terra Therma in a row, you know how the battle will develop usually after only 10s of game ("aha, we go lower in alpine" vs. "they rush to theta" in canyon etc). For CW we'll need even more.

I understand that creating these maps (and btw., job well done! Most maps look great) is a hard piece of work. And I also understand that we do not get completely autogenerated maps.

Yet, there may be an middle-ground, we can take: From playing Forest Colony I got the idea that maps may vary a little in some discrete points (i.e. the blocked canyon in winter mode). Very few variations would suffice, just ~5 per map (e.g. wreckage present in frozen city or not, destroyed buildings, dry vs. flooded canyons, etc.). By picking a combination of these features, we could get 32 variations per map! Note however, that every single modification can be tested on its own, so you need only 5 tests for 32 variations!

Additionally, I think that most of the assets of every map are not reused (although I think the ship at crimson is the same as in river city), so as a second step, I propose to reuse them more to reduce the development time of new maps. AFAIK most maps are only 50% of the maximum map size (at least they leave some space at every edge). So how about a "shifted" view of each map? As far as I can see, no map is "closed" in every direction (while some are by water or mountains). So there could easily be more than 2 additional variants per map.

What do you think?

Edited by Ted The Prussian Striker, 28 November 2013 - 04:55 AM.


#2 Caswallon

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Posted 28 November 2013 - 05:03 AM

Been advocating some variation on existing maps for a while now. Dunno how your poll will fare but yes anything that raises the awareness of this gaping hole in the games progress gets my vote.

I note that pretty much all the maps release thus far are in some way "Archetypes" and I how this means they are a test for a more robust Map generation later during CW... But then again I have also been called a hopeless optimist in my time as well.

#3 luxebo

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Posted 27 December 2013 - 05:55 PM

Yes. I did create a thread on potential upcoming maps/variants of maps, heroes, champions, etc, maybe if you want you could check that out. Updating in a bit. http://mwomercs.com/...s-already-here/

#4 Burning2nd

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Posted 27 December 2013 - 07:43 PM

you can learn all the maps in a week or so.. the new took me about 2 days...

i dont think the effort should be put in to the maps.. (although new map output is importent)

the add on content is more importent... missions and dropships.. and coop play.. with the enemy being people's not npc's





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