CyclonerM, on 29 December 2013 - 05:24 AM, said:
First: i would not.
Second: Yes, start from the MWO hardpoint system. Scrap it, then start again.
But i would say keep Battletech as it is. It worked for 30 years..
Clearly it went off the rails right around the FedCom civil war, though; the fluff went continually downhill in the middle of it, hitting new lows with everything Jihad related.
It's doubly infuriating because the Jihad went through years of setup of having the FWL as a puppet state and such, only for them to just go with "Woops, secret fleet that somehow can bring the IS to ti's knees." Ugh.
This is also the time we started getting hilarious protomechs and battle armor that looks like giant metal dogs and carry lunches in their mouth...
How would I reboot it?
Simple: By not doing a FULL reboot, at least not completely.
I'd start the new universe at the dawn of the Clan invasion (so that everyone is represented), and include a timeline streamlining that basically keeps the major events of the universe up to 3049 or so, then start over fresh from there. The 'mechs that were good could be reintroduced from that point, and the hilariously bad stuff could be completely forgotten about. Everyone wins.
Major differences this time:
- No GDL Datacore is ever found, the IS tier 1.5 'mechs don't happen until after the invasion.
- White hats dirtied: Characters like Victor Davion are far more willing to play dirty pool, and are far more self-serving.
- Black hats made gray: Characters like Katrina need to be given motivation to, in their eyes, do the right thing and not just be EVIIIIIL
- Removed plot armor from major characters: To be entirely honest, there's several characters I would kill in a new timeline, including Victor Davion; and probably by Combine hardliners because that whole "walking all over the cornerstone of their culture to no consequence" thing was stupid. This would also be the end of the "2nd generation" of characters always leading every battle from the front.
- Clans alien honor system maintained: The Clans were not supposed to be Kilngons and not supposed to go HONOR HONOR HONOR all the time. Their sense of honor was strange at first and their way of thinking was alien. Much of what made them special faded rapidly after this point.
- The Word of Blake are puppetmasters, not the super crack commando squad: By the time anything resembling the Jihad rolls around, this time, it would be them manipulating the now strongest, untouched by war house to launch an invasion against their weakened neighbors.
The original plot was setup to make this possible so I don't know WTF. Likewise I'd rather make their wealth buy off Outreach's mercenary forces, resulting in the rest of the IS assaulting Outreach instead of the stupid "Battletech 9/11" attempt.
- Dark Ages
entirely ignored as canon to repeat from this point.
- A huge emphasis on salvage and equipment shortages brought back. BattleTech started out as a mix of Rome and Road Warrior, and Dark Ages failed to bring the vibe back because of it's stupid reasoning. Make some repair parts as rare as a full 'mech and make the only way to resupply in scenarios to be salvaging them off fallen 'mechs, and the like. After 3050 in the current universe it felt like way too many new parts/mechs were out there.
- Last but not least, TT needs a major rules revamp. Dark Ages went to way too much of an extreme and alienated classic players, but seriously the whole thing is VERY dated and needs to get a ground up revamp. A lot could be taken from what we've learned from MW games even: Setting up "firing groups" and rolling shots together is just one example of how I think you could resolve combat much faster.
BattleTech is among the slowest wargames, doubly so with advanced rules.