Jump to content

Missles Missles Missles


13 replies to this topic

#1 PinBurst

    Rookie

  • Knight Errant
  • 3 posts

Posted 28 December 2013 - 05:28 PM

I'm gonna be honest here and say i've been in and out and around the mech universe for awhile. Battle Tech specifically. The missle system has always been an issue with Mechwarrior from the MRMs of mech warrior 4, including the over weighted streak 10 missles. Mechwarrior online its the SRMs, They're rockets. They're not missles at all, they are rockets that fire straight, period. Now I know that the missles freaks want short range missles to lock. I want streaks to fire and forget. I just want the dev's to know that we all have some military knowledge regarding missles and they're delivery systems. Please Be the Dev's who bring peace to the missle crisis. Knowing this and seeing the Clan Mech (and I noticed there is no mention of the Vulture class boo hiss) just over the horizon we should hammer out these rules over the missles. Lrm's Lock and armi helps, Srm's Lock and armies helps. Streaks.... Fire and forget hitting any target thats in range. Streak warhead independantly lock on to targets of opertunity as well, allowing them more versatility, actually mimicing the robotech missles from the animated series... Ahem. Two three go after the jenner two go after the battlemaster and the rest hit your intended. They would lock up to three targets and fire... I loved them. bring them back and fix the Srm's boys. We all know after this many years its the right thing to do. I hope... and pray... that clan tech brings these streaks to life... multi targeting srms... nice!

PinBurst
Christopher Loree
Concerned Mechwarrior.

#2 Biglead

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,102 posts
  • LocationManassas, Va

Posted 28 December 2013 - 05:34 PM

No multitargeting unless it's on a mech with no missle Hardpoints. Can you imagine th A1 with 6 clan streak 6's turning the corner on 4 mechs? It would just be a fire hosing of streaks.

#3 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 28 December 2013 - 05:35 PM

View PostPinBurst, on 28 December 2013 - 05:28 PM, said:

I'm gonna be honest here and say i've been in and out and around the mech universe for awhile. Battle Tech specifically. The missle system has always been an issue with Mechwarrior from the MRMs of mech warrior 4, including the over weighted streak 10 missles. Mechwarrior online its the SRMs, They're rockets. They're not missles at all, they are rockets that fire straight, period. Now I know that the missles freaks want short range missles to lock. I want streaks to fire and forget. I just want the dev's to know that we all have some military knowledge regarding missles and they're delivery systems. Please Be the Dev's who bring peace to the missle crisis. Knowing this and seeing the Clan Mech (and I noticed there is no mention of the Vulture class boo hiss) just over the horizon we should hammer out these rules over the missles. Lrm's Lock and armi helps, Srm's Lock and armies helps. Streaks.... Fire and forget hitting any target thats in range. Streak warhead independantly lock on to targets of opertunity as well, allowing them more versatility, actually mimicing the robotech missles from the animated series... Ahem. Two three go after the jenner two go after the battlemaster and the rest hit your intended. They would lock up to three targets and fire... I loved them. bring them back and fix the Srm's boys. We all know after this many years its the right thing to do. I hope... and pray... that clan tech brings these streaks to life... multi targeting srms... nice!

PinBurst
Christopher Loree
Concerned Mechwarrior.


the best thing about srms is they dont lock. you dont have to worry about ecm. Why in gods name would I want locking srms? o.O

#4 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 28 December 2013 - 05:40 PM

View PostVarent, on 28 December 2013 - 05:35 PM, said:

Why in gods name would I want locking srms? o.O

Compare the SRM-2 to the SSRM-2 and you may start to understand.

Now imagine six SSRM-6 on a BAP- or ECM-equipped Clan 'mech.

#5 PinBurst

    Rookie

  • Knight Errant
  • 3 posts

Posted 28 December 2013 - 05:57 PM

I remember the multi targeting streaks, I want them back they were fun and diffrent. Thats what i'm hoping the Clan upgrade will bring. Probably a multi targeting mdule will be brought in. That would be fantastic. Lock three and fire away!

#6 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 28 December 2013 - 05:59 PM

View PostVarent, on 28 December 2013 - 05:35 PM, said:



the best thing about srms is they dont lock. you dont have to worry about ecm. Why in gods name would I want locking srms? o.O
Naturally ECM would not have it's cow fecal matter anti-lock ability.

#7 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 28 December 2013 - 08:04 PM

multitargetting is pointless given the meta, the way to win is pinpoint alpha damage which needs to be placed on a single target in a single spot. I guess my opinion is your complaint is moot. For SRMs to be good again they need to be the rockets they once were and hit the spot you aim at, rather than only like 20% of your SRMs actually doing damage.

#8 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 28 December 2013 - 08:07 PM

View Poststjobe, on 28 December 2013 - 05:40 PM, said:

Compare the SRM-2 to the SSRM-2 and you may start to understand.

Now imagine six SSRM-6 on a BAP- or ECM-equipped Clan 'mech.


aaaand yes the ssrm 2 does more damage but requires a lock. I say again why on earth would I want locking missles on everything. I want missles that dont lock.

firing quicker and the ability to not worry about ecm is kinda a nice thing ya know.

Edited by Varent, 28 December 2013 - 08:08 PM.


#9 topgun505

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,625 posts
  • Facebook: Link
  • LocationOhio

Posted 28 December 2013 - 10:38 PM

SSRMs did not act like that in TT. They hit one target, and one target only.

#10 Broad5ide

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 255 posts
  • LocationBoise, ID

Posted 28 December 2013 - 10:41 PM

proper use of paragraphs would make this much easier to read

#11 Otto Cannon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,689 posts
  • LocationUK

Posted 29 December 2013 - 04:38 AM

*Missiles

Here are the letters that fell out of your post, they were lying at the bottom of the thread so I picked them up for you: iiiiiiiiiiii

#12 Henry Morgan

    Member

  • PipPipPipPipPipPip
  • 338 posts

Posted 29 December 2013 - 05:39 AM

View Poststjobe, on 28 December 2013 - 05:40 PM, said:

Compare the SRM-2 to the SSRM-2 and you may start to understand.


Apples and Oranges. SSRM's require a lock and SRM's are a direct fire weapon. There are tradeoffs with both of the weapon types.

SSRM requires a lock time before they can be used.
SSRM lock can be lost and must be re-acquired before they can be used.
SSRM can be negated by ECM. A BAP is extra tonnage, and can still be negated with multiple ECM's.
SSRM bug with Artemis and lock speed is a known bug and will be fixed.
SSRM doesn't require a direct line of fire at the target with the weapon hard point

SRM doesn't require a lock and can be used immediately, or as soon as cool down is completed.
SRM doesn't have a lock to lose, or require a re-acquisition.
SRM can use Artemis and get a tighter grouping
SRM does require a direct line from the hard point to the target
SRM2 has a shorter cooldown than SSRM2

View Poststjobe, on 28 December 2013 - 05:40 PM, said:

Now imagine six SSRM-6 on a BAP- or ECM-equipped Clan 'mech.


If both were using the present, in-game mechanics then yes, the SSRM's would be a clear advantage. However, in Paul's most recent Clan Technology post:
http://mwomercs.com/...gn-perspective/
There is a part that comes into play, that indicates there are going to be mechanics involved that we really don't know what the exact details are yet:

Quote

The following will probably be applied to this weapon:
  • Allow only 2 projectiles to leave the launcher at any given time. SSRM-4 will fire 2 volleys of 2 missiles. SRM-6 will fire 3 volleys of 2 missiles. This will stagger the incoming missiles allowing AMS to take down more if the targeted Mech has AMS.
  • Increase the cooldown period of refire on the larger launchers and allow the above staggered shots to happen during this time.
So again, the flavor/feel of the weapon is still there, it’s just going to require better trigger timing and the hope that AMS will not deter your volleys too much assuming that the enemy has AMS to begin with. An additional side effect is that people will be more inclined to carry AMS on their BattleMechs and at the same time, these bigger launchers will need more ammunition to counter the AMS effect.



#13 Screech

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,290 posts

Posted 29 December 2013 - 08:48 AM

Why bother with having to aim at all it is so cumbersome.

#14 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 29 December 2013 - 09:03 AM

View Poststjobe, on 28 December 2013 - 05:40 PM, said:

Compare the SRM-2 to the SSRM-2 and you may start to understand.

Now imagine six SSRM-6 on a BAP- or ECM-equipped Clan 'mech.


Sounds cool but there would be so much heat it wouldn't work. I got my kto with 5 ssrm2 I can only fire it a few times before it starts to overheat.
Im going to guess they will increase the ghost heat if they made 6's too.

Edited by Monkey Lover, 29 December 2013 - 09:04 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users