Rude Idk Meta
#1
Posted 30 December 2013 - 02:07 PM
#2
Posted 30 December 2013 - 02:20 PM
#3
Posted 30 December 2013 - 02:24 PM
#5
Posted 30 December 2013 - 03:06 PM
#6
Posted 30 December 2013 - 03:26 PM
#7
Posted 30 December 2013 - 04:45 PM
#8
Posted 30 December 2013 - 05:32 PM
I tend to smile when someone rages over the chat about bad teams and such... Boo hoo go find a unit and play 12-mans (and boohoo some more because you're getting your *** kicked still every time).
Dammm, this game has made me cynical!
#9
Posted 30 December 2013 - 06:08 PM
Kay Wolf, on 30 December 2013 - 04:45 PM, said:
Can you pls look into that crystal ball of yours and tell us the Lotto numbers for next week. Thanks in advance,, but you already know i thanked you right?.
#10
Posted 30 December 2013 - 06:55 PM
IV Amen, on 30 December 2013 - 05:32 PM, said:
"Many b7." Or "ddc e6." Or "7 left under ecm, lights flanking right." Phew...
SmithMPBT, on 30 December 2013 - 03:26 PM, said:
If both our games have 100 a$5 0's, and our pop is 1000 and wot is 3000000, who sees more a$5's? Worst part is its even in matches with veterans.
#12
Posted 30 December 2013 - 08:24 PM
BillHones, on 30 December 2013 - 06:55 PM, said:
"Many b7." Or "ddc e6." Or "7 left under ecm, lights flanking right." Phew...
Like I said, most of the times writing to chat in the middle of engagement will get you killed. I write to chat about enemy movement when it is absolutely necessary, but only about stuff that really matter, which are none of the above examples. I assume people can read target info, look at the battlegrid and keep their eyes open. Of course sometimes they can't and it has nothing to do with communication.
#13
Posted 30 December 2013 - 11:19 PM
N0MAD, on 30 December 2013 - 06:08 PM, said:
If I can keep a positive attitude through all the BS of getting killed a lot, and I still come out relatively on top by the end of a night, and I don't walk away pissed off, then maybe you can be a little more positive in how you feel about this game. There's not one damn thing you can do to change how this game is developing, anyway, so why give yourself, or heaven forbid someone else, heart ache? That's just like drinking a vile of poison and waiting for your enemy to die... it does no good.
IV Amen, on 30 December 2013 - 08:24 PM, said:
Now, if we could just get more people to follow orders, right, wrong, or otherwise...
#14
Posted 30 December 2013 - 11:36 PM
Edited by Mystere, 30 December 2013 - 11:41 PM.
#15
Posted 30 December 2013 - 11:40 PM
The problem is simple: Get attacked by the enemy while you type and you die. You really need time (even though it's just a few seconds) and good cover for typing. And these moments are rare once the fight has started
#16
Posted 31 December 2013 - 03:32 AM
Kay Wolf, on 30 December 2013 - 03:06 PM, said:
Just to the OP's point, I've noticed the time of day and certain days can see it be more than others. Right now there is a winter break for a large portion of the schools in the US, which probably adds to it. I'm not sure how much of a break schools give in other countries for comparison. I also play at more non-prime hours due to work and have noticed the player behavior quality can be different, at different times of the day.
As for the in-game voice, I do not think it is going to bring the 'team communication' harmony people like to claim it will. Will it help for some? Certainly. However it is just a tool, it is not a solution. Existing tools already are available as you mentioned yourself getting on a TeamSpeak server. You recognize it as it being a tool that can help your game play, and made the effort to do it. You found a tool that not only helps your ability to play the game, based on your play style, but also makes it more enjoyable for you.
I only bring up this point, because there are a vocal minority who like to hijack any mention of voice chat into their own agendas and their own axes to grind. I'm not saying this is you, but there are some who take the paranoia to an all new level, and find "evil pre-mades" using TeamSpeak behind every loss in a game. Even when there are none.
The problem I have, which ties to the OP's point, is PGI has not put any sort of player self-regulation ability in. Thus, players like the OP describes have no reason to change their behavior, as PGI has been kind enough to create an environment where people are forced to be exposed to them. They continue to be allowed to behave poorly, within an environment that caters to them by allowing them to hide behind anonymity and having a guaranteed audience forced to watch them every match. If you wish to play the game, PGI is basically forcing you to play with people you may not wish to.
In my opinion, PGI needs to implement an in-game ignore feature that allows players to self-regulate their in-game experiences. Not just an ignore that filters out the chat from a player, but also blocks future matches with that player. Over time, players who act poorly will find themselves facing the consequences of their actions, as they have longer and longer queue times to find people who actually want to play with them.
I bring up the ignore feature, because that has a direct impact for me if PGI ever does decide to integrate an in-game voice solution. Will it be a tool that can help some people? Yes. Will it also open the flood gates to the sewage already seen in chat to my speakers? Yes. If PGI is foolish enough to do something like this, while continuing to ignore the players ability to self-regulate, I suspect some players will just move on as the game has become nothing more than any other shooter game with just Mech skins over the avatars.
Another item with the in-game voice is that during some of the odd hours I play, I play with a lot of German and Russian speaking players. I don't speak either. They're comfortable in speaking their native language, and I don't expect them to speak English. But yet during these hours are some of the best matches I've had. Not because we're an "evil pre-made", or because we have some voice communication. But rather we all pay attention to what the team is doing, and react accordingly. I think the language difference actually helps in that aspect. No only is there no voice being used, but it also takes away the in-game text chat from us. Thus, we're all forced into paying more attention to the match, our surroundings and what our team mates are doing.
But back to the OP's original points:
I'd suggest waiting till winter break is over and see if it clears up a bit
Without any form of self-regulation available to the players, such behavior is only encouraged by game designers
#17
Posted 31 December 2013 - 03:52 AM
Kaeseblock, on 30 December 2013 - 11:40 PM, said:
But, just to play devils advocate, if your team is paying attention there shouldn't be that much to type. If you're being attacked, I'm hoping you're using the R-key and getting some target locks so your team can see the red arrow on the map. And, if there's more around you, they should be able to see the arrows via the HUD. That is, if they're paying attention. And if there's ECM around, the weapons fire should be enough for them to spot to see something is up. Unless, of course, you're so far away they can't see it, then you're out of position.
#18
Posted 31 December 2013 - 05:30 AM
A phrase I'm starting to like more and more these days: "If you want things to change, then change something". If you don't like how your team is communicating and performing in PUGs, then try to change something about how that happens.
Of course, it doesn't always work. You'll get drops where no one cares or wants to respond, or worse, will actively go against anything you say. That's the internet for you.
BillHones, on 30 December 2013 - 02:07 PM, said:
That's how the rewards work right now. Do damage, get kills, get c-bills. Those new assaults aren't going to pay for themselves. Unfortunately, the way the reward system works in this game, it inspires the very passive "peek-a-boo" gameplay. Brawling, right now, is a lost art as it exposes you to too much damage.
It seems to come and go. Sniper gameplay gets old in any game, and I suspect it will here too. In all honesty, I haven't seen it too terribly much this month (did my ELO bottom out?). But it's a low-risk, high-reward play-style, so I doubt it'll ever go out of fashion entirely.
#19
Posted 31 December 2013 - 09:22 AM
Henry Morgan, on 31 December 2013 - 03:32 AM, said:
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Rhaythe, on 31 December 2013 - 05:30 AM, said:
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Okay, let me address LRMs... a lot of people ***** and complain about LRMs, but let me tell you that, when I go into a game with five tons of ammo, 900 missiles total, and I walk away with 200 damage, that means that around 22% of my missiles are actually hitting a target. Make that 4 missile boats dressed out similarly to mine, and that's 800 damage total -two Heavy 'Mechs worth of armor-, and that's where I have a problem. Missile hits should be a minimum of 35 - 45% hits, period, like it turns out to be in the board game. However, when you have people able to shut down to shun a lock, and you have warnings in the cockpit about incoming missiles and can move out of the way or turn yourself so you take less damage, and you have AMS everywhere, and you have the ubiquitous and LRM-driver-hated frickin' stupid OP ECM, it knocks the nominal hit percentage down to about 20 - 25%. LRMs are the most nerf'd, least successful, most hated-on-by-the-devs-and-non-LRM-drivers weapons system in the game, and it's still catching hell. What about all of the direct damage you take that ACTUALLY kills you. Leave LRMs alone.
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To close, I think in-game voice is coming, and I don't think it's going to be as bad as some might think, and I think changes to gameplay are coming as well. The recent changes to the spawn points on all the maps has made gameplay more difficult, more thought-requiring, and more annoying, hehe. I enjoy it, actually, I do, especially when it's best to consolidate forces at the beginning, as you would actually have to do in a drop. New tactics are being developed, even in PUGs, daily, and new ways to play the game are really making a positive difference, and I am enjoying it greatly.
#20
Posted 31 December 2013 - 12:40 PM
Here's the deal. How many times am I supposed to say "8-10 mechs D7 moving D8" and watch the PUGs keep chugging along?
Gets old not getting a response, or even better, getting a profane response. Or have someone give away my plans to the enemy because they think they can come back from 2-7 and think base capping is <Redacted>.
So unless it a game changer, I don't normally say anything.
Now if you start talking and make sense, then that's different. I will respond when able and coordinate etc.
Finally, why not jump on NGNG or another TS server and drop with people who want to communicate? Less hassle that way
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