Hello Victor MechWarriors.
While not fully upgraded by any means, I've been piloting the following build with pretty good success - VTR-9B
Soon I'll have the Lyran engineers upgrade to Double Heat Syncs and ER Large Lasers, but for now, this Victor's been serving me rather well.
2
Victor Steiner's Vtr-9B
Started by Victor Steiner-Davion, Dec 29 2013 11:36 PM
7 replies to this topic
#1
Posted 29 December 2013 - 11:36 PM
#2
Posted 30 December 2013 - 04:13 AM
DHS are basically always good, yeah. The only thing with that build is that CASE has no effect in a build with an XL engine. There is a thread around here that explains it in more detail. You might consider putting the ammo somewhere else like the legs. Other than that a decent brawler.
Edited by warner2, 30 December 2013 - 04:13 AM.
#3
Posted 30 December 2013 - 11:35 AM
If your end goal is the same build with DHS and you might actual be able to sneak by with out Endo steel if you don't want to buy a new engine.
http://mwo.smurfy-ne...0ba910d64c6af4d
Otherwise I'd use the left over tonnage for a larger engine.
http://mwo.smurfy-ne...d98854794a39871
http://mwo.smurfy-ne...0ba910d64c6af4d
Otherwise I'd use the left over tonnage for a larger engine.
http://mwo.smurfy-ne...d98854794a39871
#4
#5
Posted 30 December 2013 - 08:05 PM
You may want to consider this type of a loadout:
http://mwo.smurfy-ne...93c01b8a5743856
The reason PPCs are preferred over lasers for the jump assaults is that you can immediately torso twist and jump-jet rotate to avoid CT and ST damage. You can take advantage of your extra mobility to control the engagement. Exposing yourself only when you are ready to shoot.
See for example:
With the LLs you need to maintain the beam, which means you are taking a lot of damage. The higher DPS is not as important as how much more damage you can do than your opponent.
On the other hand it's a completely different playing style. Longer ranges. More use of cover, etc.
If you like playing the Victor you might want to catch some of the streams from JagerXII. He's one of the best assault mech pilots around and plays the Victor a whole lot.
http://www.twitch.tv/jagerxii
http://mwo.smurfy-ne...93c01b8a5743856
The reason PPCs are preferred over lasers for the jump assaults is that you can immediately torso twist and jump-jet rotate to avoid CT and ST damage. You can take advantage of your extra mobility to control the engagement. Exposing yourself only when you are ready to shoot.
See for example:
With the LLs you need to maintain the beam, which means you are taking a lot of damage. The higher DPS is not as important as how much more damage you can do than your opponent.
On the other hand it's a completely different playing style. Longer ranges. More use of cover, etc.
If you like playing the Victor you might want to catch some of the streams from JagerXII. He's one of the best assault mech pilots around and plays the Victor a whole lot.
http://www.twitch.tv/jagerxii
#7
Posted 04 February 2015 - 04:25 AM
may I suggest a build with more punch with same mobility and heat efficiency.
VTR-9B, http://mwo.smurfy-ne...fa6884a6e776551
VTR-9B, http://mwo.smurfy-ne...fa6884a6e776551
Edited by TheLuc, 04 February 2015 - 04:34 AM.
#8
Posted 06 February 2015 - 08:52 PM
I've been using this: http://mwo.smurfy-ne...cfca06c19264e5b
Only build that I've ever broken 1000 damage with. It doesn't look like much on paper but somehow it's worked really well for me. Maybe the enemy tends to disregard it because it looks so underwheming.
Only build that I've ever broken 1000 damage with. It doesn't look like much on paper but somehow it's worked really well for me. Maybe the enemy tends to disregard it because it looks so underwheming.
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