Let's take a Battlemaster with its stock build. Medium lasers, SRM 6, PPC, Machine guns.
Right.
Now, those who keep the machine guns, please raise your hand? Sorry? You take them out and add AC/5s or simply make room for bigger energy weapons?
Interesting. Actually, it's a no brainer and I don't blame you for doing that. When you got 85 tons available to you, you won't waste 2 ballistic slots on MGs, right?
But, what if slots were actually a little more complex than just "ballistic, lasers, missiles".
Now, everyone's thinking "here's another one of those hardpoint sizes thread" Well, yes and no. It's also about making mech refitting a lot less of a trivial affair than it actually is.
Here's my idea of a reworked mechlab. Keep in mind, I haven't thought everything through, so there might be a few less than ideal ideas and some stuff that just don't make sense. If so, don't feel bad to call me out.
So, the "issue" (for me it's an issue), is that when you have available hardpoints, you usually want to make the most of it, which means not wasting it on small arms, unless you can boat many of them. I call this artificial balancing, because PGI gives hardpoints to mechs in a way that a specific build is the most efficient one, while the rest of the possible builds are meh-ish compared to the best build. Example: Triple AC/2 Shadow Hawk (okay, not the most efficient, but not bad). All other builds are okay, but less than ideal. PGI gave it 3 ballistic hardpoints so this build was possible and that's a build you see very often.
YOU CAN START READING HERE IF YOUR FIRST IMPRESSION OF THE OP IS TO TYPE TL;DR
What if you had "weapon slots" that fit the size of the actual stock weapon in there, but you could merge different, identical slots that are present on the same part of the mech so you can fit a bigger weapon?
Back to our Battlemaster: Now, if you want to put AC/5s in there, you actually have to merge your 2 MG slots so the new slot becomes big enough to fit ONLY ONE AC/5. Now, you have to make the decision: Do I want 2 MGs, 2 AC/2s, or 1 AC/5, Ultra-AC/5?
There's actually a compromise now. You can't just put everything in there because you want to. You need to sacrifice the amount of weapons on your mechs if you only want the big stuff, The highlander pilot has to ask himself : "Do I want 2 smaller energy weapons, or 1 bigger (PPC)?" Because you can no longer transform these 2 medium lasers into 2 bigger weapons. The Stalker can merge his medium lasers and still create a 4LL build, so the goal isn't to completely restrict the builds, but to reduce the amount of "high damage pinpoint builds" so a mech doesn't get cored in 2 volleys or less. It also deals with massive LRM boating.
I still haven't decided on how "demerging" is done and if it could be done with bigger stock slots. If we let this happen, it's possible that we get MW4 type of builds all over again and it's not something I want either.
To summarize, I think this suggestion could please both crowd that are for and against hardpoint sizes. It restricts the silliness, but doesn't prevent you from completely changing the weapons on your favorite mech. Feel free to comment (please remain constructive).
Edited by Sybreed, 21 January 2014 - 08:52 PM.