I. Salvage as more than just a cbill payout
Okay, so as it is now, you get X amount of cbills for percentages of 'mech left on the field at the end of a match. On the flipside, however, there are pay offs for blowing things apart on a'mech. Which is all fine and dandy, keeps you from leaving that ECM intact on the DDC so you can eke out a few more 'bills.
BUT, what if the percentage of the 'mech left when it goes down was translated into a chance to salvage it? Ripping the cockpit out of that DDC mentioned earlier leaves the rig above 80% intact, and translates to a 60% chance that the chassis is salvaged at the end of the match. (the 60% is just arbitrary, though percent left probably shouldn't translate directly). Also means whatever equipment was still intact can also be removed and distributed. (ECM, Artemis missile launchers, medium lasers, etc)
The first hiccup you run into however are MC bought variants. I don't imagine everyone would be able to get behind the idea of allowing the lowly 'freebie scrub' to be able to salvage a Boar's Head from a defeated opponent. And we can only imagine the outrage that would ensue from the first salvaged gold-skinned Masakari. Easiest solution, in my most humble opinion, is to consider MC variants as 'under insurance.' So there is no way for the MC purchased rig to ever actually be lost, but still allows the(a) base variant to be salvaged (BH has different hardpoints than an RS, but they're close). So that solves the issue of 'dupes' from MC 'mechs. Can't get them any way other than buying them with MC, as a salvaged version is just a regular model.
Also, all equipment/weapons still intact at the end of the match from the losing side would be piece-mealed and distributed. Speaking of distribution, my idea here would be tying salvage 'rights' to match score. Every single 'mech and piece of gear is itemized in cost order, and distributed in a 'Suicide King' manner. Top score gets the juiciest 'mech salvage, and then hits the bottom of the payout list, second the next best 'mech salvage, so on and so forth until the last standard heatsink is passed out.
But what if the player has no 'mechbay slots free? Ah, here's where we entice the typically free to play player into spending a little cash. When cycling back to the home client after a match, they get a 'payout' screen that shows them everything they pulled at the end of the match. Obviously, with the option to sell everything for it's resale value (some people just like cold hard cbills), or the option to send it to the 'mechbay (Who doesn't need 50 AC20's?). If there are no bay slots open for a 'mech, there's a convenient pop up that gives the option to purchase a new slot for their newly acquired ride.
II. Return of Rearm and Repair
This section is actually just here to say that we'd need a return of rearm and repair. But, if there's salvage in place, there might have to be further adjustments to how repurchasing a 'mech works.
III. Eject/Surrender
If it's completely conceivable that you could lose a 'mech due to fighting in a match, there should be a 'save me' button at some point. Would have to be 'locked' at the start of the match, and only activate after some kind of checkpoint is reached. 50% of your 'mech or less intact, ten minutes have passed, etc. To avoid people trying to abuse this, could make it to where they lose the 'mech regardless at the end of a loss, or maybe just a 50% reduction in R&R costs, or possibly even just a 'freeze' of sorts so that the opposing team can still earn cbills for damage done/component destructions on the opposing 'mech.
IV Immersion vs Fun
Ok, so for some of us, the whole idea of 'risk vs reward' and it's incentive to play to the best of our ability is the greatest thing since sliced bread. To others, it would be a huge turn off to the game if all the work they put into building their 'sweet ride' went down the pipes because some 'newb' across the map 'haxzor'd' their cockpit off. So, the system would most likely have to be tweaked over time to make sure that the game stayed fun instead of turning into a mutual understanding that you or your opponent just shutdown/eject after X number of kills (Although, given some of the fiction/lore, that wouldn't be such a terrible thing for being 'true to form' for Battetech).
V Abuse and Scoring
Ok, so recently we saw an implementation of rewards for using UAV or other counters effectively and intelligently. But, there are still some pretty huge disparities between fighting/capping in regards to match scores and payouts. Not to mention that recently there seems to be a rather large increase in the number of people that 'rage out' of matches and leave their team at a disadvantage (One whole lance d/c'd out because they didn't want Terra Therma the other night). Unfortunately, I have no good answer for this.
Maybe any d/c's on a team go towards that team's salvage at the end of a match.
Maybe have it in place that both teams walk away with salvage from the other team (Personally dislike this idea, but it's an option)
VI Other potential benefits
There are a lot of threads that have recently cropped up about boating high end weaponry, pinpoint damage, etc. Part of the reason people do this, in my opinion, is a 'why not?' situation we have at the moment. There is no incentive at all for people to build rigs more conservatively than they need to. So why not cram a huge XL and a pair of ac20's on a Jager? Not like you have any risk of losing any of it by being taken out during the course of a match.
With a salvage system or even just a return of Rearm and Repair (R&R is on the backburner, I know), there in returns a risk to boating high impact weaponry and expensive space savers vs building more modest rigs that can be performed well in. Maybe now the min/maxers cramming two ac20's now move on to one ac20 and an ac2, or even just a pair of MGuns and a battery of medium lasers. Not going to fix all of it, I'm sure, but now there's a good incentive to pack only what you absolutely need to do well.
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Thanks for reading, and again, my apologies if I'm just beating a dead horse, I'm sure I'm not the first or most original propagator of these ideas, it's just a horrendous undertaking using the forum search function to find a thread worth posting in. I'm also sure there are a couple poll options I failed to include, and someone will be kind enough to point out.
Edited by Mercer Skye, 30 December 2013 - 06:48 AM.