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Brawler On1-Va


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#1 BeardedGlass

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Posted 22 September 2013 - 12:29 PM

http://mwo.smurfy-ne...echlab#modified
http://mwo.smurfy-ne...50dd9147acb74ae


If the link doesnt work, it has
2 Large Laser
4 Srm 4 + 2 tons ammo
AC/10 + 4 tons ammo
Max armor on all parts, 78/14 for Chest, 50/14 for sides, All else maximum armor
Ams + 1ton ammo
13 Double Heatsinks
Endo-steel Frame
Std 225 Engine
and .06 Free tonnage i cant do anything about :)

Viable?

Edited by BeardedGlass, 22 September 2013 - 12:30 PM.


#2 Thejuggla

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Posted 22 September 2013 - 12:50 PM

I find 2 tons of ac ammo is good for the Orion, I sometimes run out but usually the 3rd ton is mostly wasted unless I'm careless with shots. Definently switch 2 tons of ac ammo to srms. I run a similar brawler with an XL 325 I find the XL to work fine even as a brawler. The extra speed will allow you to twist and absorb damage better. Also feel only 13 DHS is too little for large lasers plus srms switching to an XL will help with heatsink as well.

#3 RickySpanish

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Posted 22 September 2013 - 01:25 PM

A small engine like that means you may find it hard to avoid damage hitting your CT and a slow top speed, requiring you to commit to a fight until its conclusion. The SRM launchers spread their fire unreasonably wide, even with Artemis. Although being the heaviest mech in its class might make it seem suited to brawling, I don't think the Orion is particularly good at it. The chassis are all limited by few energy hardpoints, few ballistic hardpoints or both. With the afformentioned spread on SRMs and their general meakness, the Mech fails to make up for these shortcomings with its extra missile hardpoints. The ballistics are also comically easy to shoot off.

Ive won most of my matches with the V variant acting as a pure fire support - absolutely no unfavourable engagements and no dueling. It uses 2 UACs backed up by a medium and large laser, and two lrm 5s to suppress snipers and reveal mech positions through ams auto fire. I remain unimpressed by it - 60kph is terrible, though with speed tweak that will be a little bit better, the fact that i cant even decide on what lasers to bring makes the whole thing an uncomfortable ride.

#4 Kibble

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Posted 22 September 2013 - 01:45 PM

Nope. Too slow.

Fixed. http://mwo.smurfy-ne...ce706c235bb33d7

Manage yo heat if it's too hot or take some coolant shots.

Edited by Kibble, 22 September 2013 - 01:52 PM.


#5 Levi Porphyrogenitus

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Posted 22 September 2013 - 01:47 PM

ON1-VA

^ is my current build. The SRM/LBX combo is super nasty up-close. Strip armor with missiles, blow out internals with AC. The lasers are for point-defense and supplemental damage output (and if you survive to run out of ammo they're a handy backup).

45 shots for the LBX-AC10 lets you get long-range assists by tagging people out to 1500+ meters with one or two pellets while still having enough shots for brawling once the real battle starts.

25 shots with the SRMs should be enough to be going along with, though it might be pared down a bit if you want more engine rating. I'd be reluctant to go lower, though, as in my experience 25 volleys is the minimum I'd want to have available.

I also find that I can afford to strip some rear armor to boost the front a bit, and take a touch off of each leg, as it's still got plenty of protection and with Orions people either focus your CT or go for your XL (which in this build you don't have). Proper use of twisting and basic knowledge of how to fight against lights means you don't need much rear armor to function in a brawl.

Plus, once you get Speed Tweak it goes nearly 70 kph (I don't have it yet for mine; still only have two variants).

#6 OneEyed Jack

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Posted 28 September 2013 - 05:40 AM

View PostLevi Porphyrogenitus, on 22 September 2013 - 01:47 PM, said:


You don't really put ammo in the CT of an Orion, do you?

#7 Bishop Steiner

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Posted 28 September 2013 - 11:36 AM

View PostBeardedGlass, on 22 September 2013 - 12:29 PM, said:

http://mwo.smurfy-ne...echlab#modified
http://mwo.smurfy-ne...50dd9147acb74ae


If the link doesnt work, it has
2 Large Laser
4 Srm 4 + 2 tons ammo
AC/10 + 4 tons ammo
Max armor on all parts, 78/14 for Chest, 50/14 for sides, All else maximum armor
Ams + 1ton ammo
13 Double Heatsinks
Endo-steel Frame
Std 225 Engine
and .06 Free tonnage i cant do anything about :D

Viable?

ISSUES:

Too dang slow. The Orion has a wickedly easy to hit Center Torso, even when twisting. The only way to protect it is to not be there when the shot arrives.

That same CT makes running a Standard Engine for any purpose other than to hold an AC20, pointless.

The AC10 and ammo load is fine. The AC10 should be your primary weapon, and the only thing you can use when you run hot. And running 2 larges and 4 SRM4 (which will incur ghost heat if fired as an alpha) will certainly tax 13 DHS.

if you insist on a Standard Engine'd Brawler
http://mwo.smurfy-ne...a6a1006dbbe270e
you lose some range, but then, in a "Brawler" Orion the only way to survive is ambush tactics anyhow. And you can get 2 alphas at 78 pts each before running into heat trouble.

a more sensible version of your own would be:
ON1-VA
Again, you lose the large lasers, but have vastly superior heat profile. The ASRM4 I find largely pintless on Orions, the SRM4 seem to group well enough on their own. But you vASTLY IMPROVE SURVIVABILITY THROUGH MUCH SUPERIOR SPEED, and have the ammo to survive deep into a battle.

If you really HAVE to have the Large Lasers, I would run it thusly:
ON1-VA
It's my current configuration since I am not currently happy with the state of hit detection on SRMs.

View PostOneEyed Jack, on 28 September 2013 - 05:40 AM, said:

You don't really put ammo in the CT of an Orion, do you?

TBH, I do sometimes. Have never died from an ammo explosion. Seems like your CT Internals get cored out too soon to matter. And on some of these brawler builds, probably even faster as the overheat damage makes the CT even squishier.

Even if a hit is scored on the ammo, it's what, a 10% it detonates?

*shrugs* In 5000+ matches I would say less than 20 deaths were ammo related. A bloody lot more are the result of that dang Gauss capacitor.

#8 Biglead

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Posted 28 September 2013 - 11:48 AM

When SRM hit detection gets fixed the "Oniva" is going to wreck faces. I don't know what build I'm using, but I do know it's going to have 4 ASRM6's.

#9 Bishop Steiner

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Posted 28 September 2013 - 11:51 AM

View PostBiglead, on 28 September 2013 - 11:48 AM, said:

When SRM hit detection gets fixed the "Oniva" is going to wreck faces. I don't know what build I'm using, but I do know it's going to have 4 ASRM6's.

Agreed. Thought he other thing it needs is the CT shrunk. When and if that happens though, it'll be time to roll out the "new improved" version of the AWS-8R I ran in CB. I might even skip the ballistics, and simply slap on 4 SRM6 and 2 PPC.

or maybe this for better heat control
ON1-VA

Edited by Bishop Steiner, 28 September 2013 - 11:55 AM.


#10 Levi Porphyrogenitus

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Posted 28 September 2013 - 05:42 PM

View PostOneEyed Jack, on 28 September 2013 - 05:40 AM, said:

You don't really put ammo in the CT of an Orion, do you?


It gets used first and by the time I get my CT blown out (assuming it happens at all) I'm generally pretty low on ammo so no worries about popping the rounds stored there.

#11 BrockSamsonFW

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Posted 29 September 2013 - 02:14 PM

I also recommend a few changes: http://mwo.smurfy-ne...db70635cd2da2cc

325XL Engine: An extra 22kph is 45% faster and that's HUGE for your survivability and versatility. You would also have 4 more DHS in your engine. Your CT is almost always going to be taken out first anyways so there is almost no drawback. You don't even need Endo-Steel anymore.

Weapons: 2xERLL and 4xSRM6 gives you more firepower and more DPS. You have more damage at longer range thanks to the ERLL and the extra few SRMs give you more punch up close for when you walk into an atlas. The AC10 simply isn't needed at this point because it's easy to shoot at, requires that you expose more of your chassis when corner fighting, and it has a different aiming point than your arms.

Headsinks: Having 21 DHS with 13 of them on the engine is pretty useful for sustaining maximum fire over a long period of time.

Armor: Armor on the legs is sacrificed a little bit but everything else is full. Most people are going to target your CT so it usually won't matter at all.

Variants: If you drop a few heatsinks and maybe one SRM ammo you can free up a few tons for other purposes such as a little more leg armor, a machine gun, or an AMS. You could also consider Endo-Steel but I found that most of my configs ran out of critical slots before tonnage so it may or may not be useful to you.

#12 Bishop Steiner

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Posted 29 September 2013 - 04:12 PM

View PostBrockSamsonFW, on 29 September 2013 - 02:14 PM, said:

I also recommend a few changes: http://mwo.smurfy-ne...db70635cd2da2cc

325XL Engine: An extra 22kph is 45% faster and that's HUGE for your survivability and versatility. You would also have 4 more DHS in your engine. Your CT is almost always going to be taken out first anyways so there is almost no drawback. You don't even need Endo-Steel anymore.

Weapons: 2xERLL and 4xSRM6 gives you more firepower and more DPS. You have more damage at longer range thanks to the ERLL and the extra few SRMs give you more punch up close for when you walk into an atlas. The AC10 simply isn't needed at this point because it's easy to shoot at, requires that you expose more of your chassis when corner fighting, and it has a different aiming point than your arms.

Headsinks: Having 21 DHS with 13 of them on the engine is pretty useful for sustaining maximum fire over a long period of time.

Armor: Armor on the legs is sacrificed a little bit but everything else is full. Most people are going to target your CT so it usually won't matter at all.

Variants: If you drop a few heatsinks and maybe one SRM ammo you can free up a few tons for other purposes such as a little more leg armor, a machine gun, or an AMS. You could also consider Endo-Steel but I found that most of my configs ran out of critical slots before tonnage so it may or may not be useful to you.

pretty solid, but I would still change it. The SRM6s look good on paper, but in truth, they tend to be wasted. The spread on them is much worse than the SRM4, and those extra missiles, when they do hit, tend to be on the fringes and scarcely contribute to real damage.

I'd probably swap them for srm4s, which tend to concentrate damage better, run cooler, have better ammo endurance and higher RoF.

ON1-VA ?

#13 0vertorque

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Posted 29 September 2013 - 05:33 PM

View PostBishop Steiner, on 29 September 2013 - 04:12 PM, said:

pretty solid, but I would still change it. The SRM6s look good on paper, but in truth, they tend to be wasted. The spread on them is much worse than the SRM4, and those extra missiles, when they do hit, tend to be on the fringes and scarcely contribute to real damage.

I'd probably swap them for srm4s, which tend to concentrate damage better, run cooler, have better ammo endurance and higher RoF.

ON1-VA ?


Maybe this?
http://mwo.smurfy-ne...59710a6a19ef1a4

Edited by Soldaris, 29 September 2013 - 05:34 PM.


#14 Bishop Steiner

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Posted 29 September 2013 - 06:06 PM

View PostSoldaris, on 29 September 2013 - 05:33 PM, said:


looks tasty

#15 The pessimistic optimist

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Posted 29 December 2013 - 07:09 PM

Love my protector great mech this build kills.

http://mwo.smurfy-ne...f2304e3c6818af6

#16 Mr 144

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Posted 31 December 2013 - 04:31 AM

I think the VA really lends itself better to "mixed" builds, and one of the few chassis' that can pull it off well.
http://mwo.smurfy-ne...0c8c776c938e58e
http://mwo.smurfy-ne...dcce89880760397
are the two ways I run mine. Both can hold there own in a brawl, but get too either damage, or troll before hand during the "waiting game" brawlers have to endure....having decent brawling capabilities means the LRMs can be used toeing the minimum range where other builds cannot for fear of "charging".

My -K handles my pure brawling needs...
http://mwo.smurfy-ne...4912d59fed2ca87
I actually go back and forth between the AC/10 or an LBX. I almost like the LBX better in it for a lot of reasons...but that's not a popular opinion :)

#17 Orteus Zenzala

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Posted 31 December 2013 - 04:44 AM

You can try this => ON1-VA

Good alpha, good speed, Good Heat => Good Mech





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