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......a Medium Laser!?!


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#1 DaRkInLiGhT

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Posted 31 December 2013 - 03:21 AM

http://www.bild.me/bild.php?file=6574747WAT____..PNG

I
've had this happen before in my blr-1s, except I wasn't hit by any weapons, my entire side just exploded and I died.

what gives?

#2 ShinVector

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Posted 31 December 2013 - 03:41 AM

View PostDaRkInLiGhT, on 31 December 2013 - 03:21 AM, said:

http://www.bild.me/b...747WAT____..PNG


I've had this happen before in my blr-1s, except I wasn't hit by any weapons, my entire side just exploded and I died.

what gives?


Hmmmm... 1min 45secs ???
lol.. Obvious things to check. Put your armour in the wrong place ?

#3 DaRkInLiGhT

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Posted 31 December 2013 - 03:57 AM

......................max armor? besides some taken off the legs. :)

#4 xMintaka

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Posted 31 December 2013 - 03:59 AM

Arty and Air Strikes don't show up on the end-game screen, do they?

#5 DaRkInLiGhT

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Posted 31 December 2013 - 04:05 AM

nope, what you see in that link is what you get.

#6 Myomes

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Posted 31 December 2013 - 04:12 AM

You've got an XL engine on that, dont you...

#7 LuInRei

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Posted 31 December 2013 - 04:21 AM

Same thing happens to my Stalkers and 'Phracts on a rare occasion. Now what is odd, I clearly had functional armour in all parts by the time this "spontaneous combustion" occured and every time it were medium lasers/large lasers.

BTW you're running XL engines on those 'mechs? Cause I'm sure I've been blown up like this even with a STD one.

#8 TheGreatNoNo

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Posted 31 December 2013 - 04:22 AM

Taking a 45 alpha from a 4p to the back is no good.

Though , there have been glitches where people have died while being completely intact. I remember one match where a 6 small laser jenner shot a fresh high lander with full armor with a single alpha and killed him without doing more then 25 damage to him. I know this because he was on TS with me yelling his lungs out about it.

Edited by Lost One, 31 December 2013 - 04:24 AM.


#9 Myomes

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Posted 31 December 2013 - 04:25 AM

ammo can explode.
XL engines blow you up for losing a side torso.

#10 TheGreatNoNo

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Posted 31 December 2013 - 04:46 AM

It does not look like a ammo explosion. Otherwise it would have been listed along with everything else and would be the cause of death.



Ever die to having one ton of MG ammo in a arm that got crit? Fun times.


EDIT EDIT EDIT EDIT: Also keep in mind if you get shot by more then one weapon type at the same time it will list it as one weapon. I forgot to add that.

Edited by Lost One, 31 December 2013 - 04:50 AM.


#11 Myomes

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Posted 31 December 2013 - 05:27 AM

The log is limited. It cant show you any previous weapons hits before that medium laser and all the "destroy" spam.

It's like if you got hit and ammo explode and it goes like this:

"medium laser"
"ammo explosion"
"medium laser"
"X destroyed"


the ammo explosion is pushed out of the log by the log's limited UI space.

Edited by Myomes, 31 December 2013 - 05:29 AM.


#12 SniperCon

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Posted 31 December 2013 - 05:36 AM

I was in the water on river city poking at an Atlas at ~500m. He caught me with a couple LL dealing damage directly to my structure. My death screen paper doll showed both front and back armor in tact (yellow front, grey back) but black side torso.

Unfortunately, these kinds of things happen and you just have to shrug it off. Maybe one day they'll find a magic bullet to fix the hit detection in CryEngine like they did with the HUD bugs.

#13 Pac Man

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Posted 31 December 2013 - 06:13 AM

Could be PPCs and AC/20s previous to that all hitting the same location. If you were poking at an Atlas, then there are a lot of other 'Mechs that could be closer to you, with just as much fire power. If they all hit the same side of you, if you were in partial cover for instance, then this'll happen. I've done it to 'Mechs bigger and smaller than an Awesome before with our four-mans.

#14 Myomes

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Posted 31 December 2013 - 07:06 AM

View PostSniperCon, on 31 December 2013 - 05:36 AM, said:

I was in the water on river city poking at an Atlas at ~500m. He caught me with a couple LL dealing damage directly to my structure. My death screen paper doll showed both front and back armor in tact (yellow front, grey back) but black side torso.

Unfortunately, these kinds of things happen and you just have to shrug it off. Maybe one day they'll find a magic bullet to fix the hit detection in CryEngine like they did with the HUD bugs.


funny you mention hit detection. For the past 4-5 games I've been watching hits on my screen with AC20 whiff completely, and theres significant variation in the enemy, from far off and moving lateral to sitting almost still at point blank. It's inconsistent enough that sometimes I do hit, but otherwise, nothing.

#15 Goose Igaly

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Posted 31 December 2013 - 08:53 AM

I've never really experienced hit detection issues aside from someone shooting Atlas in the butt. Ping can have an affect on what you see and what actually happens, so there's always that to consider.

I was watching an Atlas go toe to toe with a smoking jenner once. They were the last two alive and it should have been no problem as the Atlas had the jenner pinned behind some crates. However, the Atlas suddenly exploded without taking fire from the jenner. Only thing I can figure is that the PGI gods were not pleased with the pilot.

That aside, sometimes we think we're clear and free when we're actually getting torn up. All I can really say is to watch your six. Something I try to teach new pilots: if you don't have eyes on a given spot (ie behind you, the next corner, etc), you must assume that half of the enemy team is there.

#16 LauLiao

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Posted 31 December 2013 - 09:03 AM

View PostLost One, on 31 December 2013 - 04:46 AM, said:

EDIT EDIT EDIT EDIT: Also keep in mind if you get shot by more then one weapon type at the same time it will list it as one weapon. I forgot to add that.


This. So your "Medium Laser" could have been 8 medium lasers.

#17 Goose Igaly

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Posted 31 December 2013 - 09:20 AM

Ooh, laserboat Hunchie. Good point.

#18 Blue Footed Booby

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Posted 31 December 2013 - 11:45 AM

View PostGoose Igaly, on 31 December 2013 - 09:20 AM, said:

Ooh, laserboat Hunchie. Good point.


If I recall correctly the medium laserboat hunch is the only mech in the entire game that gets hit by the highest ghost heat multiplier. It just occurred to me I never actually tested to see how bad that heat actually is (because hunchbacks are bad).

#19 DaRkInLiGhT

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Posted 31 December 2013 - 02:26 PM

I got tickled from a few mediums lasers from a cataphract, thats all it took! I had jumped down from our base and spawn point in rivercity, blasted a few mechs, cata comes out of a corner and a few seconds later I'm fireworks and smoke. -__- """"

yes, I have an xl engine, but a med or 2 on 46 points on armor (excluding additional points for internal structure) shouldn't do something like this, somethings clearly broken because this has happened to me before and from the looks of it, others as well.

Edited by DaRkInLiGhT, 31 December 2013 - 02:27 PM.


#20 Kenyon Burguess

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Posted 31 December 2013 - 02:39 PM

View PostBlue Footed Booby, on 31 December 2013 - 11:45 AM, said:



If I recall correctly the medium laserboat hunch is the only mech in the entire game that gets hit by the highest ghost heat multiplier. It just occurred to me I never actually tested to see how bad that heat actually is (because hunchbacks are bad).
you can fire all 6 of the m/lasers in the hunch with no ghost heat. if your fire all 8 its not bad, and it will vaporize most assault mechs rear center torso in one shot. this mech can use a standard engine and just have the DHS cost. its a great mech on most every map





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