Nick Makiaveli, on 31 December 2013 - 10:51 PM, said:
Not seeing the point here. Yes it's harder to wipe out half the enemy team nowadays, but so? Sounds like your ego is bruised.
Ammo counts? Umm pack some energy weapons as back up, be more accurate, or tweak your build to carry more ammo.....
:Lastly, so you don't play 12v12, don't talk to anyone who does, but since you don't see a lot of talk about it, you just assume it's dead? Son, that's what we call a special kind of <Redacted> around here.
I play 12v12 with the DHB. Anytime there is 12 people up for it we run them. Note just because we have 12+ people on doesn't mean everyone likes the 12 mans, and I surely am not up to the competitive standards, but damn it's a great learning experience. Facing off against and with some of the best is a trip!! There is also the competitive guys who run 12s on a regular basis preparing for CW but like I said I am not in that, as I am not that good.
I like the idea of variety, but many people like to plan ahead etc. Personally I think it's better to have an element of randomness, as Military Intelligence (ie who and what you are facing off against) is usually anything but.
So dropping against a 4 man when you expected it to be a normal match would be nice. Simulate your dropship missing the landing zone and you running into a veteran patrol.
WTB you some reading comprehension.
lsp, on 31 December 2013 - 11:31 PM, said:
This isn't COD, it's mechwarrior.( well, a attempt at mechwarrior)
You're such a great contribution to this topic *sarcasm*
5th Fedcom Rat, on 01 January 2014 - 02:46 AM, said:
In retrospect I think this game went rapidly downhill after the introduction of 12 man last spring. That, and the broken ppcs and jump snipers, but especially the 12 man. Matches were never quite as fun since.
Agreed
Edited by Imperius, 01 January 2014 - 11:07 AM.