Jump to content

Something That Really Needs A Buff


184 replies to this topic

#61 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,629 posts
  • LocationChicago

Posted 08 January 2014 - 07:42 PM

View PostSandpit, on 08 January 2014 - 06:22 PM, said:

I dunno, I just would like to see it get a little nudge without sending the community into a new QQ storm over it lol


Nah if it was one min long it would almost be a form of crowd control. Too good.

#62 Navy Sixes

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,018 posts
  • LocationHeading west

Posted 08 January 2014 - 07:55 PM

I totally thought I'd click on this thread and it'd just say...

DEEEEEZ NUUUUUTTTTZ!!!!

Seriously, though. NARC needs help.

#63 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 08 January 2014 - 08:20 PM

View PostSybreed, on 08 January 2014 - 07:39 PM, said:

I'm glad someone finally got the nerves to post this :D

http://mwomercs.com/...ve-the-narc-hp/

http://mwomercs.com/...be-more-viable/

http://mwomercs.com/...er-infowarfare/

http://mwomercs.com/...snt-make-sense/

http://mwomercs.com/...ke-narc-viable/

I agree with what your saying, but you know I had to ;) (hint: check who's the OP of some of these threads)


you probably know that what you're asking is actually reversing the roles of ECM/NARC/BAP, etc. ECM was supposed to counter BAP and NARC, not the other way around?

Also, the knocking off from damage thing really needs to go. It's the biggest thing going against NARC.

Doesn't count if you can't reply to them lolol :D

#64 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 08 January 2014 - 08:31 PM

well, **** me

#65 7R1P0D

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 89 posts

Posted 10 January 2014 - 05:58 AM

wow this might actually make me consider using NARCs

guessing like a 15 second duration or something?

#66 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 10 January 2014 - 10:05 AM

View PostTripod, on 10 January 2014 - 05:58 AM, said:

wow this might actually make me consider using NARCs

guessing like a 15 second duration or something?

I'd say start at 20 and go from there. The wouldn't stack but they could run consecutively so fire one, then 15 seconds later fire another, and so on and so forth. 20 seconds is a good amount of time to get a few LRM volleys off. I wouldn't mind seeing it work alongside artemis as well for SRMs

#67 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 10 January 2014 - 10:10 AM

View PostSandpit, on 10 January 2014 - 10:05 AM, said:

I'd say start at 20 and go from there. The wouldn't stack but they could run consecutively so fire one, then 15 seconds later fire another, and so on and so forth. 20 seconds is a good amount of time to get a few LRM volleys off. I wouldn't mind seeing it work alongside artemis as well for SRMs

I'd even say 30 seconds, with the amount of time it takes for LRMs to reach their target.

#68 Suko

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,226 posts
  • LocationPacific Northwest

Posted 10 January 2014 - 10:13 AM

View PostSandpit, on 31 December 2013 - 10:03 PM, said:

Narc

Fire and it provides friendly missile lock for its duration. Completely negates ECM and lets scouts actually have more use.
Let those little missile hard points on some of the lights be dangerous and a good counter to ECM bubbles. Standing next to your ECM buddy Atlas no longer ensures safety from LRM support mechs
This would change strategies builds and mech usefulness across the board. It would also not involve anything to do with ballistics balance and would immediately offer a ton of changes without actually changing much
Narc is one of those things that needs attention much sooner than later and could use a lot more love

Learn to play Sandpit. I regularly get 800+ dmg in my NARC boats. It doesn't need any buffs and is working as intended on an island for minimum wage. If Narc wants to earn more it should go to college and stop being content working at McDonald's. It's not my fault he's an underperformer. And while we're at it, I don't want him sleeping on our couch anymore. I'm done giving that boy handouts. He needs to be more like that Ballistics boy down the street. Now that lad has his stuff together.

My God, where did I go wrong? I should've married your sister, the PPC. At least she can counter ECM. I hate you You ruined my life.

Edited by ShadowVFX, 10 January 2014 - 10:14 AM.


#69 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 10 January 2014 - 11:01 AM

View PostShadowVFX, on 10 January 2014 - 10:13 AM, said:

Learn to play Sandpit. I regularly get 800+ dmg in my NARC boats. It doesn't need any buffs and is working as intended on an island for minimum wage. If Narc wants to earn more it should go to college and stop being content working at McDonald's. It's not my fault he's an underperformer. And while we're at it, I don't want him sleeping on our couch anymore. I'm done giving that boy handouts. He needs to be more like that Ballistics boy down the street. Now that lad has his stuff together.

My God, where did I go wrong? I should've married your sister, the PPC. At least she can counter ECM. I hate you You ruined my life.

<3

#70 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 10 January 2014 - 11:25 AM

NARC should be the game's swiss army knife. NARC should have multiple types of ammo that all do something different and useful.

#71 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 10 January 2014 - 11:30 AM

View PostKhobai, on 10 January 2014 - 11:25 AM, said:

NARC should be the game's swiss army knife. NARC should have multiple types of ammo that all do something different and useful.

Such as.....?

#72 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 10 January 2014 - 11:39 AM

Quote

Such as.....?


-explosive/haywire pod (explodes on contact doing 6 damage as well as temporarily countering ecm and disrupting targetting systems on the enemy mech)

-homing/nemesis pod (same effect as a normal homing beacon but also makes nearby enemy missiles home in on the enemy mech with nemesis pod attached to it)

-ecm pod (works exactly the same as ecm in disrupt mode but attaches to an enemy mech temporarily and has a 180m radius around the enemy mech)

Since the Guardian ECM has abilities of the Angel ECM, it sets a precedent for the NARC to have abilities of the iNARC. Five different types of ammo would be way too complicated, so I combined the explosive and haywire pods and the homing and nemesis pods. So that's three different types of ammo the NARC could use.

Edited by Khobai, 10 January 2014 - 11:45 AM.


#73 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 10 January 2014 - 11:49 AM

well one o fthe things I always thought Narc should do is act as a beacon of types for dumb fire SRMs as well (and later on MRMs?)

#74 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 10 January 2014 - 11:59 AM

View PostSandpit, on 10 January 2014 - 11:49 AM, said:

well one o fthe things I always thought Narc should do is act as a beacon of types for dumb fire SRMs as well (and later on MRMs?)

I thought MRMs were always dumb (otherwise, why use SRMs in MWO if you get more with MRM), but the SRM locking on would be nice (similar to the old streaks? I seem to remember those missing) and bring more than just LRM use to NARC.

It and the flamer need some love. When will PGI bring it to them?

Edited by Mcgral18, 10 January 2014 - 12:00 PM.


#75 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 10 January 2014 - 12:33 PM

No idea, we don't even know if they like of THESE suggestions much less anything else lol

#76 GoatHILL

    Member

  • PipPipPipPipPipPip
  • The Formidable
  • The Formidable
  • 401 posts
  • LocationA dark corner

Posted 11 January 2014 - 12:54 AM

I would not waste my time for 20 seconds. Think about flight time you would be lucky to get 3 salvos on target before you lost lock. You get 45 seconds with a UAV so 30sec. with narc would be a good starting place.

Edited by GoatHILL, 11 January 2014 - 12:55 AM.


#77 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 11 January 2014 - 02:54 AM

View PostSandpit, on 08 January 2014 - 05:27 PM, said:

Considering most matches are done within about 6-7 minutes you're asking for a mech to seek cover which potentially puts them out of the fight for 1/6 or 1.7 of the entire match. That's just a bit too long in my opinion. This would be especially true if you get two scouts running a couple of narcs with a couple of tons. They could potentially negate and force an entire team to huddle behind cover for the entire match.
I'd still start with about 20 seconds and go from there

I am not so sure.

Unfortunately I really don't believe that 20 seconds of Narc time will justify the weight investment on light mechs.

But consider this:
What happens if you stand 1 minute out in the open against a Dual AC/5 mech + PPC mech without going into cover?

The difference is that you can of course at least shoot back at that Dual AC/5 + PPC mech, but on the other hand, that guys projectiles are a lot faster, and he can aim for specific components. And AMS is useless against him.

Though I am very willing to concede that a single AMS is also useless against 4 LRM20s fired by 2 LRM boats - which is the kind of scenario we have to consider once Narc becomes useful.
Which is one of the challenges of balancing indirect fire, I suppose - you probably start with no one using it because it doesn't look good enough, then you buff it over a threshold that makes people consider it, and then everyone starts relying on Narc + LRMs and we've got another LRM apocalypse at our hands.

#78 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 11 January 2014 - 03:23 AM

View PostMustrumRidcully, on 11 January 2014 - 02:54 AM, said:


I am not so sure.

Unfortunately I really don't believe that 20 seconds of Narc time will justify the weight investment on light mechs.

But consider this:
What happens if you stand 1 minute out in the open against a Dual AC/5 mech + PPC mech without going into cover?

The difference is that you can of course at least shoot back at that Dual AC/5 + PPC mech, but on the other hand, that guys projectiles are a lot faster, and he can aim for specific components. And AMS is useless against him.

Though I am very willing to concede that a single AMS is also useless against 4 LRM20s fired by 2 LRM boats - which is the kind of scenario we have to consider once Narc becomes useful.
Which is one of the challenges of balancing indirect fire, I suppose - you probably start with no one using it because it doesn't look good enough, then you buff it over a threshold that makes people consider it, and then everyone starts relying on Narc + LRMs and we've got another LRM apocalypse at our hands.


Of course now we have 12 mechs on each team, travelling in gigantic blobs, each of which (aside from the X-5) can mount AT LEAST one AMS.

#79 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 11 January 2014 - 09:20 AM

View PostSephlock, on 11 January 2014 - 03:23 AM, said:


Of course now we have 12 mechs on each team, travelling in gigantic blobs, each of which (aside from the X-5) can mount AT LEAST one AMS.


Are you saying balance is completely borked?

/Gasp

#80 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 11 January 2014 - 11:59 AM

Quote

I thought MRMs were always dumb (otherwise, why use SRMs in MWO if you get more with MRM), but the SRM locking on would be nice (similar to the old streaks? I seem to remember those missing) and bring more than just LRM use to NARC.


SRMs are direct fire guided missiles
MRMs are direct fire unguided missiles (aka dumbfire)
LRMs are both direct and indirect fire guided missiles





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users