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Balanced? Really?!?!?


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#1 PunchinBabies

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Posted 01 January 2014 - 06:11 AM

10 vs. 12 with a 750 ton difference on top of it. REALLY competent development!!! so fair to know starting the match I will not only be on a weaker team, but we are out toned by 750 ton?!?!?! can you say load of C R A P!!! how could this EVER be considered "working as intended" I'm sorry I ever found this game and thought it would ever be anything as fun as previous Mech warrior titles. Your devo is junk, and your balancing is worthless. Maybe spend a little time on fixing what is wrong instead of trying to add new junk you can't fix either. To bad too. I was really looking forward to having a good time with other players instead of a computer all the time. maybe a little less time worrying about your pockets, and a little more time making us WANT to fill them for you.

#2 ThatsnotveryPPC

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Posted 01 January 2014 - 06:22 AM

can not say I disagree. the weight balancing is truly abhorrent, and I can not say that it is uncommon to not start out 1 or 2 mechs short. If the match maker is having a hard time with getting 24 players, why will one team get 12, and the other team 10?? Why not give both teams 11???...call me crazy, but that would , ya know, MAKE SENSE!!!!

#3 Thorqemada

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Posted 01 January 2014 - 07:56 AM

The Matchmaking is utterly hilarious much to often!

#4 Vas79

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Posted 01 January 2014 - 08:34 AM

I would actually like to see a screen of that, I have seen some very large tonnage disparities but nothing that big. At 45 tons a player that means all of you were in Blackjacks?

#5 WheezerX

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Posted 01 January 2014 - 08:53 AM

I'm in complete agreement, they need to stop trying to push new content and fix what is here and broken still. Hit registry, hit boxes, hell even the chat is broken at times. Seriously PGI, stop pushing content when you can't even fix your current {Scrap}.

#6 RichAC

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Posted 01 January 2014 - 08:55 AM

Its not that bad man. 4 atlas lance might make the difference on a team in skirmish, but not as much in conquest.

They are going to have weight limits soon, just wait it out.

As for people disconnecting, that has more to do with the internet or their computers, and nothing to do with matchmaker.

At least one man down in 12 man, is much better then one man down in 4 or 8 man.Nobody plays this game and they need to make money for a better network...lol I find the game quite enjoyable, My fav pc game at the moment.

Edited by RichAC, 01 January 2014 - 08:57 AM.


#7 WheezerX

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Posted 01 January 2014 - 09:08 AM

View PostRichAC, on 01 January 2014 - 08:55 AM, said:

Its not that bad man. 4 atlas lance might make the difference on a team in skirmish, but not as much in conquest.

They are going to have weight limits soon, just wait it out.

As for people disconnecting, that has more to do with the internet or their computers, and nothing to do with matchmaker.

At least one man down in 12 man, is much better then one man down in 4 or 8 man.Nobody plays this game and they need to make money for a better network...lol I find the game quite enjoyable, My fav pc game at the moment.


Yeah, it's kind of bad in all modes when everyone just scraps in the middle of the map for every mode.

The disconnects are not always the people's fault, that's a cop out so that PGI doesn't have to fix anything. I have a friend with a stronger rig then I do and his has CTD'd on quite a few occasions.

The game may be enjoyable but PGI is being very stupid with dev atm, they need to fix all the pre-existing issues before pumping out tons of content

#8 RichAC

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Posted 01 January 2014 - 09:16 AM

View PostWheezerX, on 01 January 2014 - 09:08 AM, said:


Yeah, it's kind of bad in all modes when everyone just scraps in the middle of the map for every mode.

The disconnects are not always the people's fault, that's a cop out so that PGI doesn't have to fix anything. I have a friend with a stronger rig then I do and his has CTD'd on quite a few occasions.

The game may be enjoyable but PGI is being very stupid with dev atm, they need to fix all the pre-existing issues before pumping out tons of content


If everyone is just scrapping the middle without trying to win, you need to get some buddies to play with in a premade lance, or try to give some directions to the other players. I don't find its as much an issue in the other game modes at all. I do see people playing to win alot, and capping bases. And you naturally see more lights and mediums in those game modes.

As for the disconnections, its most likely their ISP's fault or something else going on with their connection. Thats been the case with me lately as well. EA is a big budget company, and they are now giving free 2xp premium time back to its bf4 and bf3 members, because the other day their servers must of beeng getting hit hard, because many people were having connection issues. It happens man. The internet is a bad place nowadays, and EA has admitted to their battlelog servers getting ddos'd in the past many times.

I myself have been having problems. Everytime i start losing my connection or my ping gets unusally high, I call my isp and they fix it. Why it keeps ocurring though, is something I wish I could answer. I have my suspicions. It does only happen with this game and It could be partly PGI's host, but most likely alot of it is out of their hands. Could be just something targeted at me, could be my ISP....who knows...

Calling them fixes the problem everytime though :D

Edited by RichAC, 01 January 2014 - 09:21 AM.


#9 WheezerX

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Posted 01 January 2014 - 09:18 AM

View PostRichAC, on 01 January 2014 - 09:16 AM, said:


If everyone is just scrapping the middle without trying to win, you need to get some buddies to play with in a private lance, or try to give some directions to the other players. I don't find thats the case all the time. I drop solo alot as well and see cap wins often, more often in conquest then assault but they still happen.

As for the disconnections, its most likely their ISP's fault or something else going on with their connection. Thats been the case with me lately as well. EA is a big budget company, and they are now giving free 2xp premium time back to its bf4 and bf3 members the other day, because many people were having connection issues. It happens man.

I myself have been having problems. Everytime i start losing my connection or my ping gets unusally high, I call my isp and they fix it. Why it keeps ocurring though, is something I wish I could answer. I have my suspicions but I won't go into them. It could be partly PGI's host, but most likely alot of it is out of their hands.


That's a solid point, I expect more from pugs which isnt bright I suppose

That's still a cop out, ISP's don't cause clients to crash, and as far as connection goes we both have ~50ms a match.

PGI needs to fix these issues, and don't need people making excuses for them

#10 TheGreatNoNo

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Posted 01 January 2014 - 09:32 AM

View PostWheezerX, on 01 January 2014 - 08:53 AM, said:

I'm in complete agreement, they need to stop trying to push new content and fix what is here and broken still. Hit registry, hit boxes, hell even the chat is broken at times. Seriously PGI, stop pushing content when you can't even fix your current {Scrap}.

.................Con......tent?

#11 RichAC

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Posted 01 January 2014 - 09:50 AM

View PostWheezerX, on 01 January 2014 - 09:18 AM, said:


That's a solid point, I expect more from pugs which isnt bright I suppose

That's still a cop out, ISP's don't cause clients to crash, and as far as connection goes we both have ~50ms a match.

PGI needs to fix these issues, and don't need people making excuses for them


You connection can actually cause your client to crash. I give one example I'm 100 percent on and can recreate.

If you were to block all http conections to your pc you cannot even load the client. Before the patch the RSS feed would just be blocked and you wouldn't see the main home page, it would be blankd and it would say error showing stream or something like that, but you could still load the client, log in, and play.

Thats no longer the case since the latest patch. Smart for them cause it now forces people to see their ads on the home page of the client. I only block all http sometimes for security reasons.

But it took me a while to figure out why my client was crashing everytime I exited. It was because i would only temporarily allow the http connection, and if it was being blocked when I clickd exit on the client, it would crash. Now i just allow everythign for the client permanently. I feel unsecure, but hey I'm already running it in admin mode anyways lol

So It turns out it was because I was blocking a certain ip and http connection my client would crash. Fact.

Now just imagine all the issues that could happen with a bad connection. PGI has publicly even made a statement about the black screen issue if you did a little research. They aren't 100 percent sure, but they blame ISP's and encourage people to call them. And I would have to agree with them.

They are not lying to you. Crashes to desktop use to happen to me in bf3 until I disabled UPNP in my router, as another example. I suggest everyone do that for this game also, if not for anything but for better general security.

In the 90s I would say its your pc. In 2014, I would first think your connection is being screwed and that is why your game is crashing. :D

Edited by RichAC, 01 January 2014 - 09:53 AM.


#12 WheezerX

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Posted 01 January 2014 - 10:39 AM

View PostLost One, on 01 January 2014 - 09:32 AM, said:

.................Con......tent?


What kind of content is it if the previous content is still broken to being almost unusable, and the newer content is just as flawed.

View PostRichAC, on 01 January 2014 - 09:50 AM, said:

You connection can actually cause your client to crash. I give one example I'm 100 percent on and can recreate. If you were to block all http conections to your pc you cannot even load the client. Before the patch the RSS feed would just be blocked and you wouldn't see the main home page, it would be blankd and it would say error showing stream or something like that, but you could still load the client, log in, and play. Thats no longer the case since the latest patch. Smart for them cause it now forces people to see their ads on the home page of the client. I only block all http sometimes for security reasons. But it took me a while to figure out why my client was crashing everytime I exited. It was because i would only temporarily allow the http connection, and if it was being blocked when I clickd exit on the client, it would crash. Now i just allow everythign for the client permanently. I feel unsecure, but hey I'm already running it in admin mode anyways lol So It turns out it was because I was blocking a certain ip and http connection my client would crash. Fact. Now just imagine all the issues that could happen with a bad connection. PGI has publicly even made a statement about the black screen issue if you did a little research. They aren't 100 percent sure, but they blame ISP's and encourage people to call them. And I would have to agree with them. They are not lying to you. Crashes to desktop use to happen to me in bf3 until I disabled UPNP in my router, as another example. I suggest everyone do that for this game also, if not for anything but for better general security. In the 90s I would say its your pc. In 2014, I would first think your connection is being screwed and that is why your game is crashing. :D


tl'dr, a lot of non sense garbage to justify defending PGI when they're in the wrong. "when they patch the RSS feed", which means PGi is still involved in the equation. Good job.

#13 Bront

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Posted 01 January 2014 - 11:04 AM

View PostThatsnotveryPPC, on 01 January 2014 - 06:22 AM, said:

can not say I disagree. the weight balancing is truly abhorrent, and I can not say that it is uncommon to not start out 1 or 2 mechs short. If the match maker is having a hard time with getting 24 players, why will one team get 12, and the other team 10?? Why not give both teams 11???...call me crazy, but that would , ya know, MAKE SENSE!!!!
You're assuming it's the matchmaker and not an issue where a player drops while the match is being made but before it sends you to a map.

Also, you won't see it on your team, but the other team will see the missing person with a ping of 0, which means the matchmaker did pair you up with a full team, but 1-2 DCed getting into the match. I've seen this happen to me dropping with a 4 man and having a DC/Crash pre-drop in my group.

Being outtonned happens (and isn't always a death sentence, I've won several out-tonned matches), and yes, it probably happens more often than we'd like, but that is also often influenced by 4 mans dropping heavy or light, and sometimes it's simply to get some semblance of a match going because of a low player pool at that time.

#14 Nikkoru

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Posted 01 January 2014 - 11:40 AM

View PostWheezerX, on 01 January 2014 - 08:53 AM, said:

I'm in complete agreement, they need to stop trying to push new content and fix what is here and broken still. Hit registry, hit boxes, hell even the chat is broken at times. Seriously PGI, stop pushing content when you can't even fix your current {Scrap}.

Not that I disagree with you, but I have never played a game where that occured. Every game I have ever played online followed the same pattern. They pushed out new content wihtout ever fixing the problems. Aion, Warhammer online, etc. They're all the same in that regard.

#15 Elder Thorn

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Posted 01 January 2014 - 11:58 AM

View PostPunchinBabies, on 01 January 2014 - 06:11 AM, said:

10 vs. 12 with a 750 ton difference on top of it. REALLY competent development!!! so fair to know starting the match I will not only be on a weaker team, but we are out toned by 750 ton?!?!?! can you say load of C R A P!!! how could this EVER be considered "working as intended" I'm sorry I ever found this game and thought it would ever be anything as fun as previous Mech warrior titles. Your devo is junk, and your balancing is worthless. Maybe spend a little time on fixing what is wrong instead of trying to add new junk you can't fix either. To bad too. I was really looking forward to having a good time with other players instead of a computer all the time. maybe a little less time worrying about your pockets, and a little more time making us WANT to fill them for you.


while i agree with your point, you can still say that it is working as intended. I don't think it was ever intended to balance by weight, yet.

View PostNikkoru, on 01 January 2014 - 11:40 AM, said:

Not that I disagree with you, but I have never played a game where that occured. Every game I have ever played online followed the same pattern. They pushed out new content wihtout ever fixing the problems. Aion, Warhammer online, etc. They're all the same in that regard.


yeah, and Warhammer Online shut down not that long ago, don't know about Aion. This is why this needs to change - this and a couple of other reasons.

Edited by Elder Thorn, 01 January 2014 - 11:59 AM.


#16 zudukai

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Posted 01 January 2014 - 12:05 PM

what is the tonnage difference here? it sure felt off with the other team dropping with 6 atlai...

Posted Image

#17 projecteulogy

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Posted 01 January 2014 - 12:10 PM

I tried to bite the bullet and deal with PUGs but Matchmaking officially has down syndrome.

#18 Bront

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Posted 01 January 2014 - 12:43 PM

View Postzudukai, on 01 January 2014 - 12:05 PM, said:

what is the tonnage difference here? it sure felt off with the other team dropping with 6 atlai...

Only 125 tons off. Not as bad as it seems. Still not great, (930 vs 805), but it's around a 15% difference.

#19 Rebas Kradd

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Posted 01 January 2014 - 12:51 PM

View Postzudukai, on 01 January 2014 - 12:05 PM, said:

what is the tonnage difference here? it sure felt off with the other team dropping with 6 atlai...

Posted Image


That's actually not that bad. 7 assaults vs 5. Don't assume a massive disparity just because they're Atlai. They don't weigh THAT much more than a Highlander or a Victor.

#20 William Knight

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Posted 01 January 2014 - 01:17 PM

What about this one? Posted Image





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