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Respawn Game Mode?


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#1 ralinsilver

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Posted 01 January 2014 - 09:23 AM

Newish here,

Game is fun while we are fighting, but there is no respawn game mode. There is to much loading between matches, why can't we just play with re spawns to higher objective counts?

Currently its about 2-10 minutes of play followed by 2-3 minutes for loading to the next game. That is seriously killing the enjoyment.

Why not 20 - 30 minute games with respawns? Any reason not to add this mode for those of us who don't care about "realism" in a game with giant robots and lasers?

thanks,

#2 Oppresor

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Posted 01 January 2014 - 09:41 AM

Simply because this isn't an Arcade game.

#3 FupDup

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Posted 01 January 2014 - 09:48 AM

View PostOppresor, on 01 January 2014 - 09:41 AM, said:

Simply because this isn't an Arcade game.



#4 ralinsilver

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Posted 01 January 2014 - 09:49 AM

Really? I was under a different assumption. The only difference between what we have now and in-game re spawn is a 2-3 minute wait time. So maybe I should just re-clarify my request, can we get some quicker re spawns?

Still doesn't seem unreasonable, especially from a business standpoint. More game mode options attracts more players who like different styles of play.

#5 SaltBeef

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Posted 01 January 2014 - 09:53 AM

The game would be perfect if it was Like MW living legends in this game setting. It would be better cause you have the customization and personal mechbays instead of just picking from a list. Respawns are great especially if you can pick a different mech at each respawn point.

#6 Oppresor

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Posted 01 January 2014 - 10:08 AM

MechWarrior is about realism. When you get taken out in a battle that should be final; it doesn't matter if the battle takes 10 minutes or maybe, with luck a few years down the line, 30 minutes plus, you are dead. If we go to respawn within a battle, there would be no point in taking part in the battle because you would have no sense of loss.

At least that's my take on it, I've only been with MechWarrior since MechWarrior 3.

#7 Modo44

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Posted 01 January 2014 - 10:16 AM

This is a bad idea at this point in MWO development. The entire game is balanced around having one mech per match. A mode without that limitation would require an entire new round of balancing. I am pretty sure PGI can not carry on for another year while they essentially figure out a new game.

#8 ralinsilver

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Posted 01 January 2014 - 10:18 AM

View PostOppresor, on 01 January 2014 - 10:08 AM, said:

MechWarrior is about realism. When you get taken out in a battle that should be final; it doesn't matter if the battle takes 10 minutes or maybe, with luck a few years down the line, 30 minutes plus, you are dead. If we go to respawn within a battle, there would be no point in taking part in the battle because you would have no sense of loss.

At least that's my take on it, I've only been with MechWarrior since MechWarrior 3.


But after the battle you just go back to the loading screen and click launch again. If you were "dead" then there is no more launching. I still don't see the difference, why not just explain you re-spawn as a different person joining as reinforcements. Like I said the only difference is a 2-3 minute respawn

I don't want them to remove the current one spawn game modes, but it wouldn't hurt to have options for a player base that might want to play a different way.

#9 Oppresor

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Posted 01 January 2014 - 10:20 AM

Although I am against Re-spawning during a battle, I am very much in favour of the re-introduction of Mech Repair bays as in MW3 & 4. Yes I accept that these are controversial, but at least they are canon.

#10 ralinsilver

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Posted 01 January 2014 - 10:22 AM

View PostModo44, on 01 January 2014 - 10:16 AM, said:

This is a bad idea at this point in MWO development. The entire game is balanced around having one mech per match. A mode without that limitation would require an entire new round of balancing. I am pretty sure PGI can not carry on for another year while they essentially figure out a new game.


Now there is a reasonable argument, It takes to long to develop and balance, that I can understand as there are plenty of other things to work on first. But I would like to know if its even it the plans for development or not. Personally I believe this should be a feature of the game.

#11 poohead

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Posted 01 January 2014 - 10:25 AM

Wasn't there going to be a limited respawn 'dropship' mode at some point? So the answer is "yes - eventually"

I don't see how this unbalances play, especially if reinforcements are in waves and not instant. Admittedly it would certainly change tactics, but that's a good thing as it brings more variety.

As a separate mode, I think it would be great.

#12 Caswallon

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Posted 01 January 2014 - 10:34 AM

View Postpoohead, on 01 January 2014 - 10:25 AM, said:

Wasn't there going to be a limited respawn 'dropship' mode at some point? So the answer is "yes - eventually"
I don't see how this unbalances play, especially if reinforcements are in waves and not instant. Admittedly it would certainly change tactics, but that's a good thing as it brings more variety.
As a separate mode, I think it would be great.

I thought I had heard this too but cant for the life of me think where now...

Yes if we had Limited re-spawning I could go for it in some ways. But right now I prefer the things as they are. Makes a Kill a wee bit more satisfying knowing that the enemy is permanently down one dude. or perhaps I should restate that. A kill makes you feel you did something when your smoked yourself.. at least you took one with you.

If there is a limited "dropship full" of reinforcements that allow you to pull a re-spawn for that's fine. Sooner or later you run out and the side that has reserves left should win out. But please not unlimited re-spawns unless that's a one off game mode I can opt in or out of as the mood strikes!

#13 Imperius

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Posted 01 January 2014 - 10:35 AM

All of TT guys go
Posted Image

I say bring it on! My kind of game! Yeah I played Mech Assault 1&2! Yeah I loved it, yeah it was a great game, yeah it wasn't canon, guess what!?! This game isn't canon either!

Also I'm looking forward to this game coming to PS4 the F2P console of the future! That and steambox!

*FLAME SUIT ON*

Edited by Imperius, 01 January 2014 - 10:39 AM.


#14 Oppresor

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Posted 01 January 2014 - 02:18 PM

Yes there was a lot of discussion during Beta about additional (Not reinforcements) Mech's being brought in on a (Physical - that we can actually see) Drop Ship. These would be other Mech's from your inventory (In my case the other two Atlai) that could be used if or when your existing Mech is taken out; however, the condition was that in order to do so you as a person would need to survive by ejecting prior to your Mech going critical: http://www.google.co...PhNlRWidrO-6XUw and then finding your way through no mans land back to the Drop Ship to pick up the new Mech.

This introduces a new set of problems which are easily overcome if (and I'm with you on this one Imperius) you add the key element that made Mech Assault 2 - the ability to climb in and out of your Mech, into MWO.


This would change the game dynamic and make it more interesting. It would also open up a lot of scope for new elements to be introduced into the game and drastically extend mission times.

By now you've probably guessed that I worked through MechAssault 2 and would be happy to see the Drop Ship + replacement Mechs (If it worked as above) introduced. and yes, I know it's not canon; I'm just not as vocal as Imperius.

#15 Marj

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Posted 01 January 2014 - 02:48 PM

Respawn has been popular in the past so I'd be surprised if they didn't bring it in eventually, but they have other priorities at the moment. They haven't talked about it for quite a while so I guess it'd be more than 12 months away, probably significantly longer.

#16 Imperius

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Posted 01 January 2014 - 02:58 PM

People really don't know how good MechAssault 2 was. It had tonnage limits (TT WANT), it had stock mechs that were easily balanced (TT WANT), it also had an intuitive fun way to supply mechs and keep the game interesting. Good maps that offered lots of strat combinations, it had community warfare. To this day I still want Day One studios to remake this game for PS4 and Xbox One, and I suppose Steam (PC) but I'll play it with a controller.

The only thing I wanted MechAssault to have was first person, hence MWO. Everyday it gets closer to being MechAssualt with first person.

Only gripes for MWO

No single player yet
No respawn mode with pilots
No fusion engine meltdowns (should happen every time you CT a mech, even a headshot no computer there if you blow the cockpit out)
No VTOL

They got my $500 of support so I'm pushing for single player and these features.

#17 Sandpit

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Posted 01 January 2014 - 02:58 PM

Respawn would destroy the heart of this game. I wouldn't enjoy it

#18 Imperius

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Posted 01 January 2014 - 03:20 PM

What heart? Game is just a bunch of pugs with no way to communicate looking for the other blob of pugs to die quit and re-queue. Rinse repeate cbill farming. That's it! No heart was ever in this game.

#19 Sandpit

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Posted 01 January 2014 - 03:54 PM

View PostImperius, on 01 January 2014 - 03:20 PM, said:

What heart? Game is just a bunch of pugs with no way to communicate looking for the other blob of pugs to die quit and re-queue. Rinse repeate cbill farming. That's it! No heart was ever in this game.

Ok

#20 KHETTI

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Posted 01 January 2014 - 04:05 PM

Yes to respawn game mode, no reason not to have it as a game mode option, if you don't like it, don't play it.
Exactly how it is now with skirmish and assault.
And the only thing spoiling the game is the sh!tty matchmaker.





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